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Topics - Joseph
Pages: 1 [2]

Pixel Art / New Style Test-0
« on: January 17, 2007, 03:52:40 pm »
I saw a drawing in a book, no idea which book it was, but a cube they had shaded looks really cool.  So I decided to give that a try.  Thiers was only 2 colors, black/white, so I started this tree using the same base idea (without shades/highlights) on the trunk.  The leaves are giving me a lot of trouble.  I was hoping someone could give me some help on it.

General Discussion / I really need help on this one
« on: January 06, 2007, 09:44:02 pm »
Usually I can figure things out pretty easily but this is really bothering me.
I need to find an image to figure out how to pixel a big portrait of a spaceship.

the spaceship really isnt much though so it'll make it a bit harder...

any linearts, sketches, examples would be great.  (I will not steal any linearts...obviously)

Pixel Art / [Nudity]Portrait help
« on: December 01, 2006, 12:59:47 am »
I'm have quite a bit of trouble on this.
Showing a bit of progress with the face:

I'm not only looking for some help on the face itself, but the palette as well.
Oh, and this is for a classic style rpg so try not to add too many more colors if you have to.  Feel free to edit in any possible way.

Pixel Art / rpg mockup
« on: November 22, 2006, 01:16:04 am »
alright, ive wanted to to go real classic for a long time now so ive decided to start it.  you may be thinking "this isnt classic!" but its my kind of classic.  the game will basicly be a generic version of final fantasy.  one slight difference is you'll see the enemies walking around before you actually fight.

heres a quick mockup so far:

im thinking the rocks are too detailed for such a classic game.  anyone else think so or am I just nervous?

Pixel Art / horse anatomy
« on: November 06, 2006, 04:29:31 pm »
I know something is wrong with this, but I thought id post and see what you think anyway.

Pixel Art / I need some help
« on: November 06, 2006, 05:44:31 am »
Ive had pro motion for a couple months now and I finally looked up how to use onion skinning for animations.  Heres what ive come up with so far.  Any edits/crits would be great.
old-           new-

Pixel Art / [WIP] mockup
« on: October 31, 2006, 06:13:21 am »
I started this at school and it kinda turned into something bigger than I expected.
Currently im having trouble with the waterfall...obviously.  Anyone mind helping?

Pixel Art / Anatomy
« on: September 11, 2006, 02:16:12 am »
Alright, this one goes out to indigo for teaching (not directly) me how to work with anatomy.
Teej also helped me figure out the hips through the legs.

Pixel Art / Undersea (small game)
« on: August 23, 2006, 12:47:06 am »
I've started to work on some graphics for a game will be working on shortly.
The game, obviously called Undersea, will feature you being a skeleton of a pirate, walking around fighting off evil.  This platform game will consist of weapons, gold (set as the basic "coin"), pirate zombies, and possibly a few other things.  So far I have a basic setup of what it should look like:

Main character:

Pixel Art / character base (wip)
« on: August 16, 2006, 11:34:20 pm »
Hi, im pretty new to pixelolpolis so im not completely sure if this is allowed here...but i'll ask and you can correct me if it isn't allowed.

I started a classic style rpg a bit ago (I noticed people discourage rpgs quite a bit...mainly because yes, it is a lot to draw and yes, it does take programming skills)
Anyway, I started this with some ugly ass characters, so I decided to start from scratch again, and heres what I came up with:
[from top-back/front/left/right]

I tried coloring it and adding some hair, and it looked a lot like it belonged in a pokemon game.  Sure, pokemon graphics arent bad or anything, but i'd rather not let people think im trying to remake it.
(now I need to know if this part is allowed)
Possible anyone could try and color it for me?  Maybe give me some pointers?  I've colored before and (not bragging) but I don't think im half bad at it.  This just really bothered me.
Thanks for any help at all.

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