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Messages - The 7th Sin
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21
Pixel Art / Re: Tron for the Gameboy [WIP]
« on: January 27, 2011, 10:06:35 pm »
bumpity bump. ;D

22
Pixel Art / Re: Tron for the Gameboy [WIP]
« on: January 23, 2011, 04:04:07 pm »
Hey guys thanks for the comments, you have no idea how much I really do appreciate your feed-back! ;)

@Ultimaodin,
Thanks for mentioning the banding, I clearly forgot to fix that.
As for what the object is supposed to be, I think it would be closely approximated as a large window with light shining out.
Also, I adjusted some of the colors in the play mockup, hopefully it is a little more identifiable what is going on now.


@spawn,
I took your advice and reversed the colors of the objects and grid, I am quite pleased with the outcome. :)
Thanks so much.

As I mentioned before, I will be sure and return the favor of your help in the future.  ;D

Sincerely,
The 7th Sin

23
Pixel Art / Re: Tron for the Gameboy [WIP]
« on: January 23, 2011, 02:32:21 am »
Bump.   :)

24
2D & 3D / Re: Bitten by the sidescroller bug...
« on: January 22, 2011, 04:05:51 am »
Hey Howard,
I just finished watching the demo of Absent Eden on Pixel Prospector.
Let me just start by stating the obvious, your game is beautiful, and I really do hope that one day there is a mac version. (Without it I'm sadly left in the cold)
The only criticism I have to offer is that when I was watching the video, I kept losing the targeting reticule on the screen, especially when it would zip into the midst of a large group of enemies.
My suggestion to remedy this, would be to change the color scheme of the reticule, from whites and oranges, to mainly blues.
I think this would help it stand out from the enemies.

Well, that wraps things up for me, I will be anxiously monitoring this thread for future developments.

Sincerely,
The 7th Sin

25
Pixel Art / Tron for the Gameboy [WIP]
« on: January 22, 2011, 03:33:07 am »
Hey all!
I recently was inspired by watching Tron Legacy to do a mockup of Tron, if it were a game boy game.
So far I have a the start screen.


(Update 1.1, added "press start", fixed the "t" in tron, small fixes to building border)


(Update 1.2, changed the central "X" on the main tower, thanks Ultimamodin)


(roughly based off of this http://mimg.ugo.com/201003/38902/tron-legacy-11.jpg)

I hope to flesh out the mock up in the coming weeks, with more game play oriented screens perhaps even a light cycle or two.

Latest "Gameplay" mock ups.

Light cycle showdown.


(Version 1.1, inverted colors of grid and objects, made lightcycles more readable.)



Here is my latest update to the Tron project.
I view it as a kind of cut-scene, it would be placed just prefacing a level where the player would pilot a recognizer.
It is a deviation from the plot of Tron Legacy, but it's also a throw-back to the original Tron.
More importantly it is my first try at some animation! ;D



570 views!  I'm glad that you guys all find this project as interesting as I do. :)

Feedback is much appreciated and will be reciprocated.  ;D

Sincerely,
The 7th Sin


26
Pixel Art / Re: The Warriors NES Mockup
« on: November 02, 2010, 11:35:24 am »
Update.

Added a proper background, a few details on the street, and a fence. :)

I would particularly appreciate any feedback or suggestions about the street / area behind the fence.
As always, thank you for the help/suggestions. ;)

27
Pixel Art / Re: [WIP] Smokestacks
« on: October 21, 2010, 02:40:04 pm »
Hey man, awesome work, both in concept and production.

Your first try was alright, but the second rendition really blows the first away.

I only have 2 suggestions, you might want to fiddle with the lighting on the "smoke" it looks kind of weird.
The second thing is the dithering on the sky, the way you have colored it gives it tons of motion and texture, but in your reference the sky is just a series of easy gradients.
I did a brief edit to show some easier gradients, I don't think their perfect, by any means, but they illustrate my point.

28
Pixel Art / Re: The Warriors NES Mockup
« on: October 17, 2010, 03:40:45 pm »
Ok, I finally managed to get some pixel work done.
Here is my update.



I managed to get the two "enemy" sprites down to four colors apiece.
However the protagonist sprite proved more difficult, I only managed to get his overall palette down to five colors.
(I also did some slight adjustments to the anatomy of the arms for all three characters.)

Any feedback directly aimed at the sprites or the buildings would be very helpful, but if there is another area that could use some help please mention it.


29
Pixel Art / Re: The Warriors NES Mockup
« on: October 08, 2010, 12:20:42 pm »
Thanks for the feed back guys.
@Platypotter
Thanks so much for the edit, I am pretty atrocious with my anatomy so this is a major help.
@Cure
I appreciate your feed-back, I'll be sure and tone down the number of colors in my sprites.


30
Pixel Art / The Warriors NES Mockup
« on: October 03, 2010, 10:48:37 pm »
Howdy pixelers,
I have recently been working on a little project recently, making a mock up of the 1979 film "The Warriors" as if it were a game released on the NES.
I am trying to stay very close to the actual NES restrictions, however I have just been pixeling where my heart leads me, so I have been disregarding the color restrictions on vertical and horizontal lines, but I have tried to stay true to a NES style pallete.
The mockup is also based off of Double Dragon II, just a side note.

This is what the main game would look like.


This is an "between levels" story screen.


I would really appreciate some feedback on the sprites, but if there is anything you see please feel free and mention it. :)

Sincerely,
The 7th Sin

Sincerely,

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