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Recent Posts

2D & 3D / Re: Experiment: using AI to turn pixel art into paintings
« Last post by Gil on May 24, 2019, 04:54:49 am »
I think it's very useful for upscaling PS1 games. Like you said, probably still a bit expensive to do it on the fly, but you can prebake all the textures and use an emulator that allows texture packs, there's many of those out there for different platforms (PS1 and N64 for sure, not sure if there's SNES ones).
Still scoring Dreamed Vengeance, an indie feature film
Job offers / [PAID] Video trailer for Steam page
« Last post by Flaick on May 23, 2019, 02:33:06 pm »
Hi, i need a video trailer for my game for the Steam page. I can give a Steam developer key so you can play the game and make a video.
I think will be enough 30 sec. with some "spot" phrases between play.
Answer me in PM with your quote.

NDA sign
Payment via PayPal or Transferwise
Prefereabily if you'are already done a video trailer for Steam

Steam requirements:
1920x1080 if possible.
30/29,97 o 60/59,94 FPS,
bit rate more than 5000 Kbps
format .mov, .wmv o .mp4.
prefereabily codec video H.264 codec audio AAC
Devlogs & Projects / Re: Driven Out for PS4, Xbox One and STEAM
« Last post by jahasaja on May 23, 2019, 09:51:10 am »

Please let me know what you think of the demo :-).
2D & 3D / Re: Experiment: using AI to turn pixel art into paintings
« Last post by pistachio on May 23, 2019, 09:42:00 am »
Can't get at those 2x2 clusters :crazy: but I'll give it the slack it needs. It is pretty cool what it dredges up when you feed it even this limited info.

And this is way way out but I'm thinking it would beat the algorithms you get in some emulators, until you factor in the time cost (and probably being limited to static art, it would be cool to see if animations go wack, I must try that) Until that day I'm still seeing only a weird limited use case scenario here.

That said most useful stuff (and probably most revolutionary stuff!) starts out like that, a fun tool, "useless" side project. It gets you places you never go by making a straight tool with a single goal in mind. Hammer/nail. OFC it depends, in situ. Yes, keep it up dude.
Challenges & Activities / Re: Hexquisite Corpse 4
« Last post by Conzeit on May 22, 2019, 06:50:57 pm »
screw it, I'll take 84
I'm available now  ;D hit me up for any kind of project

Pixel Art / Re: 16bit Character Sprites
« Last post by Kiana on May 22, 2019, 12:32:21 am »
Looks good - nice job! Happy to help. Hope we'll be seeing more from you soon. :)
Pixel Art / Re: Where do you guys get inspiration from?
« Last post by Curly on May 21, 2019, 09:29:18 pm »
Check out Pixel Dailies on Twitter. There's a theme to paint every day and you can see how a lot of other people approach it.
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