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Pixel Art / Re: shadowrun SNES homage/remake mockup
« on: May 24, 2012, 10:08:48 pm »That open drawer looks like it's missing a side to it, since you can see past into the other side. In addition, the wall with (what looks to be) barbed wire and the wall with the drawers seem to come together pretty abruptly. Besides these design and detail issues, the actual pixeling is quite nice. Nice joband it's not barbed wire either , its blinds it's indoors, barbed wire in a morgue that seems a little intense , thanks for the compliment though and I should get an actual screenshot of the SNES game to show you what my reference was, i was gonna keep pixeling more tiles and props and create the room beyond the blinds but ran out of steam.
You might find some interest in this similar piece: http://www.pixeljoint.com/pixelart/51579.htmyep I've seen that one, I like it quite a different style, pretty much the same resolution as the original too and this one was pixel'd a fair while before that, i just never really posted it
Could use a shadow though!yeah it definitely could, I could of sworn i did one actually
the angle from where the bottom meets the drawer seems a bit off. This could be due to the lighter blue shading coming really close to the outline though.fair crit I might actually start working on this a little bit more, I think i stuck too closely to the reference, and dynamics change a bit, iirc my scene is double the resolution of the original game