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Recent Posts

Pixel Art / Re: Female Character
« Last post by dpixel on September 24, 2020, 04:53:26 am »
I tried to copy your work for myself dont judge the pose :P

Try to adjust your light source coming from the side a bit.  It'll give a better sense of depth.  Remember use a reference.  Not only for the pose, but shading too.  It really helps a lot.  Also, try a 3/4 view.  It's good practice with anatomy and generally more interesting.

Another pose...Visualize the curve in the spine. It creates some realism.
Devlogs & Projects / Re: On the take - Visual novel
« Last post by vertex on September 23, 2020, 04:36:56 pm »

Today it's a simple report.

Hello all, some of the new pixel-art I did. Commercial and non-commercial. I'm free now and open for commission work.

"Disjunction" RPG indie game (cinematics)

Images of this summer (made in Aseprite + Mouse drawing without tablet)

Some pixels for the soul:

Portfolios / Re: [AVAILABLE] [Digital + Pixel Art] Experienced artist looking for work!
« Last post by .foxel on September 22, 2020, 12:20:25 pm »

Job offers / Re: Need a tile artist to finish
« Last post by Raysixx on September 22, 2020, 10:43:38 am »
Hey, I sent you a private message, I think I adapt well to the style you are looking for ^^
Portfolios / Re: [AVAILABLE] Pixel artist
« Last post by miarapixelart on September 22, 2020, 10:07:16 am »
Devlogs & Projects / Re: On the take - Visual novel
« Last post by vertex on September 22, 2020, 09:40:26 am »

Alerts added to help the player with new locations.

Portfolios / Re: Experienced | 2D/3D Gaming Artist @ Indie Rates | Looking for Work
« Last post by hephaestusent on September 22, 2020, 06:20:50 am »
Zombies Card game, 'OMZ! Oh My Zombies
Please follow the link:

Looking for new projects
Skype ID: hephaestusent

Thank you

2D/3D Game & Animation service provider @ Indie price
Contact Details:
Skype ID:hephaestusent
More Art:
Job offers / Need a tile artist to finish
« Last post by falcon167 on September 21, 2020, 09:29:47 pm »
This is for the game Slime:Evo. Currently, the team is working hard toward the 50% demo, but unfortunately the state of the world has resulted in a mess for the state of the tile art in the game. As you can see below, 3 different artist have been unable to finish for various reasons. I need someone to consolidate and finish this set, and hopefully work on others as well.

This is a ASAP project. Please don't apply if you have too many prior commitments. Flat rate for this assignment, to be discussed privately.

As you can see, the 3 different styles are very clashing in looks. Below is an example tileset that is currently in use and what this project considers to be a "basic tileset", which is what the job is asking for. Variety tiles may vary depending on artist's particular fancy.

Please send a PM only for job inquiries. Direct emails will be ignored. Thank you
Pixel Art / Re: [CC] How can I make background tileset more interesting?
« Last post by eishiya on September 21, 2020, 03:33:16 pm »
Instead of just thinking "I need a background for this level", think about where your game takes place, and what one might naturally see in such a location. Treat the backgrounds as an opportunity to show the player more about the world, establish the mood, etc. You could even use the backgrounds to help tell the game's story, if it's got one.

That is to say, don't limit yourself to just bricks. Build the whole scene. It's more work, but it's the kind of work that makes a huge difference to the player.
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