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Messages - pistachio
Pages: 1 ... 59 60 [61] 62 63 64

601
Pixel Art / Re: Little Sprite Man
« on: March 22, 2011, 07:47:00 pm »
Okay, let's see... Where to start.

Palette could definitely use improvement. Some of the colors are way too saturated.

His hair's pretty shiny. Is that some sort of new product he's got on it?

The darkest skin color is almost identical to that of the belt buckle, so unless you want to change the buckle's color, it's not needed. On that note, the darkest skin shade resides on the side that the hair's being lit. It's as if the light is coming from two different directions.

Quick edit recreation:



Tried to address problems with lighting. Also used a lot less palette colors. I think it turned out alright.

602
Pixel Art / Re: Gunship design~
« on: March 19, 2011, 07:39:42 am »
For me, it looks a bit too organic, like you basically scribbled down some sort of blobbish shape and then filled in the details. I understand this is your first try, though. Heck, even I'm not very good at making things like these. So all I can recommend is actually studying some mechanical things, spaceships and whatnot, however fictional they may be.

There's this little program called Alchemy, too if you're willing to fiddle around with it until you get something decent.

603
Pixel Art / Re: [WIP] Moon cityscape
« on: March 19, 2011, 06:29:38 am »
I like moon this way, pale greenish-blue with less contrast. That's the kind of light those building are getting i think.



This one's exactly what I was talking about. I didn't necessarily mean turning the moon blue, Goosemonger... just not so saturated a color as you originally had.

604
Pixel Art / Re: Tileset House & Thatch roof[C+C]
« on: March 18, 2011, 07:14:17 am »
The style of my game has the black outlines, a lot, so that's why they're so many :P
Why does the vase need more contrast? then It'd look a bit gray, instead of white?

Darn, post accidentally got deleted. Let's see what I can forage from memory...

I've heard of the "it's that way because it's my style" argument many times before. Usually doesn't end well. The end result is almost always a lot of critique being rejected.

What I mean is black outlines everywhere... Well it doesn't always look good. Colored outlines, maybe. Or perhaps it's just that most of the lighting is on the edges. Here's an edit on the lantern, to show you what I mean...



As for the vases, contrast doesn't necessarily mean dragging everything down a shade. It basically means that the darker colors get darker, and the lighter colors get lighter, but just slightly in this case. And what hue shifting is making the darker colors tint towards a certain color. The darker they get the more intense the color is. Here's another edit:



I kinda ruined the selout.

605
Pixel Art / Re: [WIP]Forest Scene
« on: March 18, 2011, 05:25:21 am »
I'm usually too lazy to make edits on these sorts of largish pieces, so forgive me if you end up not understanding something, because I probably won't make an edit to show you.

First off the light source seems pretty inconsistent. If the light's coming from the back, as the largest boulder portrays, why aren't the boulders casting significant shadows like the sword (or is that just a crack)? Or why does the tree trunk seem to be shaded from the front rather than the back? And why does the smaller boulder seem to be lit from the opposite direction as the larger one?

If it's coming from the front, the tree trunk's at least consistent. But everything else I listed also applies here.

The grass also seems to be wind-blown, or something along those lines. I've never seen grass growing so diagonally. I'm thinking the direction of the blades should be more varied if not stick up a good deal more.

606
Pixel Art / Re: Tileset House & Thatch roof[C+C]
« on: March 17, 2011, 06:45:14 am »
It seems like you're using a lot of colors on the roof and brickwork, but I don't know how many exactly though. The curtains seem flat (stuck to the window?), the cause of which is probably that most of the shading lies around the edges. The colors on the vase could use some more contrast to make it seem like it's actually shaded. There are also a lot of black outlines, and this applies to the whole image, especially the lanterns.

607
Pixel Art / Re: [WIP]+[C&C] Isometric Red Baron
« on: March 17, 2011, 05:58:33 am »
At first I thought it was odd how the pegs seemed to be slanted/curved back while the main structures/wings are perfectly upright. Dunno if that was intended or not. Maybe it was the misplaced cross that led me to believe there were more strange, inconsistent things than there really were (lol, escher). If you don't get what I mean I'll make an edit sooner or later.

608
2D & 3D / Re: Official OT-Creativity Thread 2
« on: March 17, 2011, 02:57:10 am »
I guess this is what happens when I try to be like Arne...



...Using MS paint. ffferhgeruhg, maybe I shouldn't have done this

Also, would this be more fitting in the Doodles thread? If so, could you move it, or something?

609

I feel the glowing ball will cast more light.  ;D

Ah, thanks, Yaomon! I was looking for a good way to show this but didn't quite know how. Still that's a pretty cool sprite and an improvement even compared to mine!

Quote from: malkomk
That's a very interesting edit, yaomon17, but it looks like you just scaled down Pistachio's version. And added a little glowing ball.

While I'm done with the project myself, I would appreciate some criticism on my shading, especially as I'm not too great at shading and I want to get better. I'll certainly practice with more sprites. Is there a really good tutorial that highlights shading?

I'm fairly sure he did. But there's no need to give credit, or for anyone to accuse anyone else of stealing as per the moment. The way I see it Yaomon is helping me help you learn how to improve. Actually we're all improving in the process. Sorry if that was a little confusing...

In addition, you shouldn't request for just one aspect of critique for your sprite. Proper anatomy's just as important as proper lighting--so all things should be taken in consideration. Even if you don't like what you get it's best to take it in anyway. Trust me, it'll help.

As for a good tutorial on lighting this one's a classic, and probably my favorite. I learned a lot reading it back in the day. It might seem complicated at first but don't worry, you'll learn. probably.

BRB, going to look for more tuts.

P.S., Maybe you shouldn't lash out at us all like that, even if you aren't really used to this whole "critiquing" thing, which I'm guessing is why.

610
Okay. So I tried to interpret what his skeleton might have looked like under all those robes to make sure it was consistent. It didn't seem so to start with but I wanted to check.

Sure enough, it does look a bit off, if not kind of stiff. For example his left arm seems longer than his right and he seems to lean over a bit too much. I think the position of the head is to blame, and also the rotation of the limbs.



Then I tried to correct the parts that were wrong and this is the result. Seems a bit more feminine than I'd like it to, but you probably wouldn't notice under the robes.



Now scaled down, lazily colored, shaded and cleaned up (somewhat), it puts on its robe and wizard hat.



Frankly I'm not sure how you could convey this even smaller. I didn't try yet but I probably will if someone else doesn't beat me to it.

EDIT: Here.


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