Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Xion
Pages: 1 ... 3 4 [5] 6 7 ... 155

41
General Discussion / Re: Pixel Art Show
« on: September 05, 2008, 06:01:21 pm »
so, to clarify, animations are allowed?

42
General Discussion / Re: Official Off-Topic Thread
« on: September 01, 2008, 02:11:22 am »
Wouldn't it also work if someone were to simply flee from a red-hatted fellow? The others would see the one guy fleeing and everyone would run from the red-hatted dudes. When the red-hats start running with the red-hats they'll run from each other and then be like - wait, if he's running from me that means I must have a red hat. Then the blue dudes wouldn't run from other blue dudes and eventually end up in a group. If a red-hat approached a group of blues, they'd all run away, indicating to the red-hat that they were, in fact, a red-hat. Eventually, from the running aways and the not-running aways, everyone would have a sense of what hat they were wearing, and group themselves accordingly.

43
2D & 3D / Re: Official OT-Creativity Thread 2
« on: August 31, 2008, 06:10:06 am »
Helm, something is totally weird in her neckular/faceish area. I think it's 'cause her chin goes too steeply upwards into her neck, see? like, it makes her neck look too long and her head too small or something, see?

44
Pixel Art / Re: Supah Mario Wurl
« on: August 30, 2008, 04:48:30 am »
That Yoshi has the most frightening eyes I have ever seen.

Nice style, but the background seems a bit sparse right now, and the goomba's outline is in tangent with the plant on its left.

45
tcha, that happens with me sometimes too, Larwick. I dunno though, Opacus' pic shows up fine for me, and I demand him to finish it.

46
Pixel Art / Re: [wip] rpg walking animations
« on: August 23, 2008, 06:29:27 pm »
the thin waist and hilit chest makes me think it's a girl, but the broad shoulders and mannish posture look...Mannish. So which is it?

also, the huge head and that thin looking body looks like they totally don't match

47
Pixel Art / Re: A bandit know as Imp
« on: August 23, 2008, 06:27:34 pm »
I agree with Cure and Krumbs - the first was, imho, best.

In keeping with the low coloredness, but moving into more complex shading than that of the original, however, I would suggest only two shades per color - a midtone and hilight. You wouldn't even need an extra for the red in the ears, it being used so sparingly already.

But for the legs,
why is the near leg and arm shaded darker? Shouldn't it be the other way around?

48
Pixel Art / Re: HangThroat
« on: August 20, 2008, 12:19:21 am »
The separation between the head and body in the sprite is definitely not evident. The concept is pretty awesome, but with the head-on view it doesn't translate well, seems to me. I think it's partly 'cause you shaded everything like it's on the same plane. Like, okay, you've got shading, lightsource, etc. but you really have to make that distinction between what's in front and what's behind. The head should cast a shadow on the body, etc.

On the animation, it seems rather stiff for such an awesomely organic creature. So mechanical, see? Just straight down. I would suggest having, rather than a straight-down, straight-closed, strike-bite, maybe give him some swing on the z axis and then have him do more of a scoop motion, see? Like, swing back, then real quicklike, forward and up in an arc towards the viewer. Also, maybe give the lower jaw/lip some opening too, instead of just having the top widen. Makes it look weird, you know? Less menacing. Things don't really open their mouth from the top, you know? So yeah.

49
Pixel Art / Re: [WIP] Need opinions on running animations
« on: August 13, 2008, 08:19:56 pm »
the animation gives the impression that his hand is resting on his shoulder.

50
General Discussion / Re: Official Off-Topic Thread
« on: August 13, 2008, 07:21:48 pm »
I used to argue that games were art because they contained art. That was silly. Games are more than the sum of their parts, and it is that whole - the game itself, completed and in its entirety, which should be judged as a work of art, not divvied up into pretty graphics, terrible music, glitchy code. Is the game as a whole a beautiful thing? Not "are the graphics pretty?" but "do they serve well and mesh with the rest of the game?" Does the music invoke emotion and capture the atmosphere? Does the game play well?
I think games are art, flat out, no exceptions. However, like other artforms, there is good art, and there is bad art, and there is art that exists to look cool, and there is art that exists to piss people off, and there is art made by the pretentious and the humble. Art made by people who think they know how to make art but have no idea. Art made by people who just do what they feel and end up with awesomenesses*. So, then, do games fall into these categories. The games that alot of people say are not art, like Doom, or some generic FPS or something - to me that sort of stuff falls into the same category as, say, a poster of a ripped muscley guy shooting zombies with a .50 cal rifle at point blank range while clutching on the other side of him a hot chick in a skimpy outfit with giant boobs and flaming cherry crimson lipstick. It's still art. It may even be extremely well executed on a technical level. But it's still only there to look cool. To be as badass as possible with as little logic behind the situation as one can manage. But it's still art.

Er, note that, once again, I didn't read many of the posts in relation to this discussion. I think I'll do that now.

* I can't believe Firefox didn't underline that.

Quote
Yeah I brought that up but game art is usually not very good.  You might look at a video game sprite or a background and think 'that looks pretty cool' but it's not very artistically viable.
:huh:

Pages: 1 ... 3 4 [5] 6 7 ... 155