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Messages - Beetleking22
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241
Pixel Art Feature Chest / Re: Autumn Tileset Wip
« on: September 12, 2012, 09:22:57 pm »


Perhaps larger or more straight shapes and harsher shadows, it looks a bit leaves now..


Yeah i agree.. Larger rocks seems like a realistic. So i made some of rock much larger.. I believe that this rock lack of brightness..








Wait, I think I see what you're going for now. Perhaps use gray rocks or darker brown to make it stand out more.

Im not sure but  I loved that Indigo pixel work where there was Brown and Grey color mixed in his rocks..

242
Pixel Art Feature Chest / Re: Autumn Tileset Wip
« on: September 11, 2012, 04:33:20 pm »
So there is my Solid rock texture  wip and it was hard to make  :'( any critic about this one?



243
Pixel Art Feature Chest / Re: Autumn Tileset Wip
« on: September 10, 2012, 01:04:42 pm »


That is a good example of TomF's recent work. With such a vivid and lively palette and rendering, it's obvious you're trying to go for something completely different. But as you can see, he embraces the grid on his tiles. I think that is what Jim16 meant.

Anyways, I think you should experiment around with some mockups and variations, and see what you like the best.

Based on your original mockup, though, it's already looking quite good, me and many others love the style, try not to lose that.

I love TomF works very much but my style is much simpler than Tomf. I tried to test how it looks if i make very similar leaf texture than Tomf.. And this is the result. I added more than green color imo because it looked boring with my green colors.



My style is little bit like zelda and mother 3 mix. I like very simple style.








244
Pixel Art Feature Chest / Re: Autumn Tileset Wip
« on: September 08, 2012, 09:51:56 pm »
Thank you very much Facet!  Im going to practise this thing..

Here is my ground tileset...  What you guys think? Do you think it is too simple? I have seen in many game simple ground tiles but I think this is too simple..


Most of all, it's very square-ish. For leaves patch, organic boundaries would be better.

I'm applying the "seam points" technique posted some times ago by some folk here, but I failed to find the original post.
You might want to have diagonal tiles for such patches, not only squares (unless you're definitely focusing on "a screen-sized patch of no-leaves on which fighting can take place, of course).


 :'( Omg how i didn't notice that.. Thank you!

Jim16

Its seems like it work but  when I put some shade in the ground tiles it does not look good with rest. I want look at Tomfs work but i dont know where I can Finds is works Lol xD.



245
Pixel Art Feature Chest / Re: Autumn Tileset Wip
« on: September 08, 2012, 12:19:48 pm »
To try and avoid the impression of it being a smooth object with a flat drawing on it I just overlapped the borders and selectively outlined on the undersides. I've diagramed that and also generally how I'd use guidelines to map details onto convincing contours; getting progressively more shear as the form does. Hope it helps.



More autumnal ideas: Piles of leaves, ferns, fruit/nuts on the trees, ripe grain, brambles, pumpkins. Hedgehogs and foxes and squirrels. *wistful sigh*

Thank you very much Facet!  Im going to practise this thing..

Here is my ground tileset...  What you guys think? Do you think it is too simple? I have seen in many game simple ground tiles but I think this is too simple..




246
Pixel Art Feature Chest / Re: Autumn Tileset Wip
« on: September 07, 2012, 05:14:43 pm »
Holy shit that edit  :'( Here is my wip edit...  How the heck you did so good tree cornes I mean leaf cornes..???

247
Pixel Art Feature Chest / Re: Autumn Tileset Wip
« on: September 07, 2012, 02:21:47 pm »
Thank you guys from criticism I hope I don't disappointed you with my edit..







PypeBros..

I dont use leaf brush to make my leaf effect on tree..I first draw those triangle leaf and  I make 4 different type of triangle leaf and then I put them in shadows of tree canon one by one.  I hope you understood  :crazy:

Thank you

Kazuya Mochu 

Long!

PypeBros..

248
Pixel Art Feature Chest / Feature 09 - Autumn Tileset WIP - Forest tileset
« on: September 07, 2012, 06:23:13 am »
Hello guys Im making a old school Snes/Gba Jrpg game and I want critisim about my autumn tile works.  This is my first time working on rpg tileset so I expect that there are errors in my work.


Trees-

Many have said that those trees have obvious perspective problem.. How I can fix that Perspective? That is my first tree And I'm not good at them.




Here is some works.






What you guys think?



249
Pixel Art / Re: Muscel Cat (Help)
« on: May 03, 2010, 09:05:58 am »
I hate to be the ass that says this, but cat's don't have thumbs.

 ;D you're not ass, but thank you from note. I'd probably have forgotten that.

250
Pixel Art / Muscel Cat (Help)
« on: May 03, 2010, 06:13:18 am »
I need some crit and i have anatomy and shading probelm  :'(


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