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Recent Posts

11
Pixel Art / Re: [Feedback][CC] Retro 90s RPG Mockup
« Last post by Traslogan on August 17, 2019, 08:36:55 pm »
Yeah I use aseprite, it's a great tool, but its tileset features are like the next big thing on the way iirc, so for now it's either I export to Unity and tile it there or I just keep it in my layers in aseprite.

I've tried tampering with the grass, I feel I can't notice tiling as much, and attempted to bring 1 more colour into the planks to soften the corners like you did whilst focusing on texture not depth. Someone in discord recommended the UI be brightened a tiny bit so that's had a +5 to its light level in Aseprite.

Edit: I added a shading layer too to outer walls and the chest indoors, forgot to turn that off but that's more just an experiment.



For reference, this entire mockup was basically a premise of "could an Ultima-VI-esque game be modernized to look more convenient and usable", so it's trying to build on this look:



(I am more of a pastel-colour fan though so I don't go for that 1990s high-contrast)
12
2D & 3D / Re: Steel Empire / Cyber empires (1991) voxels
« Last post by big brother on August 17, 2019, 08:10:00 pm »
What program did you use to animate the movement?
13
Pixel Art / Re: [Feedback][CC] Retro 90s RPG Mockup
« Last post by Chonky Pixel on August 17, 2019, 04:37:44 pm »
I worked the grass tiles here to make it a bit more even and less clumpy.



The process is:

 - Zoom out and look for details that line up to make obvious vertical and horizontal lines.
 - Zoom in and break the lines up. Move things around or delete or add blades of grass
 - Repeat.

I use Pyxel Edit, which has a great tool for tiling. You can immediately see the effect of your edits on a tiled image. Aseprite has a similar but less advanced feature and apparently more tiling tools on the way.
14
Pixel Art / Re: [Feedback][CC] Retro 90s RPG Mockup
« Last post by Chonky Pixel on August 17, 2019, 04:21:23 pm »
I'd probably go more in this kind of direction for the floorboards.

As suggested by Eishiya, this is an attempt to create some texture.

15
Pixel Art / Re: [Feedback][CC] Retro 90s RPG Mockup
« Last post by Chonky Pixel on August 17, 2019, 03:28:58 pm »
Having a lighter floor colour definitely helps with the readability of the image. I think we can do better than embossed-effect floorboards though, they still look a bit too fake-3D to me. Reminds me of Minesweeper...

The grass tiles look obviously tiled to me. With things like grass, I try to work the tile edges so they flow into each other. In these tiles I can kinda see a clump of stuff inside each tile.


Give me a mo and I'll see if it can show you what I mean.
16
Pixel Art / Re: [Feedback][CC] Retro 90s RPG Mockup
« Last post by Traslogan on August 16, 2019, 09:27:37 pm »
Hey, sorry for a long delay. I'd moved onto other pixelart after touching this up a while back but forgot to post the update.

Tried adjusting the table, redrew the west-face character template to be perspective-appropriate (Was struggling with the cape without either losing 100% of his detail and thus making him harder to identify, or having it be a slightly skewed shape as a compromise) and then did some desaturating and new colours across walls and floors, with floors losing a colour or two to clean up the depth issue on planks a bit.

17
Pixel Art / [WIP][CC] help with run animation
« Last post by KaiserPixel on August 16, 2019, 08:38:08 pm »
Hi everyone, so far I have only drawn static things or some idle animations, I have tried to make a running animation (this is a second attempt, the first version I did not like :(), what things you recomend me modify?

this is the character

and here his running animation


It has become difficult to draw hands :-[, and there are still some details to be added such as the cape or poncho.
18
2D & 3D / Re: Steel Empire / Cyber empires (1991) voxels
« Last post by Vinik on August 16, 2019, 07:03:06 pm »
In magickavoxel you could enhance the materials to achieve metallic surfaces. I bet they would also look cool rendered with marching cubes. Maybe they could work in sprite-stack technique, but it would best to increase contrast for readability.
19
2D & 3D / Steel Empire / Cyber empires (1991) voxels
« Last post by Cherno on August 15, 2019, 06:43:33 pm »
I created voxel models for the cyborgs from 1991's Steel Empire / Cyber Empires videogame. I imagine they would be used in an isometric action game like Mech Assault or Desert Strike.

Mercury - Cyclops - Dragon

***********************************************
Mars - Crossbolt - Achilles

***********************************************
Hercules - Behemoth - Titan


Mars animation:


20
Portfolios / Re: Animation and Pixel pushing at its best!
« Last post by MattTheDevCat on August 15, 2019, 02:08:30 am »
Hello Will! I am from High Color Revolution Studios. I am in need of a pixel artist who can help me with stage building. I am impressed by what you have made. If you would like to know more please contact me!

Email:
Zachtheyoshi@gmail.com
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