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Pixel Art / [WIP] blobshark
« on: June 30, 2007, 02:02:58 am »
This is a silly little sprite I did to play with the lighting of translucent objects. Considering I am lousy at lighting any objects, I feel like this turned out better than I expected it to. Actually, I have no idea what I'm doing and could really use pointers on shading "gel" or "gem" type materials.
I'm not gonna say that this is "for a game I'm working on" because we all know how that goes.
Now with less dithering?
I'm not gonna say that this is "for a game I'm working on" because we all know how that goes.
Now with less dithering?