Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - PsiGamesInc
Pages: [1] 2

1
Pixel Art / Re: [fun] Cromlech (SKW)
« on: February 13, 2010, 04:33:07 pm »
Oh wow that is gorgeous. I really like the colors, and how well put together this piece is, beautiful work you've done there.

2
Pixel Art / Re: NES Cartridge
« on: February 13, 2010, 04:31:03 pm »
Very interesting series. Haha I love the cuteness of it all, would agree about the thickness of the NES but all in all it's pretty good looking. Keep it up I would love to see more of the series.

3
Pixel Art Feature Chest / GR#016 - iso objects - Form, Shading, Lightsource
« on: February 13, 2010, 04:28:01 pm »
So taking the advice given to me I've decided to go back to the basics and work on shapes, perspectives, shading and light sources.



Mountain Scene: Tried to add a light source(from the right) with rock/mountains and a few clouds.


Iso shapes with light source: I'm very interested in Isometric Pixel Art so I worked on some basic shapes some with different bases. I also added some light sources to the shapes. I left the center line on the circle as just a guide for myself so I could picture the depth.


Sword in the stone: So I wanted to try to do a sword with a light source and came up with this piece. I tried to make a realistic light source on the sword and stone thinking of a top right source with some shading.


Block Head: With this piece I decided on doing a basic square with some facial features. Light source yet around from top right, with a shot at blending the shading.


Log: We going through some tutorials and this one caught my eye so I decided to give it a shot. Log done from this tutorial pds tuts+


C&C very welcome. I'm trying to get a grasp on PA a long with the basics of light sources and shading. I appreciate tips given to me, but I am no expert in this art form, however I would love to learn the tricks of the trade to better my pieces.

Thanks,
   Ron.

4
Pixel Art / Re: [WIP]Wee People
« on: February 12, 2010, 12:24:44 am »
Please don't assume I'm trying to substitute kindness with learning and understanding. I am not one of those people who get set in their ways and don't wish to learn anything, I greatly appreciate all tips, advice and C&C and take to heart rather then saying oh you guys don't know what you are talking about. I joined the boards to learn and progress in my pixel art, not to act like a know-it-all or anything near it I love the skills, and techniques you guys show in your art, and want to draw from that so I can too be that gifted in PA.

I think we all somewhat drew things from the text that wasn't there, and I would like to apologize if I came off in the wrong way, or disregarded something you said because that was not intended at all. I appreciate you all for taking the time out to even look at my art and have the knowledge to point out to me things that could be changes, or enhanced. I know we all have our own art style, so with the C&C it may be something we would implement into our own work, but we also have to remember that our imaginations and perspectives work differently and we may see something totally different than someone else does. While I may take inspiration from someone else work I in no way want to clone it, I simply want to make it my own style.

Once again I apologize if anything I said came out the wrong way than intended, I am a really humble guy but sometimes the way I type something may sound different in my head than it appears in text form. Thank you all again and I look forward to more tips, and C&C on my work.

Ron.

5
Pixel Art / Re: [WIP]Wee People
« on: February 11, 2010, 09:10:27 am »
Ummm bengoshia what are you talking about? Never once did I say I wasn't willing to change anything...I've been nothing but kind, respectful, and grateful for the help you and the others have given me, I simply said the edit you made wasn't the idea I have for the characters, and even thanked you for your advice. Yet again thank you for the advice and I appreciate it, still you haven't even seen the updated version so how can you say I'm not willing to budge?

Whether you continue to offer advice or not I still appreciate the tip on lighting/shading and it will come in handy with future projects, but I think you're reading way too far into the text cause for the life of me I can't see anywhere in my posts where I came off as I wasn't willing to take C&C...I even said in the last post it is a WIP and still undergoing changes...Anyways I would still like any tips and advice anyone has to offer.

Thanks,
   Ron.

6
Pixel Art / Re: [WIP]Wee People
« on: February 11, 2010, 05:47:13 am »
Thank you very much Tourist that is exactly what I was looking for. I was focusing on following the look of the other two rather then stopping and thinking how much "softer" a girl's face is than a boy's. Thanks for drawing that to my attention.

@EyeCraft,
I Think I may be explaining it wrong, and putting too much emphasis on LSL. I'm not looking to make a clone of the character or even really clone the art style. What I was aiming for is the "cartoony" style of LSL, and the colors, however I suppose the style would be more reminiscent of Hey Arnold!http://cdn1.ioffer.com/img/item/372/476/51/o_Hey_Arnold_1.bmp.jpg rather than LSL, but the idea came to me while playing LSL. I don't deny that lighting and shading would add more depth to the piece, and I fully understand what bengoshia is saying and very grateful for the tip, however the edit they did isn't the same vision I have in my head. This is still a WIP so yes it may not be fully based on anatomy, lighting, etc... at this point, I'm just trying to put together the characters before I finish them up. Thank you for your post, and advice I am truly grateful.

Ron

7
Pixel Art / Re: [WIP]Wee People
« on: February 09, 2010, 07:26:36 pm »
Thank you very much for the insight, and yes I need to work on shading and lighting more but for this style I'm going for more "cartoony" non-realistic looking characters.

I do like the  on the edit but I think it really takes away from the whole theme of the set which is to be reminiscent to Leisure Suit Larry. Thank you for the tip it will be very helpful once I move to more realistic creations.

8
Pixel Art / [WIP]Wee People
« on: February 07, 2010, 04:18:40 am »
So since my last share of the Retro Room I've been working on a few different art projects, my latest is a collection of Wee People. The idea came from playing some of the older Leisure Suit Larry games (as far as design), and from a few people I met when I was a child.

V1--->----V2---->

Passion Update ---V2--->

First two would be Lil' Bobby, and White Mike. A little story behind the two would be Lil' Bobby was a kid I went to school with who always wore purple, and White Mike was a little boy who grew up in a predominately black neighborhood and one of my best childhood friends.

As far as looks as you can see isn't purely based on the people but rather personality along with the theme of the set. C&C Welcome so I can improve, but I'm mostly just sharing one of my projects. Also any tips on doing the lower half would be greatly appreciated since I'm not too good with legs, and feet positioning, and perspective.

Edit: Added the third character Passion, C&C would be nice on how to make her a bit more feminine looking. Thanks in advance.

2nd Edit: So I worked on Passion more since there where a lot more changes needing to be made than the other two. Worked a bit more on lighting, however there is still more of the design needing reworking. Thank you to all who have offered advice, and tips on making the characters look better.

2nd Edit Pt. 2: Ok I really wasn't happy with the second update of Passion, it just didn't turn out how I wanted it to so I decided to rework it a bit. I went more towards the original shape with a bit less cheeks then the first, but not as narrow as the second. Also did a bit more work on blending the colors on the face and less dramatic shading. Hope this one looks a bit better, really trying to apply some of the advice given but still keeping it my own work.

9
Pixel Art / Re: Retro Room
« on: January 14, 2010, 10:16:45 pm »
@NaCI - Thanks bro, this was a first attempt at something new, and I was going off of ideas like Habbo Hotel and whatnot with what I was trying to create. I do agree with you on the shapes, I didn't notice at first how many squares and rectangles I have going on here and some shape would be nice for the furniture. Do you think not having the lighting effect on some of the items make them look more squared then I intended?

The carpet is a bit much, I added a filter to it to see how it would come out and forgot to revert it before moving on so there are a lot of extra colors in there. I plan on the final product to be a hardwood floor once I learn how to make it look a bit more realistic and not like I just placed speckles all over the place. Thank you for the chair example it does help me see the flaws in squaring everything, and shows me how to make the designs look better. I appreciate the tips, and if you have any more throw em my way haha.

I'm a intermediate game developer so I'm thinking on working on a isometric game where you can customize your character rooms so this is why I started the project. I truly appreciate you guys taking time out of your life to throw pointers my way cause I really want the furniture to look as nice as possible.

10
Pixel Art / Re: Retro Room
« on: January 14, 2010, 09:30:04 pm »
@ CrazyMLC - Ah I see exactly what you mean, I meant to go back and take off some of the outlines to add the lighting effect like with the cabinet but got distracted and totally forgot thank you for pointing that out to me, I'll make sure to fix that with the next edit.

I really wasn't sure how to do the lamp so I went with what I thought it would look like. What do you think I should do to fix it so that it is the right shape, and fits with the rest of the room?

Do you have any other tips for me to improve on this? I'm not asking for you to fix it for me but more for advice, and some tips since I'm pretty new at isometric pixel art.

Pages: [1] 2