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Messages - buddy90
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41
You really should use a reference for this. There's tons of walking animation tutorials on google, or you could reference a walking animation from a video game.

42
The biggest problem is that character keeps jumping around a few pixels every frame. Make sure he's in the same position every frame or it's not going to look good.

The legs seem to be fine, just make his left leg darker so we know we can differentiate between the legs.

The arms are way too long and the animation does not match the legs.

43
Pixel Art / Re: Out in the cold-- Game Screenshot
« on: August 20, 2010, 10:23:52 pm »
This has potential. The sprite itself is mostly fine, the only confusing part is where his arms and hands are supposed to be. You can fix this by coloring them as you did with skin.

The background looks good, but the background is too similar to the foreground in terms of color. Pumping up the saturation in the foreground and decreasing it in the background might help differentiate the two. After all, you don't want people confusing what's part of the level and what's just scenery. The crate's shading is too flat, and the Life bar on the left is way too big. Also, the signs are way too white. Even if the wallpaper on the sign is supposed to be white, it's still exposed to the elements. Maybe putting some snow over it would help make it seem like it belongs better.

Lotta little things can help make this good. Like I said, this has potential.

44
Pixel Art / Re: Ronin WIP
« on: August 20, 2010, 08:51:33 pm »
Well, it seems in my opinion the biggest problem is the design itself. It seems to be the focus is the guys with his two chicks, but most of the painting is just the wall.

It would seem that it would be a better composition if it was zoomed in on their busts, and most of the wall was cut out. Of course, at this stage, that essentially means starting over, and I can understand that it's very difficult to do.

45
Pixel Art / Re: Beat 'em up characters
« on: August 19, 2010, 08:25:13 pm »
The redhead and the bluehead are the ones with saturated colors, and they stand out more because of it.

46
Pixel Art / Re: [WIP] Run-n-gun game sprites UPDATED 8/18
« on: August 18, 2010, 08:17:52 am »
Before you rush into the run cycle, work on your standing some more. The new design is superior, but there is some more cleaning up you can do. In general, the lines are jagged and not smooth. The gun is looking fantastic, it's very smooth. I would love to see the rest of Rambo given the same amount of care.
But work on the basics before you rush into animation. Also, his anatomy is mostly fine, except his right foot (our left) needs to point towards the viewer, not at a profile. The legs themselves are also kind of big and too separated.

I noticed his pose is similar to the Contra guy.

47
Pixel Art / Re: [ISO] Walk Cycle
« on: August 17, 2010, 10:30:55 pm »
His neck is way too tall. Move his head down a couple pixels, and make a face a bit longer.

I agree with ptoing, and extra. The shading on his torso implies it is moving left and right. You don't move your torso left and right when you walk, right?

48
Pixel Art / Re: [WIP] Platformer flash game project
« on: August 17, 2010, 07:54:51 pm »
Hm, well, the background really does say "Another World" to me, but I think the floating rocks really don't. I think, your platforming game should feel more like a real cave, rather than a video game platformer. Basically, don't make rocks that float, make them extend from the ground. And don't have black space from the bottom.

Just me 0.02. There's nothing wrong with floating rocks from a pixel level, but from a design perspective I don't think they will fit for what you want.

49
Pixel Art / Re: RPG Case Study
« on: August 17, 2010, 12:51:37 am »
I think the death animation looks fine, but it does look like a popped balloon. As if the inside was hollow. But a slime wouldn't be hollow, and assuming the thing is thicker than water...

It's hard to say what to do to make it look more like a slime bursting, but, you could try to record something like that. Get a water balloon (or better yet, fill it with something thick like pancake syrup) and burst it, recording it ofcourse. Then use that as a reference. Or see if a video like that is on youtube.

50
Pixel Art / Re: [WIP] Battle portrait
« on: August 15, 2010, 07:00:31 pm »
Oooh, I love the new colors. The machete looks like it's dull, like it couldn't really cut anything, like if it was a rubber toy or something. It's subtle, but maybe you could try to make the curve of the blade more severe?

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