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Messages - falz
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61
Pixel Art / Re: [Feedback] [CC] FE style game sprites and animation
« on: January 04, 2019, 09:56:13 pm »
For sure, I will keep working on it. I also made this thread (https://forums.tigsource.com/index.php?topic=66584.0) at Tigsource for the project if anyone wanted to know more about the project!

Thanks again for all the feedback people!

62
Pixel Art / Re: [Feedback] [CC] FE style game sprites and animation
« on: January 04, 2019, 07:46:24 pm »
I'm certain there are no geometry mistakes in the case of this scene, it is the same room I've used to develop the game up until this point and I've changed it quite a few times.

I see what you guys are saying with defining floors vs walls and getting the volume across to the player. It seems difficult to do in general with the game's perspective and my choice to incorporate multiple heights of tiles.

To draw what the tiles here, it was something I don't have much experience with so I was using the backgrounds from Final Fantasy Tactics Advance as reference (because they are so beautiful!).



They seem to get away with detailed/noisy tiles. I trying to figure out what mine are missing... other than the raw talent!

63
Pixel Art / Re: [Feedback] [CC] FE style game sprites and animation
« on: January 04, 2019, 12:35:36 am »
A bit more work done

64
Pixel Art / Re: [Feedback] [CC] FE style game sprites and animation
« on: January 03, 2019, 08:03:13 pm »
I've finished the first draft of the mage's animation when she is the current unit.

I'm not sure its where it needs to be quite yet, but I like how it is turning out.
Also, I've taken a shot at making some new tiles. I still have a ways to go, but what do you guys think of this new direction?

(currently working on new art for the gray tiles and stairs)

65
Pixel Art / Re: FE style game + technical question
« on: December 24, 2018, 07:48:50 pm »
This is my first pass on what I want the final frame of the "selected" animation. I wanted it look badass, but maybe now it would be better as an attack animation... not sure yet. Also, did it pretty quickly and would love feedback.



66
Pixel Art / Re: FE style game + technical question
« on: December 21, 2018, 08:54:02 pm »
man, ryumaru, I couldn't unsee the way you did the hair/sword/colors. I tried to do a rework but I kinda copied a bit of what you did lol.



edit: Two ideas for the other character working off the same base. I think I'm gonna keep trying. I like these though.


edit: Another. I might stick with this one!
another edit ->

edit: idle animations


edit: slept on it, I changed some things about her design


edit: new color palette, animated


edit: finished animation for selected bandit unit with the new look.

Next is the selected animation for the mage woman. I'm not sure what I'll have her doing yet...

67
Pixel Art / Re: FE style game + technical question
« on: December 21, 2018, 12:22:20 pm »
Holy cow! That looks very nice :)

You right on the sword, the animation should be better expressed through the hand (he's just slightly waving the sword). Your sword for sure looks better with better lighting and dimension. Also, your lighting around the whole character demonstrates more depth. Im not sure I want to use that much depth for each frame but there are some techniques here that I'm not using for sure! I'll be returning to this guy and I'll revamp the sword and hand and maybe some more details. For now, I've begun working on a Witch type character which I'll post progress on soon.

Thanks for all the help people really! I love seeing your interpretations. Concerning the background tiles, thanks for the critique, I drew those back in 2010 and am using them as placeholders right now. I'll post my attempts at real stuff soon!

Also, I keep wondering if this is taking me longer than it should :/ I think I worked around 10-15 hours on this guy... Does that seem like im working particularly slowly? I just haven't done an enormous amount of this work and the pace of progress feels painstakingly slow. Im still having fun though

68
Pixel Art / Re: FE style game + technical question
« on: December 20, 2018, 05:21:41 pm »
Responding to the critique, I sort of see what you are saying, but I can't cut down too much on the number of shades before the detail I want is lost. I took what you said into account and also used some sprite work from Breath of Fire 4 as a reference (game has amazing pixel artwork).



I wonder if this looks any better to you guys' eyes? I changed a few things like most of the colors (slightly), the sword is not curved, thus easier to render. I also made it a couple pixels taller because it looked too awkward before

edit: redid animations. I used your comments to redo colors. Very helpful!




I haven't actually programmed different unit types really, so I guess I'll do that than make a spellcaster sprite

edit: did some more modifications, added some details.

69
Pixel Art / [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: December 19, 2018, 05:43:47 pm »
So I've been working on this game. It is in a Fire Emblem style and I'm at the point where I want to generate better art for the units. Here is the first draft of a sword-guy unit


The more specific question I wanted to ask was if I wanted to make another unit, like an enemy, with the same sprite but different colors, what is the most efficient way to do this? Is there a way to swap color palettes on the fly in some software?

Second, I am working in photoshop to make pixel art. If it is best to use another program, I'm open to changing.

Here is a small capture of an image where the game is at.


Also, any feedback on the art would be awesome!

70
Thank you so much for the feedback!! Not only does that sound like it might look better, it sounds easier too. Using all these different colors is rough. I'll try to take it into consideration. Also, yeah, the green and yellow are very minute, but I was thinking it came off well. I'll try out some more ideas, thanks!

Here is a further development on the goblin. He is holding the mask with his other hand now. I wonder if this is communicating what I want it to. Or maybe I'm trying to do too much

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