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Messages - Osteel
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Job offers / [Paid] Require 2 Isometric Sprites
« on: March 26, 2012, 02:59:14 pm »
Hi artists!

We have been developing our isometric tactical RPG for just over a year and are preparing to start a Kickstarter soon. However, we would like to first set up a little demo battle so that we can show what we've been working on.

Unfortunately, we need some basic sprites done for this demo. If you're interested, please continue to read the requirements and look at the examples and then provide your quote!

We need two isometric sprites done with the following types of animations:

1. Walk Cycle
2. Attack
3. Damage
4. Death

Of course these don't cover all the animations we'll need in the end, but for the sake of a demo, this is the bare minimum we need. Also, they do not need to be 8~10 frames like the examples below, just as long as they're readable.

In terms of art style, here are some examples of what we currently have:

The actual two characters we need are two generic soldiers. Here is some concept art:

Unfortunately, we don't have any thing fully animated or the actual art cycles for the examples above, so you would need to either base a new one off the above, or start with something fresh based off the concept art.

We're really excited about this project and have come a long way; so if you're interested in joining an international project of dedicated people, please let me know here or email me at matthew.ostil(at)

Also, if you wish to know more about the project in general, feel free to email me as well!

Thanks!   ;D

Hi Zenobia,

Thanks for your comment, I'll be sure to pass that onto the artist, he'll appreciate the words. That's too bad you wouldn't be able to join us. All the best with your future ventures, though!  :)

Job offers / [Paid] Novus Dawn - Seeking Isometric Artist for Tilesheets!
« on: September 30, 2011, 05:10:29 pm »

Hello artist!

We are currently looking for a secondary pixel artist to help balance the load for our existing artist. Here is some brief information about the game, role and compensation. Any feedback is welcomed as well!  :y:

Novus Dawn is a tactical RPG that has been in development for a year this coming November. As an international online collaboration, we have team members from Canada, USA, Sweden and the UK, and have been pushing forward together for quite some time. Our goal is to release the Prologue (4-5 hour gameplay) version of the game in the upcoming months before using the existing engine to complete the full version.

The game itself plays more or less like a traditional tactical RPG though we have attempted to put in some semi-unique game mechanics to give it a different feel. Currently, the engine is being developed in AS3/Unity for the Prologue and will be quickly ported over to C# for the main game. Though, this doesn't necessarily effect the artwork!

Matthew Ostil - Project Coordinator

David Labbe - Lead Developer
Antony Woods - Developer

David Lee - Writer

Tim Jonsson - Pixel Artist
Geneva Benton- Concept Artist
Ben Swearingen - UI Designer

Trevor Hewer - Music Producer
Michael Ostil - Concept Composer

As Tim has recently started University, he is having some issues keeping up with the game. So, as suggested, we have decided to take on a second pixel artist who's main purpose would be to focus on static assets. These would include finishing up the tile sheets and creating the UI based off the concepts.

It is important that the pixel artist can be consistent with the existing tile sheets, which I understand could be an issue. Here are some quick screen shots of our existing art:

You also view most content here: Content Link

As much as I'm tempted to say profit sharing, I know that simply isn't possible. We are wiling to pay for the assets, but please keep in mind that we are a hobbyist group with the dream of creating a game together. As we are also an online collaboration, we are all working on this game as volunteers with the goal of expanding our portfolios; any money that does come as a result of the game (we do plan on making something!), is purely bonus and will be divided among the team.

In terms of building a portfolio, this game has been a direct result of two members of the team landing jobs in the industry, so it's been well worth the work! :) That said, we are looking for a pixel artist to hire who prefers to be paid per tile rather than hourly. We work on this game when we can and can't afford to treat it as a full time studio job.

If you wish to know more about the project specifically, you can post here or email me directly. If you're interested in joining the project, please email me with your rates and portfolio. My email is:

Thank you! :D

General Discussion / Re: Payment
« on: December 17, 2010, 11:28:17 pm »
Yeah I understand what you mean, meshing to form the variants needed for the ground. However within this ~200 tile list, there are also objects needed which will probably be very unique from one another. But with what you guys have said, I'm surprised at how short the time estimates are!

General Discussion / Re: Payment
« on: December 17, 2010, 10:00:46 pm »
Wow, that's really short timing. Maybe 200 tiles is far less than what you could expect for a simple tactical RPG? In terms of tile size, I think we're looking for something like this:

General Discussion / Re: Payment
« on: December 17, 2010, 04:45:20 pm »
Two weeks, that's amazing. Assuming we're not looking for industry standards and just nice pixel art as seen in this image here:

What would be estimated costs? I found this online, so credit to whoever made it!  :lol:

General Discussion / Re: Payment
« on: December 15, 2010, 11:19:01 pm »
Thanks for that Ryumaru.

For an isometric game that required, lets say 150-200 unique tiles. How long would you estimate it would take assuming you worked on it as a job?

General Discussion / Re: Payment
« on: December 15, 2010, 08:02:26 pm »
Thanks for the reply. The hypothetical game here is a Flash game yes. Have you ever done a job where you were paid for tile, or in your opinion, what would you charge if you went with that approach over shared equity?

General Discussion / Payment
« on: December 15, 2010, 07:27:49 pm »
Hello artists!

I had actually wrote a thread about this before, but once again I'm asking after a little research. I want to ask what you would want, if you were hired to do a job in creating isometric tiles. The quality of these tiles are similar to A2:Grimoire of the Rift, which you can see here.

With that in mind, which three options would you specifically demand?

    1. Paid per hour, and how much?
    2. Paid per tile, and how much?
    3. Assuming the game was near complete, and confident it would be, would you rather share earnings?

So let me know what you would really ask for when in this hypothetical situation, based on the quality of the tiles and on your own personal experience. Also for you interest, this is a game that is a Flash game being hosted online, though not an MMO or multiplayer game.

Thanks guys!  ;D

General Discussion / Game Development Discussion
« on: August 16, 2010, 01:36:59 am »
Hello everyone!

Yes, I'm new here, and am in no way a pixel artist although I admire all the amazing artwork that goes on around here. I have two questions regarding pixel art in terms of game development (I'm a programmer) that I believe only you professionals here can answer.  ;D

The first one is the big compensation question. Because volunteer pixel artists are practically impossible to find, I'm debating on 'hiring' some people to create some isometric tiles for me. However, it's the payment method I'm confused about. For something regarding a tile based game, how would you personally want to be paid: in time or by each tile created?

For something like time based payment, that would have to be negotiated. I'm more interested in payment per tile. For my game, I'm estimating (roughly!) the need for around 150 environmental tiles, not including sprites. Things such as texture tiles, greenery, rocks, random object: both single and multiply tiled. Now if you were to be paid per tile created, and had to create approximately 150 different ones, how much would you expect per each tile?

My second question is time. Even though I never post here, I'm visiting this forum almost every day just admiring the work people post in the WIP section. I'm most impressed by how quickly and nicely the professionals here make edits to people's work with such speed. So, if you were making tiles for an isometric game, how long would it take to make approximately 150 of them?

That's both my questions for now. I just want to say that I'm not advertising anything here, I've just really had the thought of hiring someone on my mind for a while and not knowing any pixel artists personally, thought it best to just ask directly.

Thank you for your time and replies!   :D

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