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Topics - AlienQuark
Pages: [1] 2

1
Pixel Art / Walk animations, Delta Odyssey
« on: March 15, 2009, 05:14:57 pm »
Hey, so I was talking to Souly and he suggested I maybe take a stab at getting back into a project I've been working on extensively over the years, that I just haven't touched in quite some time. So I did, and managed to make another walk cycle for this character. However, I seem to have some glaring flaws with it, that I'm just not figuring out how to fix. I'm pretty new with the whole 8-frame animations, and I feel like the timings are off, which is throwing off the believability of the walk. So to those animation gurus here, please, help me out.

EDIT: NEW>

This was the first one I did, which I may slightly revise also, if there's anything you notice on it too:

Please help, these look so wrong, and I need to fix them!

2
Pixel Art / iLumberjack
« on: March 03, 2009, 08:14:32 pm »
This is probably the first pixel piece I've sat down and pushed from start to finish without stopping in who knows how long.


Lines by David Stoner, colours by me.

Also, just a couple other little things that I've been farting around with.

3
Pixel Art / Robot Parts
« on: April 17, 2008, 04:20:44 am »
I was bored, and it's in the middle of exams, so I needed something to fill the few days I had to do nothing:



Nothing really serious, so crit if you;d like, heck, make your own with the base, that'd be rad.

4
Pixel Art / help me out here.
« on: February 10, 2008, 05:43:04 am »
Okay, so i'm working on an idle stance right now, and I animated the black flamey-stuff around his hand, and was considering animating the chest.
   

this is where the problem comes in. I suck at animation somewhat, and can't figure out how to create the look of subtle breathing in this character. Does he need it? I can't decide whether he does or not.

More might come later.

5
Pixel Art / Can't seem to help but make game gfx.
« on: November 16, 2007, 07:31:28 am »
Been working on a new project idea of mine. This one seems to be (a little) more manageable than the previous one I posted. I'm not quitting on the other one. This is just a project I've started to try and build up a repertoire in the indie scene to get more support for my other project.

Anyways, I digress.


This has since been edited and improved a bit, but Photobucket is down, and I therefore can't prove it.


I've got some pretty keen ideas, trying to focus more on gameplay this time so that I actually have a programming goal in mind. But I am far too tired and have been staring at this screen for far too long. So that's all I'm gonna say. Crit it up. I'll explain more if people have questions and when I get some sleep.

6
Pixel Art / Delta Force
« on: October 18, 2007, 03:34:29 am »
Been working hard on a conceptual project of mine:

Not sure what of this has been shown...





Rough Mockups:


Old:New:(Still WIP)
Text was not pixelled, added later for personal conceptualizing. Testing things out and such.

Tell me what you think, I would really prefer some of the more hardcore critiquers to get their hands on this, everything is up for critiquing. Have at it.

7
Pixel Art / The Delta Odyssey Revisited and Revamped
« on: August 07, 2007, 01:58:14 am »
Worked on this stuff all day, and a couple weeks ago... working 12 work shifts gives me a lot of time to brainstorm stuff for this whole concept of mine. The motivation to work on it is flowing a bit more, which is nice, and although I have no idea how far I'll be able to take this idea, it's something I really enjoy working on. So HEEERRRREEE WE GOOOO.....




Ok, first up, new things: 2 new characters I had been working on, the girl and the guy with the cloak. The girl plays kind of a pivotal role in the skeleton boys life, what that role is is TOP SECARETT... in other words, I don't have exact details, I'm only just starting to formulate how she's connected to The Boy.

The Patrons are an almost cult-like religion, with direct ties to Mr. Trianglehead, the "God" of this world. They're more of a neutral autonomous society kind of religion akin to monks and stuff. So they don't run around like crazy evangelists. Their contact with Mr. Trianglehead is next to that of The Boy.

I'm cooking up a story for the spikey haired guy, known simply as "The Traveller" right now, he's got some connection with both forms of Amorphous, the positive and negative.

As for the overworld kinda mockup I got going on (the one with the little skeleton boy on it) this is probably the one thing that I think is the coolest idea I've had for this whole thing thus far. To pitch this in a kind of video game  way, the world starts out shrouded in complete darkness. Literally, it's like space minus the vacuum, you can't travel on it, but the world that DOES exist is liveable (I actually have this all worked out, but I don't wanna reveal anything in case this turns out to be worked on more. And I like suspense.) Anyways, instead of being able to see the entire world right off the bat, the world slowly expands as the story unfolds, allowing you to proceed to the next part of the story. Also, just to let you know, the black area has to do with the negative Amorphous. More on that as I do more drawings and shiz.

Anyways, this is starting to get really elaborate in my head, but I like where it's going, and hopefully you do too. I've fleshed this whole thing out way more than I ever expected, and I like where it's headed.

Oh, and just a general point, i want the whole thing to have a kind of painted feel, like it was done in acrylics or something, so no overbearing textures, no limit on colour, very vibrant and alive.

Tell me what you think , I know it's a lot to take in.

Dunno what board you copy-pasted from, but pix does not support the ZOOM tag!

8
Pixel Art / The Delta Oddysey
« on: March 19, 2007, 06:25:57 am »
I'm going to devote this thread entirely to my brain-child, which is everything involving my Mr. Trianglehead, Mr. Bones, Amorphous, and what have you.

I've been trying forever to make a workable isometric sprite base, and I think I have something I can do a bit with.

So here's that:

I realize this is pretty small-scale right now, but it's after 2 in the morning here and I gotta wake up in 7 hours or so. I'll work on this more tomorrow and have something else up.

9
Pixel Art / CMYK
« on: March 12, 2007, 04:24:53 am »
Hey guys, posting something for once:


Got the inspiration from Soup. Except I tried using CMYK primaries. The green isn't working out all that great, so if anyone has the RGB values for CMYK primaries, I would really appreciate it. Then I could adjust this.

Tell me what you think, go light on anatomy issues and focus on colour. Thx.

10
Pixel Art / Amorphous [WIP]
« on: November 30, 2006, 02:12:37 am »
Well... I've been pretty far under the artistic radar lately and that makes me sad, but it's life so... Here's something:



Tell me what you think. Plz.

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