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Messages - sculptedpixel
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11
Pixel Art / Re: Mmorpg ISO Tiles Eden Online
« on: January 21, 2010, 07:21:43 am »
The grass works pretty well; if it were a few shades darker I'd say it was long moss as it comes off the sides; 

http://www.floridastateparks.org/deleonsprings/images/visitors/DLS-HangingMoss-LeeSnook.jpg

with some vertical elements - like Adrian says above - it'll really look nice and grassy.

The tree - there's no trunk, but I bet you could make one for this and round off the top a bit; the colors are original.  Without some scale cues it's really bushy. 

neat stuff!

12
2D & 3D / Re: Mirror's Edge - Celeste
« on: January 21, 2010, 07:14:48 am »
LoTekk that's nice - perhpas there could be a bit more contrast between the pants & shoes to help define those forms, but you've done a great job of capturing the important bits;  I can't remember:  is her hip supposed to be canted or was her pants/beltline slightly off level?  there's something that's supposed to be an oblique line around her waist, but it looks now like it may just be lack of pose...

Jakten - I think there's a lot of people who frequent both (tho I mostly lurk everywhere).

13
2D & 3D / Re: Bitten by the sidescroller bug...
« on: January 18, 2010, 02:06:17 am »
Nice Howard, really nice.  I like the recoil-effect on the weapon;  the orange thing below screams laser-targeting system to me ;)  Perhaps if you offset the barrel's recoil more - so it was bang / BANG - a few more frames between the two barrels firing / recoiling...

The fur is nice - I think that will stand out a lot better against your BG elements.  I think there should be some more hip rotation resulting in some up/down motion on the hips as he plants and pushes off w/ his feet - something to consider.  Perhaps some more specular highlighting  - it's a tad dark in your processing build linked above; hair at this scale is hard to duplicate though - and should be anistropic if shiny.....  hrm. 

What AA & rendering engine are you using for these?  Scanline?  I gotta say, the antennae thingies aren't my cup of tea, but they help convey the motion - I'm curious to see if they'll get lost with the cannon up on his shoulder or what.

KEEP IT COMING :) 

14
2D & 3D / Re: Bitten by the sidescroller bug...
« on: January 12, 2010, 09:20:09 pm »
WOW!  All this hate for the great ape! 

Size, animation, orientation - these are all very preliminary things and can be easily tweaked.  ROBOKONG as a player-character - I think it's pretty unique and could be fun to be this giant robo ape terrorizing a town full of smallish sprites (who have no hope of stopping, nay even slowing, giant robot simian terror!). 

I don't mind the concept, I'm sure it'll turn out fantastic as everything else here as you polish it up.

15
2D & 3D / Re: Bitten by the sidescroller bug...
« on: January 11, 2010, 09:19:30 am »
full of awesome as usual.  I'd love to see details on your workflow from max (ie, what anti-aliasing settings, bg color, alpha matte / processing if any, sprite-software steps, etc.,) to these apng's - extremely impressive.  I've been using 3dsmax since, well, since it was 3ds on dos ;) and this stuff just slays me with awesomesauce.  HUZZAH.

On the gorilla:  Perhaps more movement in the hips & back - it looks too solid / inflexible. 

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