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Messages - pistachio
Pages: 1 2 3 [4] 5 6 ... 64

31
Pixel Art / Re: [WIP] Fantasy Pixel Illustration
« on: June 24, 2019, 10:18:21 am »
Gonna take a lot of cleanup :huh: Hope I'm right thinking it will be cel-shaded or it'll become a pain in the neck.
The arms silhouette also has some issues. But that's just what I see off the bat. Tweaking the lighting might help here.
Keep on if you can.

32
Challenges & Activities / Re: The Daily Sketch
« on: June 22, 2019, 10:11:07 am »
catching up




33
Challenges & Activities / Re: The Daily Sketch
« on: June 15, 2019, 09:03:12 am »

34
Challenges & Activities / Re: The Daily Sketch
« on: June 14, 2019, 09:50:52 am »

35
Challenges & Activities / Re: The Daily Sketch
« on: June 13, 2019, 10:09:42 am »
the load





36
Challenges & Activities / Re: The Daily Sketch
« on: June 10, 2019, 09:19:36 am »
Game.




37
Welcome all and welcome devs ;)

It's slow and is probably not picking up anytime soon, but what critique is left is pretty useful. Hope you find it useful too.

38
2D & 3D / Re: Experiment: using AI to turn pixel art into paintings
« on: June 05, 2019, 09:48:25 am »
Yeah, AI is all the rage in mod packs dealing with new textures, things like that. It's only another tool, props to them. I'm just wondering what the result would be if you pushed that further, some kind of screen-space refinement or fun filter. dunno.

I never looked that deep into NNs (FOOL!) and it shows below, but
The picture I'm getting is it's recursive, kind of finds a pattern and locks onto that and applies that to the whole image, parts of the image if it's hierarchical (which the latest ones more or less are).
It sees round or square details or paths, that's what it uses to butcher the whole image, or that section. And it has limits in detecting the "context" of the hierarchy, which I'm guessing lead to the convolution artifacts.
If you have trillion dollar datasets, it's informed by that, gets godly results, and your company affirms world domination.

So blundering in, using Gil's steps, I tried some dither-heavy pieces that were pretty out there, basically to see if it comes up with trippy shit. Alas just stuff I need hanging on my wall now.

This will probably cause eyeburn, or did for at least one guy. Let me know if I should spoiler this.



Originals: [1] [2] [3]

Can't make heads or tails of a straight piece tho. here and original. But waifu handled it pretty well. Probably to do with its use case.

All hail AI...I mean NNs.

39
Challenges & Activities / Re: The Daily Sketch
« on: May 30, 2019, 10:18:16 am »
godammit Prizm



Great studies BTW. :y:

40
2D & 3D / Re: Experiment: using AI to turn pixel art into paintings
« on: May 23, 2019, 09:42:00 am »
Can't get at those 2x2 clusters :crazy: but I'll give it the slack it needs. It is pretty cool what it dredges up when you feed it even this limited info.

And this is way way out but I'm thinking it would beat the algorithms you get in some emulators, until you factor in the time cost (and probably being limited to static art, it would be cool to see if animations go wack, I must try that) Until that day I'm still seeing only a weird limited use case scenario here.

That said most useful stuff (and probably most revolutionary stuff!) starts out like that, a fun tool, "useless" side project. It gets you places you never go by making a straight tool with a single goal in mind. Hammer/nail. OFC it depends, in situ. Yes, keep it up dude.

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