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Messages - Zee
Pages: [1] 2 3 ... 9

1
Pixel Art / Re: [WIP] Pixel House
« on: August 22, 2007, 01:22:19 am »
That's an astounding amount of character in such a little piece.

One point of crit though, is that the gray stone bottom doesn't seem to go around the whole thing, it looks like it just is around the front edge.

2
Pixel Art / Re: [WIP] Funky Banana.
« on: August 10, 2007, 12:37:32 pm »
While it is an improvement, you're making it appear rather blockish by the single color shading. Furthermore, you're ignoring what a lot of people are trying to do to help you. Every one of the edit has shown the charachteristic splotching of bananas. I almost never see a pure yellow banana. There's always some bruising some browning, it's part of being a banana. Also, you're using too many colors, 12 different colors for that banana, the way I see it, you'd only need 4 for what you have there.

3
Pixel Art / Re: For a Contest
« on: August 09, 2007, 03:04:41 am »
I feel much prouder of this one. I decided to do away with some details of the heart (veins, fat, brusing) for right now. The creature will also be worked on. But, am I heading down the right direction with this one?

4
Pixel Art / Re: For a Contest
« on: August 07, 2007, 02:43:39 pm »
This is how I am with all my pieces. I make it one day and I think it's great and then I look at the next day and I'm like "Wow, this is utter garbage".

I'll post an edit tonight. Does anybody have some good reference pictures for bleedy or slimey? I have a strong stomach so don't worry. Otherwise I'll just hunt some stuff down in 6 hours [when I get off work] and take another stab at it.

Thanks for replying, guys.

5
Pixel Art / For a Contest
« on: August 07, 2007, 02:19:49 am »
I'm currently making a contest entry, and it's based around monsters. Well, I'm trying to get some assistance with my background part first. As the beastie I'm making is going to be on/around the heart, so it seems fitting I do that first.



Have I violently overdithered? What would you suggest for me to do?

6
Pixel Art / Re: Strategy Units
« on: June 21, 2007, 01:28:04 pm »
is that first unit the jet? if so i couldnt have figured that out  :o

I think it's the new BattleMech Teapot Mark 2
"Forget using costly air to air misiles and air to surface missiles, a well aimed plash of scalding tea will do the trick!
Available for only 24,000 credits!"

7
Pixel Art / Re: Sparco's doodle's
« on: June 20, 2007, 05:31:31 pm »
There's little you can learn from doing extremely simple pieces like this. But I'll crit anyhow.

Your lightsoruce is ambiguous, your shading is nil, the head should roll of the body [no neck] and your guy's head is very over-shaded compared the rest of the body.

8
Pixel Art / Re: [WIP] Game Graphics
« on: June 16, 2007, 07:10:30 pm »
I fixed the graphics up on the block. Now the top panel is the brightest.

Also, yesterday I made this thing: Just to break up the monotony.

9
Pixel Art / Re: [WIP] Game Graphics
« on: June 14, 2007, 01:55:39 pm »

Alright. Took the suggestion for the block and I hope the 'rune' didn't mess it up too much. I know I'm using more colors, but for this game, I have no qualms with doing just that. I tried adding a light-source to the character [in addition to pants] And I guess I got the basic idea, and I'm really loving the shape he's got... it's just so simple and easy to work with. I blue-d up his green a skotch, and gave him shoes, pretty simple changes there.

Alright, so hit me with some C&C folks!

10
Pixel Art / Re: My first post
« on: June 14, 2007, 01:06:18 pm »
Our right foot doesn't move at all, and our left cuff doesn't move either. His shirt ripples like an ocean, you know? The hands have no motion either. Now think about this scene for a moment. He's bobbing back and forth, staying flexible and getting ready to attack. I'm pretty sure he'd be flexing his fingers too, because if you kept them balled up in a fist or rigid in a pose they'd get stiff in a hurry, and stiff fingers are not fighting fingers. Also, I must say, I do like the head and the way the hair moves.

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