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Messages - pistachio
Pages: 1 2 [3] 4 5 ... 64

21
Pixel Art / Re: Pixelating Fire
« on: July 14, 2019, 11:19:45 am »
From here your fire is looking blobby. Is it a flame or more like an explosion, how is it moving, what is the scale, the context? Stuff like that is what you ask thru the art process.

Here is some very good ref from the forums. Animated but watch the shapes. Actually, animating this kind of stuff is a great challenge.

22
Challenges & Activities / Re: The Daily Sketch
« on: July 14, 2019, 10:59:01 am »
MAD Magazine study (RIP)



original

23
Challenges & Activities / Re: The Daily Sketch
« on: July 09, 2019, 10:36:44 am »
Something completely different.

edit: correct that, it's #66

24
Challenges & Activities / Re: The Daily Sketch
« on: July 08, 2019, 08:42:59 am »
Not feeling it this round.

25
Pixel Art / Re: A first go at a character: animated spaceman.
« on: July 03, 2019, 09:19:10 am »
yes, I'd like to get more detail in here, but I this is kinda where I'm stuck.
This is just my take but try out something like this:



The key is usually less detail, not more actually. Especially at small rez. Just keeping it simple, a lot of core shadows which look nicer and are actually easier to animate. Some small changes to the design in that vein too.

26
2D & 3D / Re: Wing Commander Pixel Art-y Unity Remake
« on: July 03, 2019, 08:49:29 am »
Without being around for WC1, you've nailed a hand pixeled/index painted vibe. Looks like your last projects were leading into this. And always great to see tributes to Arne's in-depth designs. No time right now but I'm def jumping into this demo soon. Bit nostalgic for arcades now...

What was the process for the UI/cockpit? Straight 2D paint from scratch? 90% 3D model? Or (I'm guessing) a 3D base that was painted over?

BTW the latest hyperlink doesn't work, bronze-age PHP forum doesn't handle anything other than plain URL tags.

27
Challenges & Activities / Re: The Daily Sketch
« on: July 03, 2019, 08:36:10 am »
meh


28
Pixel Art / Re: A first go at a character: animated spaceman.
« on: June 28, 2019, 09:38:26 am »
Timing of the running needs to be adjusted, now it's more of a fast walk or a stomp.
Running, you use the last step to launch yourself, but I see no midair frames and the vertical timing/bobbing is many frames off here.
ptoing made a diagram of this ages back (running vs walking), in pixel art and even with the same proportions as your fellow here, I'll go digging for this.
Would also push the shading more...

29
Challenges & Activities / Re: The Daily Sketch
« on: June 28, 2019, 09:30:20 am »
@0xDB :y:

screwed up this one.

30
Pixel Art / Re: Tips on Pixeling Liquid for Drinks?
« on: June 24, 2019, 10:36:09 am »
Drinks are basically liquid = reflective material. May be refractive or not, I will just cover reflections...



Especially at low rez, keep it simple. If this means faking the reflections or stripping it down to one shape like I do here (for the steam), do that.
You can also use a recognizable symbol, something along those lines. You have some coffee spilling out of the tank, hopefully you see that as a feature of liquid and there's recognition.
This also applied to the tank = more reflection.
Also changed the shape to keep it looking less like it's falling over, made the E easier to read.

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