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Recent Posts

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Pixel Art / Re: Need some help with anatomy
« Last post by Xenon02 on January 19, 2020, 03:36:52 pm »
Using skeleton isn't a bad thing but adding shape/skin just mess up everything.

I've been working with several other figures.

Adding shape was a thing (it was some kind of daily so I had only 4 colors, just to let you know)



Skeleton wasn't a problem it was even ok, I even have a I guess a doll from my sister who draw that I can change his pose. But still thanks I'll learn how to use it :)

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Portfolios / [Portfolio] Affordable Pixel Artist & Animator - 10$/hour
« Last post by noisechip on January 19, 2020, 10:28:42 am »
I've experience as Game Developer and doing Pixel Art commissions. Here my portfolio: http://www.noisechip.com/




I can also work for fixed prices.

You can also contact me by mail or discord:
noisechipfreelancer@gmail.com noisechip#8773
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Pixel Art / Re: house/shop
« Last post by Mathcong on January 18, 2020, 11:47:08 pm »
did some work on the watchtower and bridge:

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Pixel Art / Re: Need some help with anatomy
« Last post by Chonky Pixel on January 18, 2020, 08:26:28 pm »
I was lucky enough to get some poseable figurines for Christmas. I haven't needed to draw people since then, but they look like a great short-cut for getting anatomy right.

This as well:

https://justsketch.me/

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Pixel Art / Re: Here goes some library tiles
« Last post by Chonky Pixel on January 18, 2020, 08:22:05 pm »
I thought I'd try some more very quick edits. The top-right bookcases have angled shadows.

I wanted to see if they read more like shadows to my eyes and they seem to. They can also be used to make the top bookcase look more like it's touching the wall. It seemed to me not to touch the wall before the edit.

You'd probably want to do some thinking about light sourcing and how the shadows would work if you wanted to go this route, it was just a proof of concept. It is opening up a bit of a can of worms though.



(There's a lot wrong with this edit, like the shadows on the right-hand wall, the shadow on the back wall being too narrow, some of the floor detail, etc. It's not meant to be a final product, more a test.)
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Pixel Art / Re: Here goes some library tiles
« Last post by eishiya on January 18, 2020, 07:17:51 pm »
Seconding Chonky. Texture looks nice, dithering doesn't.

Most games with texture patches have whole texture tiles and separate texture-edge tiles for extra flexibility, but you seem to be trying to do it with only one set of tiles. If you go that route, consider having your detail floor tiles not have all the dark lines go all the way to the edge of the tile. It'll make the details more organic-looking by having them not line up as much, and by introducing gaps in the texture.
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Pixel Art / Re: Here goes some library tiles
« Last post by Chonky Pixel on January 18, 2020, 05:00:46 pm »
I love the floor detail, much more sensitive to your style than my edit! :D

I am usually a fan of dithering, but I don't think it fits here. Partly because your style is very clean and smooth. Partly because of the way it interacts with floor details.
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Pixel Art / Re: Here goes some library tiles
« Last post by Vinik on January 18, 2020, 04:15:42 pm »
Dithered shadows, yes or no?

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Looking for new games to work on!
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Pixel Art / Re: Need some help with anatomy
« Last post by tecnologgamer on January 18, 2020, 12:46:53 pm »
What do you guys think about the other art styles ?
Do they use a similar skeleton ? I've seen that some people doesn't use this skeleton, they just go straight to figure (sketching a shape of leg, arms, head, body)

There are many artist that use many ways to draw their characters, besides, I prefer do a skeleton, so give him shape, add skin, cloths and the final details, I like this process and personally I don't like do other process, but I like see people's talent.
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