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Messages - Joseph
Pages: 1 2 [3] 4 5 ... 25

21
Pixel Art / Re: Such a Pkmn geek, WTF. D:
« on: May 25, 2008, 10:22:38 pm »
there wouldn't be a shadow in the front of the dome...the light is coming from the font, the shadow would be in the back, but you wouldn't see it anyway, so no worries about a shadow.
use the same color as the plane the dome sits on, for the highest curve of the dome.

22
Pixel Art / Re: Biker Bob vs Suburbian Zombies
« on: May 25, 2008, 09:55:42 pm »
if I were swining a bat around, I think I'd get more force behind it if I had it in my right hand and I through my entire body towards the zombie.
I'd certainlly animate to show you, but I suck at it.

23
Pixel Art / Re: Grass (help needed)
« on: May 25, 2008, 04:18:53 am »
3/4th's

24
Pixel Art / Re: [WIP]Street Environment
« on: May 24, 2008, 10:45:53 pm »
yes, it is awful dark still.  I can kind of see what you're talking about though.

25
Pixel Art / Re: Biker Bob
« on: May 24, 2008, 10:40:16 pm »
lol xion, did you mix your replies?  the lizard is in the other topic.

your little zombie girl is weird...I would think her hair would be more 'dead', not so lively bright and bouncy.
and her dress isn't doing it for me.  looks like a cake.

the bat is much better.

26
Pixel Art / businessman
« on: May 24, 2008, 08:49:05 pm »


To me, I think it's pretty blah on his coat, but it's a coat...what could I do to spice it up?
And, I'm pretty sure my perspective is off.

27
Pixel Art / Re: [WIP]Street Environment
« on: May 24, 2008, 07:26:19 pm »
I see a blue guy standing on the right, 3 blue guys flying around on the left, a giant lizard man with shiney red high heels on the left, a bunch of urine spraying all over the place.

28
Pixel Art / Re: [wip] Super!
« on: May 24, 2008, 04:46:49 am »
much better.

29
Pixel Art / Re: [wip] Super!
« on: May 23, 2008, 09:55:27 pm »
probably still a bunch of problems, but hopefully this helps:

30
Pixel Art / Re: Such a Pkmn geek, WTF. D:
« on: May 23, 2008, 08:02:53 pm »
nah, the slope shading is a good idea, it's what I thought to do, but flip it around...  if the lighting is in front of the bulidling, and the slope is high in back, low in front, it's pointing towards the light, so it'll be brighter, almost as bright as the front slope of the roof, with the pokeball on it.

the behind shading looks good, but maybe stick with the same style?  instead of switching to gradient just for that, seems like it'd better to go with a small gradient of your colors or figure some kind of texture, not sure what though.

I like the second one the best, it looks level and it pulll up away from the slopes.  :y:

going from your second edit:

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