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Messages - pi
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11
General Discussion / Re: Isometric tile help
« on: July 07, 2006, 12:39:36 pm »
Ok... I still need a little help here.
Quote
The second style is perfect in a technical aspect. You do not have to overlap any pixels whatsoever while constructing your surface area, which means that you will have no trouble keeping track (in an engineering or an art mockup sense) of possible overlapping outlines.
taken from http://www.spriteart.com/main.html karen's tutorials
This is the weird part because the tiles I posted is the ones she's talking about. and obviously I need to overlap.

12
General Discussion / Re: Isometric tile help
« on: June 27, 2006, 05:42:59 pm »
DrDerekDoctors;
May I ask what program you used when you made this? And also... does it take alot of scripting knowledge(c++, java etc.)?

13
General Discussion / Re: Isometric tile help
« on: June 27, 2006, 09:27:21 am »
Thank you guys. I get it now ;D

14
General Discussion / Re: Isometric tile help
« on: June 26, 2006, 06:48:54 pm »
I don't understand what you're saying Skull. Is it wrong?

15
General Discussion / Re: Isometric tile help
« on: June 26, 2006, 05:27:19 pm »
I think i get what you mean; only one of the lines per direction(right and left) belong to the tile?

I illustrated the way I thought you meant, tell me if I'm right.



Also. You see I put the specifications in X and Y. But if this would be mathematically correct, wouldn't it be 32 and 16?


16
General Discussion / Isometric tile help
« on: June 26, 2006, 03:30:24 pm »
I did some research and found on http://www.spriteart.com/main.html that this(fig.1) is the best shape in isometric construction because of the mathematically correct shape. But I can't seem to get them to fit properly. It seems to either grow or shrink in size(fig 2 and 3) when put them together.
 

Can you guys help me with this? I'd be glad.

Edit; Sorry for the bad quality on the picture but I hope you can see what I mean.

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