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Messages - Shrub
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21
General Discussion / Re: Too ambitious?
« on: April 02, 2010, 01:44:24 pm »
For heaven's sake, just have fun! :P

Don't make a to do list and a plan for your first game. You worked out a cool idea in your head? Good, now go program it. Or make the graphics. Don't overthink it, don't go get some experience on dull games you don't really want to make.

Life and accomplishing things is all about jumping into the deep end.

Have fun first, then learn how to do it properly. You can't learn it first, so you can have fun later, that'll totally kill your drive.

Awesome! There's such a diverse range of people on this site. It's great to hear different opinions.
Now I'm gonna go follow your advice and see where it takes me.
Rock on!
:y::lol:

22
General Discussion / Re: THE TAO OF PIXEL ART : An interpretation
« on: April 02, 2010, 10:27:39 am »
There is no spoon. Only your mind.
This means... uh, I dunno.

23
General Discussion / Re: Too ambitious?
« on: April 02, 2010, 09:48:25 am »
Quote
Unfortunately, I don't think I can work on another project - I've planned out this game practically head to toe

This is why I recommend you to start with cloning some existing games. It's a good learning experience and you don't need to plan much, the mechanics and gameplay are already well known.

Mathias is right, if you start with a huge project you're probably going to fail, so don't waste the good project now.

Good point. I'll get a bit of experience first.

24
General Discussion / Re: Too ambitious?
« on: April 01, 2010, 09:09:34 pm »
For the record, Shrub, I attempted something similar (minus the scripting part) and failed. I'm not saying decrease your ambition. But do embark on a more realistic project first. There's more to it than you probably realize.

Don't do it. While it's a great dream, it's almost a guaranteed failure.

 :'(

At the moment I'm having trouble with the first tile (rocky ground), and that's kinda bad.
Unfortunately, I don't think I can work on another project - I've planned out this game practically head to toe, and I feel no desire to do any project other than the one I'm focused on. Anything else wouldn't be worth the effort, at least that's what I think at the moment.
I think that's ADHD or something.
We'll see how it goes. I'll keep trying with the graphics, and attempt a simple Flixel/FlashPunk game if I find myself wanting to try something simpler.
Infact, I might just try one of those now.

All of you have made good points, and although I'm struggling already, this is one big learning experience for me.
I'll devote my efforts to learning PA and AS3 through various ways, yet focused on my one goal of (ultimately) creating the game. If that makes sense.

A hybrid of your suggestions.

25
Hmm, your shading style is totally wrong.
You need to use more pillow shading - it would really improve this piece.

Unless you don't want it to look realistic.

Also, April Fools.

26
General Discussion / Too ambitious?
« on: April 01, 2010, 10:31:32 am »
So basically, I'm making a Flash sidescroller game. With 95% or so pixel art.
It's going to be in AS3 (of which I know none), and I am still  a newb at pixel art. I want to make it,
but when I compare myself to "the greats" like Fool, and a few others, I just think wow I suck.

I need some help deciding whether or not this is a good idea to continue.

Pros:
• It's a great learning experience
• By the time I'm done I'll know AS3 at an advanced level
• Seeing my vision come to life would be fantastic
• It may be possible to learn enough to complete it

Cons:
• I am not currently good enough
• It's hard work
• I might be kidding myself with the whole idea that I have a chance of completing it.

The thing is, I don't know how long it would take for me to become good enough to make quality pixel art.

Should I
A) Persevere and work through the hard slog, learning as I go along, and creating my dream? After all, it might not take long to get good at PA, with enough practice.
Or
B) Should I give up and realise that it would take me years to become good at pixel art? It's far too unrealistic to hope for.


How long does it take to get to a decent level at pixel art? Is there such a thing as "too ambitious", as long as you have dedication? Do we all learn in the process of making something, which means that every task is a good one?
Thanks.

27
Pixel Art / Re: Monsters RPG WIP
« on: March 28, 2010, 11:46:34 am »
Hmm. I don't know about any C&C, but those dragon-things look a lot like the creatures out of The Darkness.

28
Pixel Art / Re: Mario-inspired Sprites
« on: March 13, 2010, 08:33:11 pm »
Ugh. Gradient gradient gradient gradient gradient!
You need to be more adventurous with your shading.

29
Pixel Art / Re: Bosses for my Game
« on: March 12, 2010, 11:29:27 am »
If it's a sidescrolling sort of game, as opposed to first person, then I think there's definitely a problem. Fenrir is looking at us, and that two-frame arm swipe looks like he's batting away a fly.
I think you're going about the bosses the wrong way. They should be on the same plane as the character, aiming at the character, looking in the character's direction.

That's if this is your conventional sidescroller. But, as it stands, the bosses seem totally disinterested in anything but the camera (which is us).

30
Pixel Art / Re: [WIP] Small icons and game tileset - critque please
« on: March 08, 2010, 05:23:11 pm »
Hmm. Free C&C for art belonging to a games company, which earns actual money (or is trying/will try to) - and we get nothing for our advice which makes your game better.
Seems kind of like we're being used. Just my opinion.

Anyway, the magnet arm looks definitely non pixel art.
If it's done by hand, you've used FAR too many shades of grey. Metal needs to be hard and reflective, not a soft gradient.

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