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Topics - buddy90
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1
Pixel Art / Self-portrait
« on: October 17, 2010, 07:21:38 am »
It's just the theme this week, I guess. Anyway.


And here is the ref.


This is my first real attempt at a portrait, and I think I'm doing it wrong. Also, I disturbingly look like some sort of gangster or something...anyway, help please?

2
Pixel Art / 16 Color Palette
« on: September 03, 2010, 09:51:07 pm »
I've been trying to do a generic 16 color palette that can be applied well in many situations, and this what I got so far...



Essentially, reds,greens, blues, and yellows, with purple as a uniform dark color. The grays were added as generic midtones. How do you think I could optimize these colors?

(Btw, the background color is one of the 16 colors)

3
Pixel Art / Animation and design.
« on: July 13, 2010, 07:08:46 am »
Hey guys.

Past couple of days, I've been working on some animations. And like always, I start with a simple, flat color base. I've made three animations like this before, and they always felt too...."fat". Their limbs were comically oversized. So this time, I tried with a more simple anatomical proportions. Made running, jumping, and crouching, so far.

Here's those.



Thought it animated smoothly, so I went to try detailing the character. Here....is why I wanted to post. I'm totally stuck. He looks ugly with an outline, he looks ugly without....he just looks weird. This is the best I came up with....but it's so strange.



I'm stuck. Can you guys give me advice?

4
General Discussion / Colors...
« on: July 12, 2010, 07:14:20 am »
I want to talk about color today, and what I think I learned from playing with pixels in my short time. Mainly, I'm referring to hue, saturation, and value. It seems that visual art in any form is about how things react to light, which makes sense since anything visible is due to light. And in pixel art, it's your job as an artist to try to depict a three dimensional form in two-dimensions, and in a grid.

From what I understand, warm colors (red, orange, yellow) are where the light hits strongest, and cool colors (violet, blue, green) are where the shadows are. It works as a wheel.



Opposite colors can be formed here. Main ones are Orange-Blue, Red-Green, and yellow-violet. Meaning, those two color-pairs are the furthest distance from each other. Makes sense why traffic lights are red and green. A good piece should distinguish between elements in a composition, and one way to do that is to use colors. Warm colors would pop out more amongst cool colors than among other warm colors. Simple example.



But, the wheel doesn't talk about earth colors (brown) or black and white or grey. Also, I believe the warmest color is yellow, and the coolest is blue. Maybe the warmest color is orange though...I'm not sure.

On saturation, it appears that the more saturation you add, the more "color" you add, and when you remove it, you remove color. Hence, it'll look grayer. I'm not too sure about this, but I believe a saturated color appears when it's closer to light, and becomes unsaturated when it becomes a shadow. Like with warm/cool colors, saturated colors pop more amongst unsaturated colors, and vice versa.



And finally, value. Value is, I think, the most important characteristic of a color. It defines depth more than the other two characteristics, and for this, it's good to start a piece using only value. Darker colors imply shadows, and whiter colors imply closer proximity to light. A light color pops out more against a dark color, and vice versa.



An interesting I've noticed, when value is 0 or 100, adding hue or saturation will not change the colors in any way.

So, am I correct? What else do you guys know about color?

5
Pixel Art / Running Soldier + Mockup
« on: May 22, 2010, 08:20:26 am »
This started out as an animation test of a 32x32 running character. It's a little taller than that because, well, I wanted his hair like that.
That was done when I detailed it.

Anyway, I'm looking at this now, and I might consider making a mock-up with it. But for now, I just want CnC on the character itself.




6
Pixel Art / Skipping animation
« on: April 17, 2010, 01:15:17 am »


So, I wanted to try some animation out, and I used this for reference.



I want to turn this into a full detailed image, but something is off about it, but I'm not sure.

Can you guys help me out?

7
Pixel Art / WIP Lickitung
« on: December 23, 2009, 09:00:35 pm »
Hi, I was working on a Lickitung, and I got stuck on his tongue.



Without the tongue, with, and the ref.

It just doesnt look like hes pushing his tongue out like in the ref. I'll keep toying with it until I get it, but advice would be helpful.

Thank you.

8
Pixel Art / A couple of things...
« on: December 19, 2009, 01:47:08 am »
Hey everyone. I want to ask for your critique on a couple of things, to limit the amount of posts.

First thing, is this guy. He's a snake. He's polite and likes candy canes :)



Is there anything I can improve on it? I'm not sure, but I think somethings off.

Second, I've been thinking about making monsters in the style of Final Fantasy 1. 4 colors, with black as a permanent color.
Small monsters are 32x32, large ones are 48x48.



My monsters are the mask and the snail. The giant and the iguana are obviously not mine, I put them there though to show the comparison.

One thing I notice is that the monsters they made look very detailed, whereas mine look more plain.

Any comments would be appreciated. Thanks :).

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