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Messages - pistachio
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621
Pixel Art / Re: How Could I Improve These Sprites?
« on: March 02, 2011, 06:55:36 am »
Let's see...

The poses are very stiff, using a lot of straight angles.

The proportion is extremely off, and I don't mean their heads are too big or anything: that's clearly intentional and has been pulled off well many times before. Examples: I mean the torso is rather short in comparison to the legs, the right arm seems longer than the left, the left leg seems longer than the right, the knees are bent awkwardly, the head is shaped awkwardly, and what's up with those hands? I recommend a basic understanding of anatomy, and not down to every muscle unless one of them is going to be particularly muscular, just an overall idea of what the human body looks like, so you don't end up with noodle-limbs like these.

Why only one eye on some sprites?

The sprites that are "shaded" are mostly just "pillow-shaded", meaning there's no actual light source--instead you just pick increasingly lighter colors from the outline in. That's a definite no-no.

I'll whip up a quick edit pretty soon.

622
Pixel Art / Re: Updated my Pixel Portrait
« on: March 01, 2011, 06:08:00 am »


What has I dun goofed on?

(AA is terrible, I know :( )

Whoa man! There's a lot of dithering going on there. Do you really need that much? Also, the hair just seems like a bunch of noise; not much actual shading. Quick edit to clean it up a bit...



...Sadly I didn't do much for the hair.

623
Pixel Art / Re: [ADULT/NUDITY] Nude Drawings in MS Paint
« on: March 01, 2011, 04:33:35 am »
Quote from: ||||
I sense edited trollery.

Quote from: Mathias
My first impression of this was that it's a joke.

Quote from: EvilEye
Looks like trolling to me.

It may seem as if we're all jumping to conclusions, but I have to agree. At first glance, before scrolling down the page I noticed immediately several things strange about the pixel art.

First thought: Wow, this is pretty big. Shouldn't you start smaller before you move on to bigger things?

Thought #2, the body of this woman, who I presume is some sort of fake mythical god-thing, just seems too perfect. Or, should I say, the lighting is too perfect as opposed to the hair, wings, and face, which seem particularly amateur in comparison. It's as if you just pulled up reference for the body, copied that, and then just slapped on everything else at the last minute. Did you really draw everything in here, as you said, without reference? If so you have a head start in anatomy, a pretty valuable skill. But if not, shame on you for trolling.

The lower half of the body was rather surprising in a disturbing way, about as much Goatse, but that's just me.

My third thought about this, though, is about the same as my second thought. The hideous newborn demon she just gave birth to seems about as slapped on at the last minute as hair, wings, and anything else I've listed under that category. Mathias was right. I mean, is birthing just a regular occasion for her? As in, every other hour? Jesus, that's disturbing. That pose and this action do not compute. They're just impossible, simple as that.

Upon further inspection I do take note of enough banding, colors, and over-dithering to fill in for dozens of works of pixel art. More than enough at the least.
Overall the whole thing just seems as if you have only a vague idea of what you're doing.

I don't mean to be so harsh but you probably have a long way to go.

624
Doodles huh?



I remember making this one a few months back; it's kinda old. I've been thinking of refining it into a decently sized sprite, which shouldn't be too hard, but mostly it's just lighting practice. Also don't ask about the foot because I probably won't fix it.

...On that note:



Also old. This file is brand new, though, because this doodle itself is cut from one among many of my sketchdumps. At least I think they're called sketchdumps. Is there another word for that?

625
Pixel Art / Re: [WIP] Spooky mansion
« on: February 26, 2011, 10:50:01 pm »
The spriting overall's pretty good. Have you been doing this for a while? I don't see much wrong with the lighting considering that there's more than one light source.

And maybe it's just me, but the sky does look somewhat distracting, however, so perhaps you could darken that a shade or change the hue? I don't know. Maybe it'll look better when it's cleaned up.

626
Pixel Art / Re: Obsidian Girls
« on: February 24, 2011, 06:28:25 pm »
Eh? What's up with the first girl's left arm? So far I'm seeing lots of anatomy and lighting issues. The palette also looks a bit strange...

627
Pixel Art / Re: [Finished] Man rowing boat
« on: February 22, 2011, 11:29:08 pm »
Ok I scrapped my idea, I can't get it working the way I want it to work and it would be sub-par.
So here's the piece, finished!

Edit ; Added waves when the boat stops.

Finished? Sure the animation is almost there, but visually it could definitely be improved. For instance note the amount of banding, outlining, and pretty bland lighting in the image.

uh

I'm too lazy to make an edit right now and I have no clue on how to splice frames together to make an animation, but perhaps I'll edit a frame or two though to give you an idea of what I mean.

628
Pixel Art Feature Chest / Re: After a year I relieved myself.. ';..;'
« on: February 22, 2011, 03:36:45 pm »
Pick one. I'm kind of digging the smooth-as-glass, but let's have a vote.

[snip] [snip]

I'd go for smooth-as-glass. Sure it's not entirely realistic but so is the rest of the scene. It's pretty stylistic, but also rather fitting.

One suggestion I have is to have the jet-trails sort of fading out gradually, as shown here:



Well really it's just personal taste, but this is usually what I see happening when a jet leaves its trail across the sky. The highest jet is the only one that's really significantly affected. I also anti-aliased the birds slightly and made their reflections lighter. And there are a few spots where the smoke still needs to be cleaned up.. yeah, I know.

629
Pixel Art Feature Chest / Re: After a year I relieved myself.. ';..;'
« on: February 21, 2011, 08:27:48 pm »
Well.. I can't please everyone. But I can try  :D

[snip]

Actually I think I have a new favorite. Keep it up!

630
Pixel Art / Re: Hey I need Some Help. Pronto!
« on: February 21, 2011, 05:32:24 pm »
Tag team add on!

Changed color palette a bit. I'm not quite sure about the origin of the light source soo.....

Uh, uh... Right!



Really I thought a club would be more fitting, as the rat seemed fairly more primitive and untamed, and menacing. Like a villain or a common enemy. Come to think of it I'd like to see these two in a game somehow. :lol:

As for crits, I probably won't go into detail but one thing I've seen a lot is abundance of pillow-shading. Pick out a lightsource first. Another thing I have a bit of a problem with is a lot of pure-black outlining. I had to put a bit of sel-out here and there to make it seem less overdone. And I added a bit of color and some hue-shifting as I thought the original dark greys looked a bit too bland.

EDIT: Fixed the length of the feet, added a tail.

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