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Pixel Art / Re: background [WIP]
« Last post by yrizoud on October 17, 2019, 06:12:01 pm »
This reminds me how having backgrounds fade into *some ambient color* was a constant in many CAPCOM games of the golden age (SNES, and arcade cabinets). Here are two examples, the second one smoothly increases the effect over distance (far = strong), which mimics what happens in real-life optics:

You also see it in many Metal Slug stages, and more recently in Owlboy.
As any theory/tool, it's up to you to use it sensibly and in good taste...
Some games (or levels) systematically applied a strong coloring, and an overall low-contrast to the background, no matter how far to the viewer. This is also a tool, useful when you want to give a special mood and a strong identity to some level / place :

(King of Dragons, 1991)
Variety is good, the mood of this level:

is not the same as this level from the same game
Pixel Art / Re: background [WIP]
« Last post by Mathcong on October 17, 2019, 03:39:04 pm »
oh wow, that does look alot nicer then my attempt.

thanks for the example, now i know what to work towards !
Looking for new projects!
Pixel Art / Re: background [WIP]
« Last post by yrizoud on October 17, 2019, 02:14:15 pm »
I think it's a pity to lose the "sunny day" feeling.
I'd rather play in a place like this :

Edit: This is not exactly done using the Contrast tools, the goal was to have a narrower range of colors, but average around light blue rather than grey.
In Photoshop you can prepare such a change by inserting a temporary layer filled with  #8CD6F1 (a light sky blue) between the foreground and the background layers, "normal" layer mode (not multiply/etc.) and then play around with the opacity of it, between 0 and 20%, until you have found the setting X% that you prefer. Then, in order to commit the change, you can remove this layer, and on each background layer, use the "Fill" effect, Normal mode, color #8CD6F1, x%.
Pixel Art / Re: background [WIP]
« Last post by Mathcong on October 17, 2019, 12:14:26 pm »
Not sure if this is the right way to go about it, basicly just dropped it in photoshop and lowered contrast on some different layers:

this is the palette im using btw, since im not confident in color picking:

Devlogs & Projects / Re: Na´ca - Pixel art MMORPG on mobile and PC/Mac
« Last post by FraZM on October 17, 2019, 08:30:59 am »
We added the mini-dungeon to Na´ca and made some changes in the equipment drop rate!´ca-update-equipment-drop-rate-races-elixirs-and-more/
Portfolios / Re: [Available] Pixel Artist Looking for Paid Work
« Last post by Chris2balls on October 17, 2019, 07:16:34 am »

A few updates:
I've been working on Buzz Kill Zero, which will be released in November. Check out the trailer for a peek at my pixel art (backgrounds and boss sprites)!
Latest trailer
I made the graphics for an entry for the Alakajam game jam, and it won first prize! Here is the entry's page:
Tasty Tower - Alakajam!

I'm working on a MSX game, which I'll tell you more about in December.

I still have some art under NDA unfortunately, so I can't show you some pixel art I particularly like.

In the meantime, here are a few sprites:

I am open to small/short gigs, and I'll be looking for bigger projects to work on from end November onwards. Don't hesitate in sending me a PM for any inquiries.
Pixel Art / Re: background [WIP]
« Last post by eishiya on October 16, 2019, 11:37:59 pm »
It's rather high-contrast, so while it looks good on its own, the foreground platforms and character easily get lost in it. It's best to have lower contrast in background layers so that the gameplay elements can stand out clearly.
Pixel Art / background [WIP]
« Last post by Mathcong on October 16, 2019, 08:44:40 pm »

made a background for a platformer im making, would love some feedback :)

trying some different colors:

with the tiles from the game:

it will be parallexing as well

Portfolios / Re: [Portfolio] Experienced Pixel Animator. Flexible rates.
« Last post by Konlet on October 16, 2019, 09:04:51 am »
Worked with Anthony recently. Excellent artist, very quick, negotiable, and friendly.  :y:
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