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Topics - OriginalAdric
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Pixel Art Feature Chest / GR#034 - Death Korps - Portrait
« on: August 28, 2010, 04:55:20 am »
I've got a bit of a backburner project I had some time to work on tonight, and I figured I could use some C+C to get a feel for how I'm going. I have what is probably considered an unorthodox workflow for pixel art, but I've got a background in animation and CG that leads me to favor things like shadow masks and multilayer compositing. I've split the process into multiple images to help clarify how I think about my work.



L1 is a down-rez'd scan of a sketch from my sketchbook. L2 is a cleanup done using a standard round brush tool and a Wacom tablet. In L3, I've broken the forms down into planes to use as reference for working out the shading. L4 is a WIP snapshot of doing a full clean on the lineart.



C1 is a continuation of the work from L3, working out the shading of the faces relative to their angle from the light source, irrespective of any shadowing or ambient occlusion. C2 is a lighting mask showing cast shadows, ambient occlusion, and ambient/reflected light. C3 is a flat color layer to block in the basic forms for painting. The colors in C3 are actually significantly darker and duller-looking than this image indicates because the layer uses the "Hard Light" blend mode.



This shows how the layers composite to create a flat-shaded image. The C2 light mask is set as a "Multiply" layer over top the C3 color map. (In this instance, C3 could be converted to a straight color layer without the Hard Light blend mode, but the reason for retaining that setting will be apparent in the full shaded image.) Finally, the L4 line art layer is multiplied over top of the color layers to finish the look. In the final artwork, there will be another color layer added over the line art as a clipping mask so that I can color the line art w/o having to go back with a single pixel brush.



This is the same image as the flat-shaded art, except that I have added the C1 shade map underneath the C2 color map. This adds an extra level of detail to the overall lighting effect of the image.

I realize that this setup is overkill for basic pixel art, but my reasoning is that I'm still trying to work out how I want the elements of the image to look, so by modularizing the different aspects of the image, I can alter some parts without having to re-do whole sections. Additionally, if I want to start animating stuff, this makes it very easy to flesh out the overall motion of a piece, then add in the light and shade without risking the original art.

The C+C I'm looking for mainly is about the aesthetics, but I'd love to hear what you think about *how* I'm working as well.

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Pixel Art / Warhammer 40K WIP
« on: August 22, 2010, 07:54:20 pm »
Hey guys, I just joined and figured I'd introduce myself with some things I've been working on lately.








(This is blown up to 300%)



Also, here's a self portrait I did recently (clicky to go to my blog/portfolio):



The 40K stuff is all sketched out on paper first, then scanned in and pixel-ized. I use Photoshop for all of the image manipulation and animation.

A bit about my background: I'm not-quite 24, and I've recently graduated from Sheridan College w/ a BAA in Animation. I've only recently started doing pixel art, but I love the challenge. I'm looking forward to getting and giving good feedback on work.

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