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Messages - Paul whoknows
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General Discussion / Re: Geometry Dash style graphics (dev need help)
« on: April 27, 2020, 07:20:32 pm »
Rydin, thank you! I followed your steps and it worked!

It was really easy, I tried to recreate this aesthetic look in my sprites using other tools like Photoshop but I couldn't get decent results, with PSP7 was so easy! I just reduced color count using error diffusion method and it worked flawlessly! I can say PSP7's error diffusion algorithm is the nicest one.

See it in action:

From this lifeless flat boring image:

To this crunchier and crispier image:




It reduces color count but doubles file size! definitely it's adding visual complexity!



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General Discussion / Re: Geometry Dash style graphics (dev need help)
« on: April 27, 2020, 02:04:19 am »
This isn't pixel art, it's just got a reduced palette, probably to reduce file size rather than for any specific artistic effect. The dithering looks like diffusion dithering, the default you get in most graphics editors.

From the uneven softness of some of the lines, it looks like this was first drawn larger, then scaled down. This is definitely automatic anti-aliasing with no manual polish. Effects like this and the cropping of sprites are easiest to do in raster, and I'm guessing this was done that way.

Thank you for your reply. Sorry for calling this generics graphics "pixel art", I didn't mean to insult true pixel artists.

I tried exporting some vector graphics to a huge PNG file and then downscaling 4X in PS and I got some "nice" AA result, but nothing really close to the effect you can see in the GD graphics I posted.

If you zoom-in in the following images you will see some "dithering pattern/noise" but it is not ordinary noise or pattern, it looks really nice, not really sure how to obtain this effect, not even sure if this is handmade or automatic, and this technique is used in all GD graphics.







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General Discussion / Geometry Dash style graphics (dev need help)
« on: April 26, 2020, 07:13:42 pm »
I'm an indie developer currently working in a rhythm game. I want to imitate GD's graphic style for this project.

At first glance I thought GD graphics were just ordinary/average vector graphics, but after putting some GD's .PNG files under the magnifier this is what I found:





Pixel art! or rendered vector graphics with some sort of dithering pattern filter, I can smell some wizardy there.

What graphic tool and/or what technique should I use to create art for my game in the same GD style?

Thank you.

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Pixel Art / Re: 8-Bit game sprites and tiles
« on: August 15, 2010, 04:40:50 pm »
Your tiles looks very nice, what program did you use to create them?

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