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Messages - Beetleking22
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21
Pixel Art / Re: Too bright colors?
« on: December 13, 2016, 07:41:59 pm »
It depends on the feeling you want to communicate. Personally I love the bright green color, but it might not be the right one for your project. Perhaps people feel it is too bright because it conflicts with the pitch you give them about your project.
The bright version is very anime. The world it conjures up is similar to gibli movies, nature has triumphed over humanity and evil industrialisation.
If you want a more bleak view on your world you need to show it in the colors. Look at the colors war movies use to represent foliage. They always tone it to desaturated bleak colors, even if the action takes place in canopy jungle.


@ MicKo Nice edit! If I watch these with my monitor. The first edit is very saturaded as you said but the last one is too dark which lose the charm.. as you said :) ..


Here is my new edit..  The base color is not as bright as before + I added little bit saturation. Not much difference.

New


vs

Old




@eishiya Thank you for tip!

@ MysteryMeat Are you refering to Micko edit?

@ Ozego

I got a lot inspiration from Future boy conan which is directed Hayao Miyazaki.. So Its amazing that you can see my influence by mile. The world of Future boy conan is colorful which is based on  post apocalyptic world.. Its very old anime series.  I wanted create similar world. I personally dont wanna bleach that much. I made it colorful because I like bright color + yeah anime :) Im just worried that my color might be just too bright for other people with different monitor.



22
Pixel Art / Re: Too bright colors?
« on: December 10, 2016, 08:30:16 pm »
I still think the body of the grass is too bright here, it might be wise to use one of the darker shades as the main body color.

I feel like darker color would ruin the piece. The grass and the places supposed to be bright but not super bright that burns the eye. I always have very hard balance the  brightness and darkness and I have problem explain and understand thing because my  english is not my first language..

23
Pixel Art / Re: Too bright colors?
« on: December 10, 2016, 11:26:17 am »
Tried my hand at an edit. I feel like more than it just being very bright, it's that everything is so saturated, even the shadows so the attention is being drawn everywhere on each individual asset, feels like it's lacking a certain contrast of saturation. I think you should maybe de-saturated the shadows. Also maybe darken the buildings, they feel too bright to be stone, or at least they don't stick out very well from the grass since they share similar values imo.

Like washk said, everything I've seen you do usually is very bright -which I love! But I do think for this it's just a overall lack of contrast with how the saturation is



I suppose low contrast shadows do seem to be something that differs from your style, maybe try fooling around with high saturated shadows, lower the sat on the midtones and keep high saturated highlights for the foliage?

Another way to solve your problem without changing the saturation to drastically is to maybe just push the shadows more on the assets? I noticed that for especially the buildings, they have the same amount of light striking both the front and top, same sort of goes for the trees -sort of drowns them out when the light is hitting them like that.



@washk Thank you washk for help!

Thank you scittlefuck!


I really like both updates of yours.. I dont want drastically change the hue and saturation.. So I changed them little bit and put more dark in bulding so it match better with tree trunks... I changed little bit also the color of the grass.. So it should be little bit less yellow.




24
Pixel Art / Re: Too bright colors?
« on: December 08, 2016, 09:27:22 pm »
This art looks really amazing! ...That being said, combined with the colour of the grass it is a little bit eye-burney. I think the ground colour is a little too oversaturated for something that is covering the entire floor of the level, personally. And if I was viewing that fullscreen, it would definitely bother my eyes.

I would suggest either just dropping the saturation, or maybe shifting the colour away from the yellow-green, ooor perhaps even just lightening it!

Ty! I really dont want mess with the colors because it might mess the cluster and tone of the world. I was planning to adjust  lightning.. I really hope it works.

25
Pixel Art / Re: Too bright colors?
« on: December 08, 2016, 08:54:30 pm »
I think they look pretty great, on my shitty laptop screen at least :P The ground color might be a bit too saturated and/or bright, but I guess it depends on how much you plan break it up with grass tusks, ponds, rocks, rivers, stuff...

I see. I was planning to break it up with a lot of stuff.. The world itself has a lot of  Post-apocalypse houses scattered middle of forest... Here are some tiles that Im working on.. But I guess you are right that it will be balanced  with a lot of stuff.. I think Minish cap looked fine with the bright colors.


26
Pixel Art / Too bright colors?
« on: December 08, 2016, 08:34:58 pm »
Im working on my personal project which is small 2D action rpg game and I have got critic that my colors are too bright. The problem is that I see no  same problem with my monitor. So is my color too bright? Did it burn you eyes? This always happen with my works. They always turn to be super bright in other people computers but not  mine.


27
Challenges & Activities / Re: The Daily Sketch
« on: August 31, 2016, 05:21:40 pm »
Pixeling my old Digital work. Wip.


28
Challenges & Activities / Re: The Daily Sketch
« on: July 11, 2016, 04:55:54 pm »
Tried to animate them.. They are not perfect but Im happy with the result.






29
Challenges & Activities / Re: The Daily Sketch
« on: July 10, 2016, 11:34:32 pm »
Some monster sketch possible for my game...


30
Challenges & Activities / Re: The Daily Sketch
« on: July 04, 2016, 09:22:05 pm »
Pixeling my old worman sketch..


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