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Recent Posts

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Hello, how are you?
  My name is Leonardo, I'm a pixel artist for a while, I don't consider myself a professional, I just like and have fun, but I'm working hard on my first project with two more people, a programmer and a composer.

  I've been working on the project for a while, since the middle of last year, and a lot has been done and completed, but we still have a lot of work ahead of us. So I need a partnership with a pixel artist to help me, you don't need to be professional, you need commitment and a sense of pixel art, to adapt to the style.

 Initially, there are no gains, in addition to a long-lasting and experienced partnership, for future projects too, when the project is launched, everyone on the team will earn the deserved proportion.

If you are interested, be sure to contact me

Twitter: https://twitter.com/leo28souza
Discord: leo souza#7534

Thanks

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Looking for new RPGs to work on!
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Pixel Art / Re: Feedback on a boardgame-based pixel art
« Last post by squares_and_lines on June 02, 2020, 12:54:38 pm »
Hey, this look quite good, what little I can contribute with my limited knowledge is:

  • You are not using outlines or dithering on the buildings, keep it that way with the blue domes
  • Use less saturated colors on the blue roofs, they'll match better with the white on the walls

Of course this is a personal prefference, feel free to leave it or take it <3

Here's a little edit of the roof:



Thank you! I loved the roof!
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Pixel Art / Re: Feedback on a boardgame-based pixel art
« Last post by Chonky Pixel on June 02, 2020, 09:56:28 am »
"Also, the stairs weren't random, they represent the piece of the board game, you can check it here."

I didn't think they were. I believe I said they were added deliberately.

"But I have a question, the walls are all in a 45 angle, should all of them be the same color?"

If you ignore the kind of gradient effect you originally applied and you ignore shadows, then all walls pointing in the same direction should be the same colour I guess.

"they represent the piece of the board game, you can check it here."

This puts things in a different light. As it were.

What do you want the final work to be or do? Is it a piece of art based on the game, or is it going to be sprites for a game? If the former, then deliberately shading your pieces will work. If it's for the latter then shading by hand will make things really tricky when you want to move pieces around. In that case you could look at the game engine to see if there's a way to get the effect you want. Some will allow lighting effects of different types. Or possibly you could code up similar kind of shading process to the one I described in an earlier comment. That's not my really area though, I haven't had much experience with lighting in game engines.

I echo SeinRuhe's comments about the domes. The originals don't really gel with the image and the edit is a lot better. The palette works better with the walls IMO. What material do you imagine they should be made of? This will help determine the type of shading and texture you need to apply to them.
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Pixel Art / Re: Giant rat animation
« Last post by Kowee on June 02, 2020, 06:04:01 am »
Nice work !
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Pixel Art / Re: Feedback on a boardgame-based pixel art
« Last post by SeinRuhe on June 02, 2020, 02:45:30 am »
Hey, this look quite good, what little I can contribute with my limited knowledge is:

  • You are not using outlines or dithering on the buildings, keep it that way with the blue domes
  • Use less saturated colors on the blue roofs, they'll match better with the white on the walls

Of course this is a personal prefference, feel free to leave it or take it <3

Here's a little edit of the roof:

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Portfolios / Re: [PORTFOLIO/AVAILABLE] SeinRuhe's Portfolio!
« Last post by SeinRuhe on June 02, 2020, 12:40:33 am »
[Updated 06/01/2020]
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Pixel Art / Re: How to improve this piece?
« Last post by Joe on June 01, 2020, 11:56:48 pm »
Hi Sen, welcome to Pixelation.  :)

I did a quick edit on your piece to show how it can be made more readable. It was a mistake to separate the shadow from the cables, as it is a cast shadow, and therefore physically impossible to be separate unless you want to imply that the cables are floating above the desk! I suspected they are not, and you will be happy to know that whether the intention was to remove aliasing or to imply a shadow makes little difference in this case.

However the monitor noticeably lacks a cast shadow, even though it is the tallest object on the desk. I also found that the cables were too messy, to the point that they are distracting from the whole piece. And where are they all going, exactly? I plugged them into the wall. Another issue was proportion, the mouse and monitor too small in relation to the keyboard. I enlarged them a bit, but this monitor can definitely be larger still.



As for how to improve in general, study light and shadow around you. Pencil and sketchbook, just draw whatever catches your eye in your room or around your house, find the shadows on and around objects. Study their form. It does not have to be perfect. But with just the act of practicing you will come to learn how light works.
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Pixel Art / Re: [Feedback] [WIP] [Semi-Nudity] Character sprites
« Last post by cwkx on June 01, 2020, 11:56:37 pm »
Thanks so much Mathcong - that does look much cleaner. I'll try and practice this. Much appreciated!
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Pixel Art / Re: [Feedback] [WIP] [Semi-Nudity] Character sprites
« Last post by Mathcong on June 01, 2020, 11:37:55 pm »
Hi, i think the shading on the character looks a bit messy, i would focus on using bigger clusters of pixels instead of short small lines.

made a quick edit of how would roughly shape it:


the colours are nice and the anatomy seems ok to me ( i could be wrong though hehe)

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