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Messages - Grimsane
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Challenges & Activities / Re: The Daily Sketch
« on: May 26, 2014, 02:41:00 pm »
been messing around  :crazy:


Challenges & Activities / Re: The Daily Sketch
« on: May 25, 2014, 04:34:24 pm »
relying on symmetry a lot with these pieces, but really enjoying it


Challenges & Activities / Re: The Daily Sketch
« on: May 25, 2014, 03:01:53 pm »
another one, hour or so *edit: about 2 and a half now

ohhhhh yeah, there is this quick blender experiment too which came out rather nice

i had a lot of sketchy stuff i never got around to posting but my SSD died a couple weeks back so most of it is gone :'(

Challenges & Activities / Re: The Daily Sketch
« on: May 25, 2014, 01:27:14 pm »
whoa looking really good guys  :y:

30 minute freehand

2D & 3D / Re: Official OT-Creativity Thread 2
« on: April 10, 2014, 03:04:08 pm »
 ;D thanks yeah I was actually looking at star Ocean screens when i whipped it up, but enjoyed both those games :y: want to try going for breath of fire style when they went 2.5D 3D graphics, quite pleasing

Mostly been doing Unreal 4 stuff lately though, not much retro goodness

(if for some reason you wanted to see them high res, rightclick "open image in new tab" and remove the L from the end of the filename in the address bar)

General Discussion / Re: Official Off-Topic Thread 2014
« on: April 10, 2014, 02:57:53 pm »
 :ouch: haha thanks crow

General Discussion / Re: Official Off-Topic Thread 2014
« on: April 10, 2014, 02:40:05 am »
figured you guys would be interested in this dev's site, some really awesome stuff there, so many canceled projects that had such high potential and passion  :(
this amiga game in particular will hopefully pique your interest  ;D


General Discussion / Re: The Cyberpunk Jam !
« on: March 30, 2014, 11:47:11 pm »
nice work man, T for trigger was an odd choice  ??? (an attempt to simulate your actual trigger finger?) but other than that awesome work, loved the art and overall vibe. not very subtle of a hitman though haha BAM BAM BAM BAM *smoke break*

wish i had the time and or a collaborator to do a project  :'( I found out about it too late via this thread, and a coder and cyberpunk junkie friend was ultra keen but wished he had known about it sooner too.

keep us all updated on the major project  :y: hope you do a linux build too considering the list of targets

General Discussion / Re: Official Pixelation Google+ Hangout
« on: March 29, 2014, 05:46:02 pm »
yeah, i popped in like 4 times due to PP pointing this out to me, i was excited it sounded awesome, but it was a ghost town :(  one of the times i joined i screen shared an entire daily sketch.

my timezone might be outta synch too, living in Australia GMT+9:30

hope this does pick up again, and I'm also behind the weekly session idea  :y:

General Discussion / Re: Official Off-Topic Thread 2014
« on: March 29, 2014, 05:40:35 pm »
in the same boat as atnas, feels good to be able to check out the pixels in browser. and chrome is an absolute memory wh**e it climbs up so fast. firefox supports idle caching etc i believe. biggest thing i hated is resuming a session on chrome reloads every single tab regardless :blind: firefox only loads a tab when you click on it

I'm using the Aurora experimental Firefox builds, one of the new things is a complete overhaul of the UI, it's ironically more chrome like, but the new tab groups feature is awesome, especially if you go insane with browser tabs (like me) too many resources and too much multitasking O: (on chrome it's not feasible) the fact the tabs go to sleep and don't take up memory and also are just addresses when you start up your browser is a step forward in my opinion, i never manage to go back through my bookmarks very much, you can tell which pages i haven't visited this session by the white

when you enter any of the tab groups it's normal browsing with the tabs up top.

you can go into a customize mode and click and drag all the menus and UI elements to any valid position within their valid nested location, themes aren't working yet.
I recently reinstalled windows purely for Unreal4 development, I miss my universal dark theme from linux :(

oh thanks for sharing that conceit, i feel there are a lot of initiative that have visibility and awareness as their only real obstacle to succeeding, just shared that on my facebook, which i've never been fond of, but art communities are taking off their so got dragged into that, and that's how the mod team i'm on communicates mostly.

btw anyone who is on flacidbook should check out groups like Draw or Die and LevelUp they are aimed more at illustration concept art and digital art in general but not really pixel art. then there are speed painting groups, 2 main ones being daily spitpainting(30m sharp, no photobashing or photo usage allowed)  and supers speed painting funtimes (50m limit, photobashing allowed, also pixels, 3D, anything) the groups tend to grow too large too quick and then get compromised by their own critical mass to some degree, atleast some aspects

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