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Messages - Judas
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Challenges & Activities / Re: Mockup Frenzy #3: Game Boy De-Makes!
« on: October 02, 2007, 07:10:00 pm »

That was my second choice after Phantom Dust. Glad to see someone did a God Hand mockup. Background is pretty great, and the character sprites make me quite happy. Nice work, sir.

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Challenges & Activities / Re: Mockup Frenzy #3: Game Boy De-Makes!
« on: September 21, 2007, 12:04:34 pm »





All three very WIP, especially the title screen. I was considering doing a phantom DuSt mockup eventually, so this is a nice kick in the ass to get me motivated. Kinda challenging to work with so few colors.

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Challenges & Activities / Re: Mockup Frenzy #1
« on: August 30, 2007, 11:17:08 pm »

Updated DRAW! mockup. Sup.

I need to figure out how to change my avatar, by the by. Oi.

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Challenges & Activities / Re: Mockup Frenzy #1
« on: August 23, 2007, 01:29:09 am »


The idea is basically like Kirby's Adventure's shoot out game. You wait for the screen to say "FIRE!" and then have to press the button as fast as you can to beat your opponent. They will get progressively harder and you will be required to fire quicker.

Obviously there's no enemy yet and I want to do some interface but just can't think of what I need. WIP.

Damn you for beating me to it. Still WIP at the moment. Needs more interface/background-not-sucking/spritework.
The box at the top shows the enemy's gun, twitchy hand, eyes, etc. like the classic final showdown at the end of The Good, the Bad, and the Ugly. When the enemy is about to fire, a zoom of CRAZY EYES in a jagged box shakes at the top, along with the DRAW! text. Here, the sheriff of San Diablo is taking on his third opponent on the way to Mr. Black, a man by the name of Ramon Blanco. Yella Belly and Wade Green have already been beaten. When Blanco is done, Ugly Azul, Brown Bear, and Greigh must be stopped before the final confrontation with the menace leading the Vibrant Gang, a deviant by the name of Mr. Black. Working on a black and white Akira Kurosawa-esque Samurai Kirby clone, too. More on that when this finishes, maybe even too late for the deadline. Roar.

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Pixel Art / Re: A couple of new-ish sprites
« on: July 28, 2006, 11:13:25 am »
Pawige: Something more like this, perhaps?


Feron: On the skin itself, the boob part of the suit, Conceit's edit, what? I tried to address all possibilities in this update, but I'm not entirely certain I did that.

Conceit: The design pics I have of these girls are on a bunch of different scraps of notebook paper, backs of forms from work, and a thousand post-its. Yeah, I am disorganized. Most of the designs are being developed along the way. For example, she never had the necklace before, but she did have shades, which I now realize would probably crowd the face.

Edit: Modified per Feron's suggestions below.

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Pixel Art / Re: A couple of new-ish sprites
« on: July 28, 2006, 01:23:29 am »

More editing done, as per Helm's suggestions, Camus (or whatever the hell name he goes by this week! =P)'s's's's suggestions over at PCS, and a couple of other sources of input, as well as a little experimentation of my own. Anatomy hasn't changed much, because I can't get that leg looking right any other way. It's not like I'm done with this thing anyhow, so...maybe one day! Also, to hell with secondary light sources. I hate you, latex. No, that's a lie. I'm sorry, old buddy.

Larwick: If I were less lazy, sure. I'd like to animate them, but I'm not sure I have the motivation. This tablet is working out, though, so we'll see.

Edit: Changes on the legs. I tried to make it more like Helm suggested, as far as the curve goes. Sup?

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Pixel Art / Re: A couple of new-ish sprites
« on: July 28, 2006, 12:36:26 am »
Whoa, whoa, whoa. Clearly, this business has gotten out of hand. Do I appreciate help? Of course I do. Do I always listen to the aforementioned help, no. Certainly, though, not a soul among us can say they always listen to what people say, do, recommend, suggest against, or whatever the case may be when they offer their help. Are they good edits? Sure. Of course. Do I disagree with parts of them? We wouldn't be carrying on like this if I didn't. I'm sure they'd work perfectly with the edits you've done for some folks (as members of this forum have pointed out), but I'm just not down with the whole sharing of palette objects by every element of the character's design. Not sure if it's trying to be alternate palette friendly or what. And yes, I do love CvS sprites. For the record. I've never been a big fan of that whole mostly desaturated palette thing you seem to have going on. I can't please everyone, and I'm not going to try. That would be attempting the impossible. HOWEVER, I am willing to compromise. So... that being said, Helm, I apologize for not seeming appreciative. That's not the case. I guess I'm just not used to seeing my stuff get drastic overhauls and venture in an entirely different direction than what I wanted to take it in.

Long-winded version done, breakdown rapidly approaching. Approaching like the bosses in Darius. Yeah, we've gotten off on the wrong foot. Helm, Feron, everyone else who has critiqued to some degree or another... help a brother out. Whatever stubborn-ness I had in my system is gone. Honest injun.

And uh... refer to the disclaimers before interviews with film makers and whatnot before you read Sol's post. You know... the one about how the views and ideas contained are not necessarily shared by <such and such>. Judas = such and such, in this case.

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Pixel Art / Re: A couple of new-ish sprites
« on: July 27, 2006, 11:06:12 pm »

Some more changes. Mostly the broken lines that no one seems to be able to make their mind up on. At his board, people hate it to death, at others I visit people I respect like the broken lines. But, you know, whatever. Personal preference, I guess. Done away with some but not all of them, upped the contrast in the palette a little, and made some other adjustments. I may as well do what I can to branch out, alter my typical methods, etc. What about now? While I don't want to go as far as Helm took it, I'm willing to make compromises. Well, now I am. Feron I respect, so sure. Helm's "stature" is another matter entirely, however.

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Pixel Art / Re: A couple of new-ish sprites
« on: July 27, 2006, 07:45:06 pm »

Some changes made, others...well... let's be honest, blatantly ignored for various reasons. Am I willing to be flexible? Sure. Completely compromise my style? Eh.

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Pixel Art / Re: A couple of new-ish sprites
« on: July 27, 2006, 12:57:50 pm »

A little better? Maybe?

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