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Messages - Xion
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Portfolios / Re: Tyriq Plummer - Pixel Art, Animation, Game Design
« on: January 23, 2018, 02:22:18 am »
Wowee it's been a while, hasn't it! Updated first post with more recent work. Available for contract and commission.

Portfolios / Re: [Portfolio] Tyriq Plummer (aka Xion)
« on: January 05, 2013, 09:33:48 am »
Once again, new site location. Updated with new work and such.

Tyriq Plummer

General Discussion / Re: Second Cluster Study - Knights of the Round
« on: January 05, 2013, 01:32:12 am »
geeze it has been ages since I've posted here.

curious to see what the scanlines'd-ness does to it.

Archived Activities / Re: Secret Santa 2010
« on: December 24, 2010, 07:04:03 pm »
Awesomesauce, FRAWG :) just how I like my humans; throttled by cephalopods and half dead :crazy:


What time today? I'll prolly be cuttin' it close.

Archived Activities / Re: Secret Santa 2010 - The Sign up
« on: November 17, 2010, 02:07:11 am »
I'm down.

I like vibrancy, the colors green, orange, blue, and most others, but especially green. Game mockups and melee combat, hands and eyes. "Healthy" girls, explosions, fantastical creatures. Animation. Ancient civilizations. Deep sea creatures. Science Fiction.

Pixel Art Feature Chest / Re: Time for some help: My Minecraft texture pack
« on: November 03, 2010, 07:44:35 pm »
I gotta agree with helm - the tiles are rad but they look a bit out of place in the context of the game.
the best looking ones I think are the ones that acknowledge the blocky structure of the game - the half-steps, book-case, gold etc. blocks...I imagine the chest and  workbench look nice as well.

the natural stone and ore though looks pretty out of place, and the sand likewise.

The actual item icons look damn rad, but the seeds don't seem as good? Took me a second to figure out what they were - I thought they were leaves and I was like wait where can you get leaves from in the game.

I also kind of wish the picks had some variation in their shape/design, like the swords

Pixel Art / Re: A Bird, of Unparalleled Evocative Power (WIP)
« on: December 29, 2009, 06:10:00 am »
unparallelity, of course.
I think the tailfeathers might be more noticeable and in character with the aloof air this creature exhudes if they were pointing upwards and/or outwards rather than downwards.

2D & 3D / Re: Bitten by the sidescroller bug...
« on: December 29, 2009, 05:56:25 am »
You guys are very difficult to please. I like it. :P
So, here's the latest version, trying to please everyone:

How's that for an attempt?
This one was my favorite. The newer, lighter ones look bubbly. Bubbly in a different way than this one. Bubbly in the kind of way kids blow clouds of bubbles, only a little more violent and with a bang.

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