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Messages - Fool
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181
Pixel Art / Re: C64 abuse [wip]
« on: October 13, 2006, 04:17:16 am »
All right, I'm stock. :'(



Right here.
Is  there any way out of this?

182
Pixel Art / Re: C64 abuse [wip]
« on: October 10, 2006, 09:00:50 pm »
Thank you, guys. I'll try to make it work. One way or another. :)

183
Pixel Art / Re: C64 abuse [wip]
« on: October 10, 2006, 03:55:17 pm »
Might want to stop using Photoshop for pixel art. Just a thought, don't kill me.
;D I'm bad on killing as well.

I don't know what exactly wrong with me, but I don't like the way GraphicsGale handles layers and I'm trying  promotion, but still got a felling I'm visiting relatives and they do not happy about it.=)

184
Pixel Art / Re: C64 abuse [wip]
« on: October 10, 2006, 03:06:49 pm »
Ptoing, yes, that's the one I sampled mine from. Unless photoshop had screwed it up while saving optimized image...
I feel like I need some basics knowledge on coloring. :)

One thing makes me worry - I sample colors and put it in swatches photoshop palette, but if I greyscale it  looks different, then shown on your picture...I'm not home and can't show it. Is that mean something is going wrong? May be there are numerical values I can check it out with?

185
Pixel Art / Re: C64 abuse [wip]
« on: October 10, 2006, 02:25:50 pm »
Pepto in fact is a little dark and  kills desired shines... Oh well, I'll try to manage it as started and will probably pick another palette if I'll fail.=)

Adarias, I'm using Ptoing's palette. I think. =)

186
Pixel Art / Re: C64 abuse [wip]
« on: October 10, 2006, 11:02:14 am »
Yes, it'll help a lot, thanks, Adarias=)
I dont know why, but that brown in my palette is more saturated than yours and create almost red reflection...

187
Pixel Art / C64 abuse [wip]
« on: October 10, 2006, 10:19:10 am »
Hi, pixelers of the world.  :)
I'm  using c64 palette trying to imitate abalone look...Is this looks any like it?
Perhaps I might handle it badly, but I have feeling of lacking tones right now...
Kick me gently please...



188
Hair is static allright, also you might move sprite 1 px to the left in frames 3 and 6, it will take care of roughness.
Although all that looks critical only if sprite runing on one spot, when it actually moving - it would look different.
A quick edit, if you won't mind:

189
Portfolios / [Portfolio] freelance artist
« on: October 07, 2006, 09:04:52 pm »
Well, I can't name a big titles, there is none.=)

 I did  some work on mobile platform for the games still in progress (iridix entertainment, you've never heard of it=)), some concept art I can't show (NDA) for new title for EA mobile, not  much experience as you see.
Anyway, here you could find some examples of my drawings as well as mockups from promo materials (follow the link to gaming).
http://www.foolstown.com/pf/

Since I've got full time job in other then digital art field (violin maker) I try to avoid any  projects on a rush.

Update:

Thank you everyone, from that point I'm off the market.

190
Pixel Art / Re: guitar player (animation)
« on: September 15, 2006, 04:27:29 pm »
Guys, thanks for your comments. I've done with this bustard, of course not because it's well done, just a lot of other stuff knocked me down. Thanks again.=)

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