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Messages - buddy90
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31
Pixel Art / Re: 16 Color Palette
« on: September 05, 2010, 07:08:54 pm »
Wow, thanks Trevorius! Those browns and yellow really added a kick to the palette. I think now, the palette is bit more balanced with warm and cool colors. Also, theres a good red, blue, green, and yellow, which really are powerful colors. I changed your light cyan to a more purple color.

Here are 2 more mods, very similar, just 2 colors are different in these.



We're definitely getting progress here. But we're still not quite there yet.

32
Pixel Art / Re: 16 Color Palette
« on: September 04, 2010, 10:23:41 pm »
Alright, this time, I'm going to start with a greyscale, with a steady but sure climb of luminosity. To hopefully prevent redundant colors.



This is another attempt.



Here are some images that were given this palette treatment. Obviously, I didn't pixel it over with these colors, I just imported it into GraphicsGale, which is why it may look a bit odd. The mock-ups are from other artists, and original pieces are linked here...

http://www.pixeljoint.com/pixelart/36919.htm#
http://www.pixeljoint.com/pixelart/53873.htm
http://www.pixeljoint.com/pixelart/52968.htm#
http://www.pixeljoint.com/pixelart/18864.htm#




Not quite there yet.

33
Pixel Art / Re: NES Mock Up
« on: September 04, 2010, 08:57:38 pm »
Awesome! Although, if you want to conserve colors, you could make the motion blur the color of his skin.

34
Pixel Art / Re: 16 Color Palette
« on: September 03, 2010, 11:35:53 pm »
Good point. Another attempt, taking luminosity into account.


35
Pixel Art / 16 Color Palette
« on: September 03, 2010, 09:51:07 pm »
I've been trying to do a generic 16 color palette that can be applied well in many situations, and this what I got so far...



Essentially, reds,greens, blues, and yellows, with purple as a uniform dark color. The grays were added as generic midtones. How do you think I could optimize these colors?

(Btw, the background color is one of the 16 colors)

36
Pixel Art / Re: [WIP] Scientist sprite
« on: August 31, 2010, 05:04:12 am »
It looks better.

This is still a pretty small resolution. Remember to try to imply details at this size level. Alot of his parts looks very baggy because they take too many pixels, especially his pants and coat.

37
Pixel Art / Re: [WIP] Need a little bit of help over here-
« on: August 30, 2010, 08:20:00 pm »
well, alot of the characters have little or no shading. Which makes them look kind of flat. Also, all the colors are pretty desaturated and don't work together.

I would spend more time on the colors. I think that's where most improvement is needed. And some more shading would help.

38
Pixel Art / Re: Awesomesaurous [WIP]
« on: August 29, 2010, 04:04:23 am »
The perspective on the rocks looks more like a wall behind him instead of ground. Look at some perspective images on Google for reference. Honestly though, I think you should still work on the rex some more. It's better, but could still be improved. The colors are still too saturated and the red clashes too harshly from the green.

Looking at the colors Reo used in his edit might help you choose better colors.

39
Pixel Art Feature Chest / Re: sea monsters from outer space
« on: August 26, 2010, 06:54:27 pm »
The one thing I notice is that they all, except for the salamander, seem to have cool colors (greens, blues, violets) and not alot of warm colors (reds,oranges,yellows). That doesn't necessarily mean anything, although having some creatures with warmer colors might help make them pop out more. Or if some features on them were warmer, like eyes, faces, lips, mouths, etc.

40
Pixel Art / Re: [WIP] Sad Island Man
« on: August 25, 2010, 02:51:43 am »
It looks good, but it lost it's island-ness, now it just looks like a giant emerging from the water.

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