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Messages - Tenshi
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11
Pixel Art / Re: [WIP] Sakura sprite
« on: April 03, 2011, 07:35:00 am »
This is where I am at currently. I searched for some documents on color unification (and actually ended up with a thread here). I am trying to make an effort to mix my colors together a bit more and still need to adjust the colors/shading on the outfit (blue parts) and gloves and shoes and to stay away from selout.. also read an article that ties into this about trying to increase the apparent resolution and I think trying to keep that in mind is helping me make some sense of all of this.


12
Pixel Art / Re: [WIP] Sakura sprite
« on: April 01, 2011, 01:21:43 am »
Yes, I'll be redoing that image to correct those mistakes, and also to update her with some newer changes (also when I did that I was researching martial arts styles that would use effectively use a long sword, but I've settled on a long-handled sword more the Seung Mi-Na route instead which is why the sword is awkwardly drawn in the art -- because it was a polearm, then a sword, but now it's back to polearm now [though the style I researched, Grain Leaf/ "Maio Dao", works well with both polearms and long swords]).

I will also be adjusting her muscle definition to match her mixed racial background given the improved understanding; that much definition would be reserved more likely for a woman of African heritage given bodyfat, etc. and the link you provided backs that up -- thanks, I'll be bookmarking that. :)

I think I may have been a bit unclear in my post, sorry to make you go through the extra effort, it was the sprite's anatomy I was concerned about, but I do appreciate it, thank you. :)

Edit: Looks like GIMP does have a tool for creating a color from another color. I will tinker with that and see if I can come up with some acceptable colors on my own and apply what you've shown me to it. I'd given some thought to making her as dark as the set of colors you used based on the fact that a sunny environment would indeed darken her skin, but I decided to go with the lighter skin to highlight a different racial trait. She should freckle, and I have to find a way to work that in.

13
Pixel Art / Re: [WIP] Sakura sprite
« on: March 31, 2011, 10:27:38 pm »
Yes you did. Here I thought my blaring problems would be anatomy but I should have been paying more attention to the colors.

I used GIMP to pixel with, and learned how to use the in-line color selection tool to speed things up (Hold CTRL while using the pencil tool). I'll tinker with it to see if there's a way to create colors that are blended from colors already in the sprite, since that's something I'm a bit new to.

Yes, I can save the detail for a closer-up version, it's just difficult to not use them because I know that they're there... but it's a learning process. As you can see from the years' old sprite on my avatar, it's something I just need to learn -- if anything, not worrying about where every spec of color for her flower tattoos will make it a little easier down the road since I have some deadlines to reach.

I like the mouth, it was in one version but I removed it because it didn't look very good with the selout, but without the selout it looks so much better so the mouth will definitely make it into the final version.

I'm using PNG sources directly in the game and moved to a library called SFML, so I can import images directly into the game, as so, to show the character's detail:


Though that's an older layout (I'm not working menus until I get a playable demo out for my Thesis and I ripped out all of that code and I've removed attribute caps and reduced/altered some of the attributes themselves) but *I guess* I can force myself to leave the detail there. :)


Still, you have been most helpful.

14
Pixel Art / Re: [WIP] Sakura sprite
« on: March 31, 2011, 06:58:28 pm »
Helm: Three colors would indeed be easier to work with considering I have animations to do do in 4 directions, just that next thing I knew I ended up with 4; I'll study this carefully. You make a good point about the removal of sel-out... your edit does look better without it and it seems more natural.

The removal of most of her details is a very hard consideration, I'm not very good about removing detail I find important but I do see how it does look so much cleaner without it. Hmm...

Thank you though, your edits have given me much to think about.

Edit: I see you went with the nose. Thanks, I actually thought about putting that in there, and then removed it again, but I definitely think I like it there rather than not.

15
Pixel Art / [WIP] Sakura sprite
« on: March 31, 2011, 05:52:38 am »


(Reference: http://www.tanime.net/fc-universe/databank/characters/enjeru_yasashii/yasashii_enjeru-1.jpg There are minor differences as I've some alterations to make to this reference )

This is the main character for my game / thesis project. Any blaring problems? I haven't pixeled in a very long time so I'm just now getting back into it so ... probably laden with errors. :D

16
Pixel Art / Re: Walking Animation (female)
« on: February 25, 2011, 04:59:08 am »
I can't help but get the impression that the seam of her skirt should move a bit more based on how much the leg appears to move. Other than that, the shading on the foot really helps to point out what's going on and looks quite nice. :)

17
General Discussion / Re: Official Off-Topic Thread
« on: February 25, 2011, 04:53:39 am »
@Jad - I'm definitely liking the track, especially since I've been in a SNES-style music phase, granted this is much higher quality. It's really quite enjoyable. :)

18
General Discussion / Re: Official Off-Topic Thread
« on: October 26, 2010, 01:19:14 am »
I've been something of a sparse poster but I'm going to try and correct that.

I think I have all of my information updated here and am getting back into things.

19
Pixel Art / Re: Asian princess
« on: October 26, 2010, 01:08:38 am »
The patterns on the dress are absolutely gorgeous, though. :) I agree that there are numerous anatomy issues, but I definitely like the patterns.

20
Pixel Art / Re: Killer [WIP]
« on: October 26, 2010, 01:04:41 am »
Changing the colors on the far leg definitely helps make it appear in the background. Don't forget shading of the skin near the sword. :)

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