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Messages - kamol
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11
Pixel Art / Re: First Steps on Pixel Art
« on: July 02, 2010, 02:44:54 pm »
Well basically you are right of course. But one could also say that the actuall idea is not so new at all - its just another tool and a different medium that defines the restrictions.  ;)


12
Pixel Art / Re: V for Vendetta
« on: July 01, 2010, 04:55:28 pm »
That means antialiased or antialiasing I guess. Anyone correct me please if I am wrong.  :)

Here is a picture of what that means when it is done by software:


13
Pixel Art / Re: First Steps on Pixel Art
« on: July 01, 2010, 03:32:53 pm »
Nevertheless they are related, don't you think? I see that what you call pixel art is somehow limited in its restrictions and it can be fun to work with those and see how you can fool ones eyes to make them see sceneries and creatures that actually are just made of piles of little squares with only a small number of colours. And on the other side I know the pixel style thing was kind of a graphical trend a few years ago and, yes, it was annoying sometimes to see all the graphic designers and illustrators copying each other (like we allways tend to do...  ::) ). But on the other hand I think both topics could benefit from eathother - as long as you are willing to give it a try.
 
Or to say it clearer: From a distance you might think "aw, pixel style is simply a trendy and useless way of making things look somehow interesting from and to some people who haven't got a clue about where this all came from." And from a distance I might think "aw, pixel art is only some highly developed handcrafted but nerdy way of illustrating some random manga characters, aliens and rpg/fantasy stuff over and over again without a deeper meaning to form, statement or concept behind. " But both thoughts are not true really, I guess. The bounderies are fluid I would say in German, which means there are probably no strict bounderies in art and design at all as long as you are not stuck to a tool/handheld/screen/whatever that gives you the restrictions we are talking about. It's all just a matter of where your main focus is by creating something.

Oh, and by the way, as I am new here on this forum I am not sure if this kind of discussion is welcome at all or if maybe everyone is hacked off by all the slipslop I am going on about without presenting any pixel art worth to be shown at all. Please tell me if that's the case. But as far as I'm concerned I do enjoy this discussion with you and the others, so thanks.  :)

14
Pixel Art / Re: First Steps on Pixel Art
« on: July 01, 2010, 10:24:46 am »

Also, the little guy is lovable, but he looks like a weird french fry... *shrug*

I don' t mind this association much.  ;D

Quote
EDIT: I'd recommend changing the color to show emotion at much as possible.
Red = angry/passionate
Yellow = hyper
Green = sick/calm
Blue = passive/sad
etc.

Would possibly be a nice thought. But those were supposed to fit in the customer's corporate design so they had to be orange mainly and not too colourfull. The large number of emoticons works fine on that supertopic-forum by the way. I guess it's just another kind of communication there - more offtopic, more privat stuff and kind of quite different subjects going from photography to art to design to illustration in general to books to films... even to cooking and gardening. :lol:

15
Pixel Art / Re: First Steps on Pixel Art
« on: July 01, 2010, 09:07:59 am »
Well, yes, I see your point. But all this might not be as new to me as you might think. I like to play Sonic or Golvellius on my little 8 bit Sega MasterSytem sometimes, I just loved playing Zelda on my Game Boy Classic when it was released. I recently played Chrono Trigger on my NDS and of course payed much attention to all the pixelled elements and characters in those. Well, of course this is all about watching and consuming and not about creating this stuff...

But apart from that the difference might be where I come from: I am a graphic designer focussing on web design, not an illustrator. Usually it is my job to make things functional and as easy to understand as possible for others by using all the tools and possibilities one has, of course including gradients, photography, antialiasing, even filters maybe and all that crap. At best I use some very basic pixelbased drawing to make very small interface icons look sharper and crisper.

There were and are some pixel art influences on the graphic design scene of course, too, like maybe the works of eboy for example, which I allways liked. But that somehow often seems to me to be a more playfull and free way to work with that pixel style, it might be even mixed with vector graphics or photography if it benefits the result.

To me it seems this here maybe is more about the handcraft of pixel art, old school style - which is good! I like and appreciate that. I just wasn`t aware enough of that when I posted my emoticons up there. I skimmed through the board rules and definitions, though.  ;)

As I said in my introduction I am a beginner at this kind of art. All I did up to now in this direction is some very low level stuff about 7 years ago and I do remember this was allready a challenge to me, haha:



Well, maybe I can improve a bit and learn from you all.  :)

16
Pixel Art / Re: First Steps on Pixel Art
« on: June 30, 2010, 09:03:40 pm »
wait wait  - are you ALSO sketchydan ?  >:(

Well... er.. let me think...


no. :yell:

edit: But thanks for your feedback anyway. I wasn't aware enough of the fact that you guys here are rather severe in your graphical restrictions. But nevermind, I know now what you are driving at here and i find it quite interesting to give it a try. So let's see if I can do any better. I am currently working on something simple in pixel art to get a clue about it.

17
Pixel Art / Re: My pixel art website
« on: June 30, 2010, 07:12:02 pm »
wait how come the sprite thing that's on the front page of your website is on this forum by kamol??

Well, at least posting my work here wasn't that pointless in the end. How glad can I be...  :D

18
Pixel Art / Re: First Steps on Pixel Art
« on: June 29, 2010, 01:42:40 pm »
The gradient was explicitly wished by the client I fear. It was supposed to make the character look more vivid. But thanks for the effort anyway. I am actually thinking about a similar set in greyscale or maybe just black and white, so maybe I could manage to make it to real pixel art there.  :)


edit: God, my English must have become rusty after all the time. Sorry for that.

19
Pixel Art / Re: First Steps on Pixel Art
« on: June 29, 2010, 12:25:34 pm »
Ah, ok, I should have known that this gradient thing could brake my neck here. Sorry for that... :(

So in other words those emoticons are not the kind of work that is to be discussed here, right? Maybe I have to have a closer look at my former little pixel experiments and see if something there is worth to be shown here. Or I just keep on reading all your posts untill I have someting new to show that fits into this discussion board. Thanks anyway.  :)

20
Pixel Art / First Steps on Pixel Art
« on: June 29, 2010, 11:46:19 am »
Hello there,

I already recently introduced myself and now would like to show you my first steps in pixel art.

Those following guys were created 2007 for the online platform Supertopic and subject to conditions of a creative commons licence. My aim was to build them as simple as possible so you could easily get a clue what the express. Also they were wished to be somehow "different" to what is usually used as smiley/emoticons. The choice of color was inspired by the colours of supertopic.de (as soon as you are a logged-in member everything now shown blue there turns to bright orange). I also tried to make them look as if they interacted with eachother if posted in a row.

---------





Some are static, some are animated as you can see. I’d appreciate your opinion so what do you think?

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