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Messages - falz
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11
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: June 23, 2020, 09:07:42 pm »
one more edit, still trying to get shading right

12
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: June 20, 2020, 02:25:24 am »


New animations for the three kinds of physical attacks (Strike, Slash, and Pierce) plus an improved jump. I feel like the over-the-head motion of the strike might need some smear effect because it isn't so smooth here. There's a lot of reused frames between each one and like 12 different variations of the sword sprite. Not sure if this amount of detail is tenable to transfer to every character and weapon, but it is currently the goal (in the demo, there are 4 characters and 3~4 weapons).

13
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: June 11, 2020, 05:19:05 pm »
This project is my first time making sprite art, so I am still trying to find a style I like and fits the project. I'm really not confident about the quality of my work yet :/ So, I took some time this morning to return to this portrait and try to change it up some, make it less flat and cartoony. In the end, I'm not even sure I like it more? I wonder if I'm even successful in what I'm trying to do.
(another lil edit) ->


14
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: April 07, 2020, 05:49:03 pm »
Something I've been messing with, just beginning death animation with the hurt one.


15
Pixel Art / Re: [WIP]isometric "zombie" scene, for a personal project
« on: April 07, 2020, 05:14:50 pm »
The 3D to 2D is an interesting workflow but I think it should be limited as a pixel-by-pixel guide. For instance, I am not fond of the long vertical lines and the side of the torso and the right leg. I prefer those areas on the older version. The perspective on the head does look improved though. Maybe use some selective outlining techniques to accentuate a curve in the leg?

16
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: April 02, 2020, 05:14:05 am »

I wonder if something like this would be more effective? (I've already started drawing the fighter over the model)

17
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: April 02, 2020, 02:09:42 am »

Finally have an animation for units getting hurt.

18
Pixel Art / Re: (Feedback) character base
« on: April 01, 2020, 05:27:51 pm »

really quick edit, trying to fix a few of the issues I see. Generally agree with Taylor

For more forum friendly images, upload to imgur, then copy+paste the BBCode link in post

19
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: March 30, 2020, 04:19:58 am »
All Sides done. I'll try using model for the guardian next.



In regards to the weird walking, it's intentional. It would be disingenuous to even call it a walk cycle. It's straight up an imitation of the idle/movement animation from Final Fantasy Tactics. I've also been using their spritesheets for reference. They've been helpful but I am far from copying them because it is an isometric perspective, unlike mine. Does anyone know what you would call my game's perspective?

20
Pixel Art / Re: [Feedback] [CC] Bolero: Fantasy Tactics, pixel art
« on: March 29, 2020, 08:12:39 am »
Thanks for the kind words! I've tried to animate the side view and I think I got it to a point where I'm okay with it. THis perspective sure is awkward, though.


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