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Messages - Beetleking22
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241
Pixel Art Feature Chest / Re: Autumn Tileset Wip
« on: September 08, 2012, 09:51:56 pm »
Thank you very much Facet!  Im going to practise this thing..

Here is my ground tileset...  What you guys think? Do you think it is too simple? I have seen in many game simple ground tiles but I think this is too simple..


Most of all, it's very square-ish. For leaves patch, organic boundaries would be better.

I'm applying the "seam points" technique posted some times ago by some folk here, but I failed to find the original post.
You might want to have diagonal tiles for such patches, not only squares (unless you're definitely focusing on "a screen-sized patch of no-leaves on which fighting can take place, of course).


 :'( Omg how i didn't notice that.. Thank you!

Jim16

Its seems like it work but  when I put some shade in the ground tiles it does not look good with rest. I want look at Tomfs work but i dont know where I can Finds is works Lol xD.



242
Pixel Art Feature Chest / Re: Autumn Tileset Wip
« on: September 08, 2012, 12:19:48 pm »
To try and avoid the impression of it being a smooth object with a flat drawing on it I just overlapped the borders and selectively outlined on the undersides. I've diagramed that and also generally how I'd use guidelines to map details onto convincing contours; getting progressively more shear as the form does. Hope it helps.



More autumnal ideas: Piles of leaves, ferns, fruit/nuts on the trees, ripe grain, brambles, pumpkins. Hedgehogs and foxes and squirrels. *wistful sigh*

Thank you very much Facet!  Im going to practise this thing..

Here is my ground tileset...  What you guys think? Do you think it is too simple? I have seen in many game simple ground tiles but I think this is too simple..




243
Pixel Art Feature Chest / Re: Autumn Tileset Wip
« on: September 07, 2012, 05:14:43 pm »
Holy shit that edit  :'( Here is my wip edit...  How the heck you did so good tree cornes I mean leaf cornes..???

244
Pixel Art Feature Chest / Re: Autumn Tileset Wip
« on: September 07, 2012, 02:21:47 pm »
Thank you guys from criticism I hope I don't disappointed you with my edit..







PypeBros..

I dont use leaf brush to make my leaf effect on tree..I first draw those triangle leaf and  I make 4 different type of triangle leaf and then I put them in shadows of tree canon one by one.  I hope you understood  :crazy:

Thank you

Kazuya Mochu 

Long!

PypeBros..

245
Pixel Art Feature Chest / Feature 09 - Autumn Tileset WIP - Forest tileset
« on: September 07, 2012, 06:23:13 am »
Hello guys Im making a old school Snes/Gba Jrpg game and I want critisim about my autumn tile works.  This is my first time working on rpg tileset so I expect that there are errors in my work.


Trees-

Many have said that those trees have obvious perspective problem.. How I can fix that Perspective? That is my first tree And I'm not good at them.




Here is some works.






What you guys think?



246
Pixel Art / Re: Muscel Cat (Help)
« on: May 03, 2010, 09:05:58 am »
I hate to be the ass that says this, but cat's don't have thumbs.

 ;D you're not ass, but thank you from note. I'd probably have forgotten that.

247
Pixel Art / Muscel Cat (Help)
« on: May 03, 2010, 06:13:18 am »
I need some crit and i have anatomy and shading probelm  :'(


248
Pixel Art / Re: An odd ship... for SCIENCE!
« on: December 26, 2009, 01:09:57 am »
BeetleKing: it's nice but I think it doesn't preserve the organic style of the original. As for the original, it seems a bit minimally shaded, with a lot of flat colours. CrazyMLC's drawing is a good example of how to change this; he also gave different hues to the lighter parts of the ship.

 :'( I forgot to read the title and I thought that that was the weapon and...

249
Pixel Art / Re: [WIP] Chubby Wizard
« on: December 25, 2009, 09:50:31 pm »
:D  here something what i made from head  :lol:

250
Pixel Art / Re: An odd ship... for SCIENCE!
« on: December 25, 2009, 06:28:03 pm »
My edit  :-[


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