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Messages - Shifty McSly
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21
Pixel Art / Re: original gameboy mockups
« on: August 08, 2006, 12:11:35 am »
whoops, I didn't even notice that before, for some reason when I scaled the shots up by 2 in mspaint, it blended the colours slightly, I always thought it remained pixel-perfect. I'll try scaling them up in photoshop or something.

22
Pixel Art / original gameboy mockups
« on: August 07, 2006, 01:08:59 pm »
I began randomly doodling using only black, white and the greys in the ms paint default palette. Then I realised they are somewhat equivalent to the palette of an original gameboy, so I decided to do a couple of game mockups. Anyways, here are the results:


As is probably obvious, this would be some kind of adventure RPG, with a grizzled old battle veteran as the main character.

23
Pixel Art / Re: Help with KOS portrait? Please?
« on: August 05, 2006, 09:59:18 am »
Hey eghost, remember me? I was under the name zombahh when we were working on that game. Too bad it seems to have collapsed.
Anyway, about the portrait, it looks really good so far but I think the eyebrow needs a bit more AA and the eyes need a little less. I think the eyes and nose are a little bit lacking in definition. Other than that it's looking great and that huge spanner is awesome :P

24
Pixel Art / first post on this forum
« on: July 31, 2006, 01:34:56 pm »
Hey everyone, I've had a look around these boards the last couple of days and finally decided to post something. Somebody (ptoing maybe?) said the c64 pallette was the best pallette of all time, so I decided to try it for this piece. I'm not really happy with it yet, and I have no idea what I'm doing with the colours, so any help would be appreciated. The body is also still wrong, he's supposed to have his right shoulder thrust forward, so his neck is twisted to the side but it just looks wrong without the right shading.


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