

(Sorry that the left edges are still so primitive, but I'm using Game Maker and don't know how to flip tiles without making an entire new set so I'm just holding out for now.)
Desaturated background, tried to bring out the ladder, added hills and variety to the grass. I didn't really know how to make the tiles un-flat so I just added more unevenness at the bottom. If it gets too repetitive I'll probably make some variant tiles, but I'm worried I have too many as is. Out of curiosity, how many tiles do you guys usually end up with in one tileset?
Yes, the tree is totally backlit, although I guess the character himself could be a source of light. I'll mull over that some more.
About the run, I dunno - I kind of wanted the stiffness and bounciness to give him character because of how childish it looks. If it's still bad practice I'll change it but uh ... I'm actually not sure how to do that either

And you're totally right about the graphics. I sorta got carried away and forgot what I really wanted to do with the game (including finishing it, haha). This is as complex as it gets, really! Also the tree will be an interactive object in the foreground if that makes it any better.
I think the longer I work on something the more clutter I tend to add to it, so please feel free to throw additional critiques this way but I'll be starting on other characters/tilesets.