Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Chis
Pages: 1 [2] 3 4 ... 8

11
Pixel Art / Re: I am the sun: game tileset WIP
« on: November 20, 2010, 03:51:37 am »
Well, since it's just a practice game and all, I might as well play it improv ;D
Here is the (scaled down) concept art for level 1:



Started making tiles for it below. I actually have no idea how I'm going to tile the entire left side of the building, or if I will at all for that matter.



12
Pixel Art / Re: [WIP - Revamp] The Town of Dungeonsville
« on: November 20, 2010, 12:08:19 am »
The tiles are quite quaint  :) esp the patterned ones.
The shields aren't immediately identificable. Even though the resolution is small, you could add some pattern or other feature to make them more distinctive. The wooden ones in particular could use some color adjustment and a bit less highlight. They look kinda fake as is.
The other weapons are okay - is there any reason you outlined them in black? It contrasts with the softer palette you have for the tiles, and even the characters don't have black outlines.

13
Pixel Art / Re: I am the sun: game tileset WIP
« on: November 18, 2010, 06:16:35 am »
Oh wow, the ladder looks a lot better now. I tend to overdither things a lot, but I'll make sure to clean those pixels up. Thanks!

I really appreciate the side run edit you made and actually the arms are probably a lot better than what I did, and I totally know what you mean about the character appearing to run off the platform, but I think I'm going to more or less stick with the 3/4 view: first because the idle stance is also in 3/4 and I think the transition might be jarring, and second because I personally like being able to see more of the character's face  :) and third it doesn't feel quite as stiff as when facing perfectly to the side.

So actually I think the lack of plot is what's screwing me over (and why I'm having trouble updating). I did the unthinkable and pixelled the characters and tiles without creating a story first, and now I'm at a temporary art block because I'm not sure what to pixel. I have these vague ideas about kid in raincoat possibly being 1) lost and trying to find his way back to the sky, 2) being someone's 'inner persona' and resolving some psychological conflict, 3) helping other NPCs resolve their conflicts, or 4) something cliche like lighting up the darkness in the world. 2 intrigues me the most; not sure where to go from there, though. The moon would be a helper character, but also playable. Speaking of which, I attempted to block her out and came out with this:




Yeah, the run is WIP because it kinda really sucks. I wanted to make it more like she's prancing/leaping (she's light), but animating small pixels is still an art that eludes me  :mean:

Edit:


14
Archived Activities / Re: Secret Santa 2010 - The Sign up
« on: November 17, 2010, 04:06:05 am »
Ooh, I'll give it a shot  :)

I like cute/beautiful/original things, solitude, romantic landscapes, european/asian/african elements, interesting compositions, unique palettes (otherwise I love the primaries too).
If you want to, listen to Akino Arai or Kings of Convenience.

15
Pixel Art / Re: I am the sun: game tileset WIP
« on: November 16, 2010, 05:28:14 am »



(Sorry that the left edges are still so primitive, but I'm using Game Maker and don't know how to flip tiles without making an entire new set so I'm just holding out for now.)

Desaturated background, tried to bring out the ladder, added hills and variety to the grass. I didn't really know how to make the tiles un-flat so I just added more unevenness at the bottom. If it gets too repetitive I'll probably make some variant tiles, but I'm worried I have too many as is. Out of curiosity, how many tiles do you guys usually end up with in one tileset?

Yes, the tree is totally backlit, although I guess the character himself could be a source of light. I'll mull over that some more.

About the run, I dunno - I kind of wanted the stiffness and bounciness to give him character because of how childish it looks. If it's still bad practice I'll change it but uh ... I'm actually not sure how to do that either :(

And you're totally right about the graphics. I sorta got carried away and forgot what I really wanted to do with the game (including finishing it, haha). This is as complex as it gets, really! Also the tree will be an interactive object in the foreground if that makes it any better.
I think the longer I work on something the more clutter I tend to add to it, so please feel free to throw additional critiques this way but I'll be starting on other characters/tilesets.

16
Pixel Art / Re: C&C tiles
« on: November 16, 2010, 04:38:45 am »
I can't tell what's going on ??? It looks like a bunch of rectangles mishmoshed together. I like the new texture you have on the cliffs, but it would be better if the platform surfaces were the brightest part (your light source is from the top, so why are the cliff faces so brightly lit?) and the little green platforms were used much more sparingly. Actually I think that's what's making the cliffs look so bright ...

17
Pixel Art / Re: Knight [wip]
« on: November 15, 2010, 07:29:33 am »
You have a few colors that are barely distinguishable from each other. I tried cleaning it up and adjusting the pose:



Edit: Oops, I think I did something weird to the headpiece design.

18
Pixel Art / Re: I am the sun: game tileset WIP
« on: November 15, 2010, 02:05:52 am »
You guys caught me :-[ I was feeling really lazy and didn't want to bother adjusting the collision test for slopes and whatnot. But now I see it's totally worth it artistically.
Actually, I guess in this case, just having character walk behind the slopes will give the user less of a headache.

Thanks for the tips and wonderful edits! I'm working on the orange grass now. In the meantime here's another sshot:



I changed the darkest color of the bg, made it more purple, and added a tree. I'm worried that the lighting looks out of place, but I can't do much about it unless I change the grass color on the tiles as well.

(Can you guys tell me if my bg is too bright now? I just viewed this thread from a public computer and the colors are completely different, and I can't calibrate the contrast on this one.)

19
Pixel Art / Re: I am the sun: game tileset WIP
« on: November 14, 2010, 05:16:59 am »
The green pixel is supposed to be part of his eye ...  :crazy:
I'm partial to the new version too, so I'm going to stick with it. I'll tinker with tileset 3 later.

Running animation:


Annd here's a new screenshot:


Do the tiles look better now?
I think the background is too saturated. I'm aware that the ladder is hard to read; I'll add a shadow under it (and all of the other objects) in realtime.

20
Pixel Art / Re: I am the sun: game tileset WIP
« on: November 12, 2010, 10:52:07 pm »


I realize the left one still looks like morton salt girl but I think yellow raincoats in general are a popular enough symbol that I won't get yelled at for copyright or something.
I thought the hood in Cicada's edit was brilliant so I tried to incorporate that. Also rounded him a bit.
I'm not sure the other design is a viable one but I thought it was cool o:

I thought it would be interesting for tileset 1 to be contrasting like that, but the blockiness of tileset 3 seems really obvious now :mean: time to edit some moar.
Oh holy crap Cicadas, you're a genius ;__;

EDIT: I completely redid the tileset 3.



It should be a lot better now. Inspired by sea grass  ;D

Pages: 1 [2] 3 4 ... 8