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Messages - The 7th Sin
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11
Pixel Art / Re: [C+C] WWII sprites for flash game
« on: June 26, 2011, 06:58:42 pm »
Interesting work, I like your sprites so far, I just thought I'd give a few quick recommendations about the mock up.

A few over all thoughts:
The tile set you selected, really clashes with your sprites because of differences in both perspective and aesthetics.
You should probably look into either a new tile set, or design your own backgrounds.
Also, what is with the Geese and Dragon? ;)

Great work so far, I look forward to seeing what is yet to come.

12
Pixel Art / Re: [WIP] [C&C] Turn-Based Strategy Mockup
« on: June 25, 2011, 03:45:23 pm »
Bump with new sprites and tiles!

13
Pixel Art / Re: [WIP] [C&C] Turn-Based Strategy Mockup
« on: June 23, 2011, 08:34:41 pm »
EyeCraft,
Thank you so very much for the wonderful edits and detailed explanations of art concepts lacking my work, it has been a huge benefit in reworking and tuning the problems in the pieces.

In response to your question about battle screen size...
Theoretically I am building this game for iOS and smartphone platforms, The battle screens will be viewed at 4x and the map screens at 2x.

However, I don't know if it will ever become a game, considering I have virtually no experience building games, but I figure it couldn't hurt to build up a portfolio of art and ideas, should it ever become a serious possibility.

I appreciate your art critique, EyeCraft, and really cannot express the breadth of my gratitude.

Sincerely,
The 7th Sin

(Additionally, I have added more content with your points in mind.) :)


14
Pixel Art / Re: [WIP] [C&C] Turn-Based Strategy Mockup
« on: June 22, 2011, 03:40:29 pm »
Bump with Emblems. :)

15
Pixel Art / Re: [WIP] [C&C] Turn-Based Strategy Mockup
« on: June 16, 2011, 10:05:50 pm »
Bump with new Animations.

16
Pixel Art / Re: WIP: HEY! Watch out!
« on: June 14, 2011, 01:31:23 pm »
Alright, here's an edit going in the direction that works with the lighting. It's not done yet, as I still haven't been able to work in the sword, but I hope it's going in the right direction now.



It's a bit sad to have to get rid of my original idea for this piece, with Link being totally unaware of what was behind him, but I just don't see how I'd get it going with no light on his face.

Hey man,
I'm glad to see that you have corrected the lighting situation. (the first rendition of this piece of was in need of some correction.)
However, I think your ideas and effort have been misplaced. 
Initially Link was easily identifiable, what with his distinctive green tunic, sword, shield, blue eyes, pointed ears and cap, all in full view.
Now, I have serious difficulty identifying Link, all I have to go off of are, 3 green highlights and his shield;  His hair looks confusing to me, it doesn't read as hair, and the rest looks far too dark to make out any identifying details.
I would recommend either turn Link towards the audience again and add a lighting source, (perhaps some torches?), to ensure that better lighting is present.
Or just bring the lighting up a shade or two to better reflect the details in the piece.

I'm loving the way this piece is coming along, good luck. ;)

17
Pixel Art / Re: [WIP] Turn-Based Strategy Mockup
« on: June 14, 2011, 01:56:16 am »
Bump, with some new content.

18
Pixel Art / [WIP] [C&C] Turn-Based Strategy Mockup
« on: May 30, 2011, 03:31:58 pm »
Hey all,  
I recently had a the inspiration to produce a mockup of an Advance Wars style game.
The cornerstone of the project, however, is that I want to only utilize a four color palette, which consists of black white and two shades of gray.
I'm still working on a concept for the over-world map, that will be coming in the near future. is here and animated, just in need of refinement.
So, onward to  the pictures.













(still a work in progress)


*Faction Emblems*
See Below!

*Maptiles*

Current Overworld Map


*Animations*









*Latest Images*

Brand New Units rendered in three beautiful dimensions.
From Left to Right:  Halftrack:  Halftrack Artillery: Heavy Tank:  Heavy Tank Machine Gun variant: Walking Tank: Light Tank:  Light Tank Machine Gun variant: High-Altitude Bomber.
Also, slight palette variation following EyeCraft's suggestion.



Updated Emblems to reflect new Palette.

Black Hat Military Services  (A ruthless band of mercenaries)


Civilian Service Corps  (A fighting force made up of volunteers, defending their homeland)


Mobile Engineering Force  (A less ruthless band of mercenaries who specialize in vehicles and construction.)



Any comments or critiques are more than welcome. ;)

19
Pixel Art / Re: Tron for the Gameboy [WIP]
« on: January 28, 2011, 02:14:47 am »
@Ryumaru
I realize exactly what you are saying man, I curse this palette, every day for that shortcoming. ;)
However, I am trying to do a mockup that stays true to the Gameboy, thus I am limited to these four colors.
I based my palette off this handy picture.


From this handy website.
http://en.wikipedia.org/wiki/List_of_video_game_console_palettes

Thanks for the feedback man, I really do appreciate it. ;D

Sincerely,
The 7th Sin

20
Pixel Art / Re: Terrain and House - "Sidescroller" style landscape.
« on: January 27, 2011, 10:43:12 pm »
Very nice, the level of detail is quite visually appealing.

I'll second what Solluxx said about adding detailed objects, and add that some light oriented objects would be interesting.
(i.e some shadowed objects below the building or maybe a beam of light coming through the window.)

Just a thought.

Sincerely,
The 7th Sin

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