Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Tidbit
Pages: 1 ... 4 5 [6] 7 8

51
Pixel Art / Re: 2bit man lost in 16bit world
« on: January 09, 2011, 12:44:39 am »
yeah thats a good idea....I'll try it out :D.
Also, new palette:

I actually love it. It stands out perfectly.

52
Pixel Art / Re: 2bit man lost in 16bit world
« on: January 02, 2011, 08:55:34 pm »
Im pretty sure its 16 bit, since every color has only 4 shades.

53
Pixel Art / Re: 2bit man lost in 16bit world
« on: January 02, 2011, 05:29:05 am »
Hey Tidbit,

looks okay so far, but i, personally, would change the colors of the main Character. Please read here why -> http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/chapter6.htm .

In short words:

The main Character should stand out more. You should easily see, where the Character is and so on.

And, yes, i know that the low color palette on the main Character is intentional. Maybe you could give him a border or something like that, to stand out more?

Just my 2 Cents,
Ingo
Yeah, the reason he doesn't stand out in the cave area is because I haven't made a BG yet. Once I get the BG done, I'll see if i can keep the palette, or not.

54
Pixel Art / 2bit man lost in 16bit world
« on: December 31, 2010, 08:39:02 pm »
Some of you might remember a topic I posted a while back about a game I was working on. A lot of you helped contribute ideas on my art, and really helped me out. Well, I'm here to tell you all that this project still hasn't died, and I still need critique on work that I've done. The game has really progressed, and I might even have something for you all to fiddle with soon. Any ways, here are the latest screens:
http://i.imgur.com/eYUJo.png (was too big to post as an image)
Yeah a whole lot hasn't really changed :P
But I do have some spiffy new cave tiles:

But those too are still being worked on, hence the reason why theres only blackness for a BG.
Well, lets hear guys, what do ya think?

55
Pixel Art / Re: return to samus
« on: December 29, 2010, 06:54:51 am »
personally I feel its too rough. Smooth out some of the shading and try to use less dithering. If you want a good idea on how to get the shading right, try looking at some of the pixel work from Super Metroid.

56
General Discussion / Re: PixelLOD
« on: December 26, 2010, 06:24:22 am »
So this program basically uses a grid system to create different sized images from a main image?thats really interesting, The only thing that I've seen that is somewhat similar was in a program used to edit Sonic2 levels. It used a system of 8x8 tiles that made up 16x16 blocks, that made up 124x124 chunks. I found that system useful, as im sure i'll find this program useful.

57
Pixel Art / Re: Absolute beginning at pixeling... trying some tiles :)
« on: December 23, 2010, 10:43:28 pm »
Well, from what I see here, you have a lot of potential to become a great spriter.As others have said, variation is the next step in your learning process, and I'm excited to see what you come up with next.

58
Challenges & Activities / Re: Tzigla Rocks!!!
« on: December 10, 2010, 02:31:07 am »
I'll be joining as well, I hope I'm not too rusty, I haven't done any thing with spriting for a while.

59
Pixel Art / Re: Palette Help [WIP]
« on: December 10, 2010, 02:05:24 am »
Well, Sadly (in my opinion), there is no such thing as a perfect palette. A palette has to be different for each sprite, since each sprite has its own character. Colors fit the mood, scene and feel of a piece of work.
If I were you, I would just play around with the colors, you'll get them right eventually.

60
Pixel Art / Re: Goomba-nimation
« on: November 30, 2010, 10:07:52 pm »
I like it :D, and you did the animation pretty well too.

Pages: 1 ... 4 5 [6] 7 8