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Recent Posts

11
Devlogs & Projects / Re: On the take - Visual novel
« Last post by vertex on September 15, 2020, 09:00:24 am »
Update


Procrastination with more stats.




Mockup of the familiar and local hackerman.

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Pixel Art / Re: Female Character
« Last post by Kenthecaptain on September 15, 2020, 06:05:23 am »
Nice edit bengo!

Played with this some more.  Got a little better pose.  I did go 2 pixels taller though. I like playing with the small stuff for some reason. 


Hey, I love the exaggerated pose you did for this one! I had some free time tonight, so I just played around with the lighting and rendering to get a sense of the forms and the general direction the character is facing, without redoing much of your line work to keep it close to the original. :)



Side note to OP: If you want to intentionally have a black outline, try starting with a solid black silhouette, and once you are happy with the shapes and proportions, start to fill in your forms afterwards. This way you won't effect your sprites proportions too much, and can focus solely on colors, lighting, etc.
13
Pixel Art / Re: 124x124 Portrait
« Last post by tecnologgamer on September 14, 2020, 08:02:03 pm »
I dunno, I reckon he has reasonably prominent cheekbones in other images, though that's not so relevant since it isn't Richard Sorge anyway! The character sounds really interesting. Is it set in the 60s? That seems plausible from his age.

No, it's set after WW1.
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Pixel Art / Re: 124x124 Portrait
« Last post by SeDiceBisonte on September 14, 2020, 07:48:38 pm »
I dunno, I reckon he has reasonably prominent cheekbones in other images, though that's not so relevant since it isn't Richard Sorge anyway! The character sounds really interesting. Is it set in the 60s? That seems plausible from his age.
15
General Discussion / Shading/Highlighting?
« Last post by oker288 on September 14, 2020, 11:59:48 am »
Hi there ,
ทางเข้าUFAGAME
So I thought I'd come and ask your advice. How do you approach picking colours for shading? Do you decrease the rgb? Decrease the hue?

Thank in advance.
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Devlogs & Projects / Re: On the take - Visual novel
« Last post by vertex on September 14, 2020, 08:05:19 am »
Update

Played around in blender blocking out the scenes with pico8 palette.



Tried to do a toon-shader effect but nothing yet.
17
General Discussion / timing/frame rate is setup in most 2d games,
« Last post by oker288 on September 13, 2020, 12:12:54 pm »
Hi there ,
เว็บพนันออนไลน์UFABET
A question about how timing/frame rate is setup in most 2d games, or 2d games that utilize a 3d api such as OpenGL.  I'm coming from a more traditional animation background, where you're typically working with a standard of 24 frames a second.  However, in games typically the framerate can be variable, depending on hardware and so on, correct?  How does this typically affect planning out how to time a sprite, or how long to have the frame of an animation play for.  For example, if you've heard of the term "Shooting on two's" which means to have a drawing display for two frames (instead of one), how can you plan for this in a game, when the frame rate could be variable? Or, am I just making this too difficult, and you plan to have a steady framerate of 24 or 30?
Thank in advance.
18
Devlogs & Projects / Re: On the take - Visual novel
« Last post by vertex on September 13, 2020, 07:30:13 am »
Update

Twine is opensource so I thought I should give customizing twine a try.


First dynamic icons:




Was going for a pico8 palette but never got further than unity gray:

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Looking for more games to score!
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General Discussion / game or you just do as you see fit?
« Last post by oker288 on September 12, 2020, 09:43:46 am »
Hi everyone!
เซียนหวย
is there a workflow to make the art of a game or you just do as you see fit?

Thank in advance.
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