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Messages - Xion
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31
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: October 03, 2008, 07:09:26 pm »


32
General Discussion / Re: Official Off-Topic Thread
« on: October 02, 2008, 05:36:19 am »
I'm still struggling with that same thing, B.O.B.
I started out real cheap, then people told me I was real cheap, so I upped my prices a bit, and I've just been gradually raising my prices on each job, to see how high I can go before someone says it's a bit much, then I'll go back down to where we're both happy.  :P Haven't gone that high yet though.

33
Challenges & Activities / Re: Mockup Frenzy #8: Megaman!
« on: October 01, 2008, 08:03:56 am »
finally got on this:
I intend for the true character of the characters to be in their animation.

Infinity+1,  <3

34
General Discussion / Re: Official Off-Topic Thread
« on: September 08, 2008, 03:47:17 pm »
Sweet
0.
 :)

35
General Discussion / Re: Gravity Hook!
« on: September 08, 2008, 06:45:32 am »
So, I was just playing, and I hadn't been able to get very high lately (only around 500 my last dozen or so times). Normally I just zoom up as far as possible. But this time, I caught a little snag around 200m - I slungshot around a node and went flying towards the bottom of the screen. Normally, I'd just give up and let myself fly off the bottom, but, I dunno, this time I felt lucky. I grabbed at a distant node, and it slowed my descent, but not enough to save me. So I grabbed at another, nearer node, just at the bottom of the playing-field, and it swung me around once, my yellow bot just barely brushing the bottom of the screen. I didn't have enough speed to make it to the next highest node, so I grabbed it and swung around again, popping just high enough to get the next one. I hung there for a second, unsure of whether it would pull me or not. It did. I flew up another hundred meters or so, and once again began a quick ascent, diving from node to node with virtually no loss of speed. Of course I slowed down eventually, and it happened at two nodes that were conspicuously distant from one another. No matter how hard I tried, I just could not get to that next minething. Like, I'd grab at it, but it wouldn't even slow me down. I'd try again, and same thing - no luck. After about seven tries to jump from the low node to the high, I finally mistimed it and hit the mine. Fortunately, though, I finally broke my low-streak, as my new height was 1231 - my personal second best. It may not be highscore worthy, but I'm quite proud of the recovery I made early on. Just a reminder that even when all hope seems lost, you mustn't give up. You mustn't give in. Reach for the forbidden, and soar to new heights.

:D

Also, I think this game is about desires and aspirations. You must constantly set new goals for yourself or the ones you settle for will be your downfall. We mustn't settle for anything for then we will merely stagnate in our ways and become victims of mediocrity. Yet we must set goals nonetheless, and we must reach them, as near as we can and to the best of our ability, or else we merely stay grounded to the known, and the safe, and the never hope for anything more.
This is made evident not only in the actual gameplay, but also in the game's design - your personal best lies at the top of the screen, where you desire to be. It is not the all-time high of some other faceless three-character being thousands of miles away, one that we know we will never reach. Some absurd number. it is your personal best, indicating that you have done it before, and you can do it again. And if it can be done again, it can be done better. Seeing the number motivates us. And yet, when we choose to quit and return, we find the number - "my number" - gone, wiped away as though it never were. Thus we are forced not to settle even for our own all-time highs, but only the recent ones. We must constantly re-assess our abilities, and set a fresh goal with every beginning.
We are not kings. We are not gods. We are all mere civilians, deep beneath the ground. But only those few diligent and brave enough to set goals, to reach those goals, and to surpass those goals with newer and greater aspirations - only those who wonder how deep they really are - will ever actually find out.

...

 ::)


...


I like this game. Great game, Adam. I like it. :y:

edit: Also, to anyone who says it's too hard, try playing with a tablet. That's not a challenge, it's a suggestion.

36
Pixel Art Feature Chest / Re: Lion Warrior
« on: September 07, 2008, 08:18:24 am »
Knights legs are way tiny. If you were trying for foreshortening, I can't really give any advices on a fix since I suck at it myself, but yeah, it's not working. I think the lion's forelegs are a bit short, as well.
The cape also seems a bit stiff. It should drape more, you know?

37
General Discussion / Re: Official Off-Topic Thread
« on: September 07, 2008, 06:38:35 am »
I suck at that, I always get the perspective and proportion's wrong.  :-[
That's why you draw from life.

Not because you are good, but to get good.

Learn from your mistakes, and all that jazz.

38
General Discussion / Re: Gravity Hook!
« on: September 07, 2008, 06:34:31 am »
Why are you simply a BALL?
you're piloting the yellow robot in the title screen.
Adam, in the main menu, tracks A and B are exactly the same.

39
General Discussion / Re: Official Off-Topic Thread
« on: September 06, 2008, 05:51:28 pm »
draw from life?

40
General Discussion / Re: Gravity Hook!
« on: September 06, 2008, 07:36:18 am »
As Adam said, you speed up as you get closer to the node, so by releasing when closest, you subsequently release when fastest.

My high score is around 1300, I think...yeah, I think it was 1396.

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