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Pixel Art / Re: Atalanta Animations
« on: January 23, 2009, 03:24:02 am »
@ the heelstrike debate.
I'd always been curious about that. I figured I was an anomaly for naturally running primarily forefoot while most animators I talk to swear that the heelstrike is a critical part of the animation. Especially considering heelstrikes are more shock, less cushion on ye olde skeletal system.
In any case, good to know. Thanks for letting me now I'm not crazy, Gil
@ actual critique.
Nacl, is there anything you could add to the character, in terms of character design, that would separate one leg from the other? For example, if she has a knife strapped to her calf or a kneebrace or something it will be more obvious which leg is which in the run animation. Right now, I'm getting somewhat lost as to which leg is which.
I'd always been curious about that. I figured I was an anomaly for naturally running primarily forefoot while most animators I talk to swear that the heelstrike is a critical part of the animation. Especially considering heelstrikes are more shock, less cushion on ye olde skeletal system.
In any case, good to know. Thanks for letting me now I'm not crazy, Gil
@ actual critique.
Nacl, is there anything you could add to the character, in terms of character design, that would separate one leg from the other? For example, if she has a knife strapped to her calf or a kneebrace or something it will be more obvious which leg is which in the run animation. Right now, I'm getting somewhat lost as to which leg is which.