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Messages - vertex
Pages: 1 ... 4 5 [6] 7

51
Devlogs & Projects / Re: On the take - Visual novel
« on: September 09, 2020, 06:20:27 am »
Wiring and puzzles.




Keeping the twine file in order.


52
Devlogs & Projects / Re: On the take - Visual novel
« on: September 08, 2020, 12:49:14 pm »

Wiring rooms and adding game logic.




Important to leave room for more twine's.


53
Devlogs & Projects / Re: On the take - Visual novel
« on: September 07, 2020, 04:46:12 am »
Work on each room and more work on the badge.




Endgame minigame outline .
torture warning.


54
Devlogs & Projects / Re: On the take - Visual novel
« on: September 06, 2020, 07:11:57 am »
More lookAt's and more text. Also made a cute tracker-badge(?) to give us all a more fun-looking tracking overview.




Also a peek at the twine.


55
Devlogs & Projects / Re: On the take - Visual novel
« on: September 05, 2020, 07:18:21 am »
More work on putting the rooms together. Added more info to the build script to help me keep track up 'lookAt's. Here is an example of what the report.txt looks like.

Code: [Select]
report
scenes: 20
1: game
lookAt
2: garage
lookAt
3: home
lookAt
bed
pictures
fridge
floor
table
tv
laundry
disches
tvdinner
bills
4: hospital
lookAt
0
1
2
3
4
5
6
7
8
9
5: hospitalreception
lookAt
6: hospitalroom
lookAt
7: hotel
lookAt
8: hotelroom
lookAt
9: interrogation
lookAt
10: map
lookAt
11: morgue
lookAt
12: penthouse
lookAt
windows
couch
paintings
view
floor
lightning
piano
books
pillows
blinds
13: penthousebedroom
lookAt
14: policelab
lookAt
labworker
airvent
microscope
poster
zink
gloves
goggles
15: policelabcloseup
lookAt
16: policeoffice
lookAt
chief
photos
filecabinet
desk
bookshelf
hanger
cheif
awards
computer
map
17: policestation
lookAt
1
0
2
3
4
5
6
7
8
9
18: restroom
lookAt
0
1
2
3
4
5
6
7
8
9
19: streets
lookAt
Hector
Door
Street
20: tortureroom
lookAt
variables: 5
lookAt's: 91 / 200. 45.5%
interact's: 69 / 200. 34.5%
wordcount: 1515 / 80148. 0.02%
actions: 252
unique actions: 84 / 719. 0.12%
lines: 424
unique lines: 167 / 8464. 0.02%

56
Devlogs & Projects / Re: On the take - Visual novel
« on: September 04, 2020, 05:39:52 am »
Friday update

New game menu and wiring up a couple of new rooms. Placeholder art is from snatchers.


57
Devlogs & Projects / Re: On the take - Visual novel
« on: September 03, 2020, 05:27:25 am »
Got labels working and then added the face and a random scan function.


58
Devlogs & Projects / Re: On the take - Visual novel
« on: September 02, 2020, 01:10:06 pm »
Had a little extra time today so started implementing the faceid.


59
Devlogs & Projects / Re: On the take - Visual novel
« on: September 02, 2020, 07:58:38 am »
Mockups to help create a Ren'py screen for the policestation computer.





Inspiration:
Simple solution is just to change out the background image and keep the regular text position. But it would be way better with a custom interface for the computer.


60
Devlogs & Projects / Re: On the take - Visual novel
« on: September 01, 2020, 06:55:25 am »
Added a progress function in the build script.



And as shown in report.txt
Code: [Select]
report
scenes: 21
1: streets
2: appartment
3: policestation
4: policeoffice
5: hospital
6: hotel
7: garage
8: restroom
9: policecomputer
10: hotelroom
11: scene10
12: scene11
13: scene12
14: scene13
15: scene14
16: scene15
17: scene16
18: scene17
19: scene18
20: scene19
21: scene20
variables: 2
lookAt's: 76
interact's: 61
wordcount: 1131 / 80148. 0.01%
actions: 219
unique actions: 44 / 719. 0.06%
lines: 353
unique lines: 90 / 8464. 0.01%

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