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Messages - ErekT
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21
General Discussion / Re: Can anyone learn pixelart?
« on: February 21, 2016, 09:51:49 pm »
Here's a comprehensive tutorial that touches on all kinds of useful stuff. Must-read imo:

http://androidarts.com/art_tut.htm#foreword

Should I just try and make something simple a d submit it, even through it might be awful?
You bet! Have fun, first and foremost :) Awful doesn't exist.

22
Pixel Art / Re: U-boat Girl
« on: February 16, 2016, 02:42:43 am »
Arg, I tried an edit twice now and GIMP crashed on me both times :blind:

Anyways, the perspective looks off to me. In part I think because there's no rule of thirds in play. Horizontal line is too high, the girl is smack in the middle with the boat right on top, and the underwater transition from dark to light looks more like underwater dunes, which messes with the sense of perspective further. I'd enlarge the canvas somewhat, 250x250 or something? Then try to shift the girl to the left and the boat to the right or vice versa and bring the horizontal line down a bit.

Shading and colors are all very nice I think.

23
General Discussion / Re: Resizing Practice Thread
« on: February 14, 2016, 12:46:58 am »
Well, usually the point of upscaling art is to arrive at a more detailed image that is clearer and more readable so that it represents a higher pixel-resolution that has less abstraction you'd get with a lower-res.

What you're doing here is no different than painting with broad brush strokes and then reducing the brush size and going back over it with consecutive passes. The only difference with that is you are confining the larger brush to a square grid. But then you try to remove that in your consecutive passes.
My understanding is pixel art shines because of the ways a limited pixel grid compels the artist to find all kinds of creative solutions in terms of emphasizing clarity, priority of detail, inferred detail etc. That gets diminished when artists go for finer detail grids so I feel it's a different thing to what's being proposed here. Visible jaggies on their part are a natural consequence that comes with limited pixel grids, but are they a goal in and of itself? Maybe they distract from the true qualities (whatever those might be) of pixel art even?

An upscale filter is an automated process, so while it preserves the original grid it undermines the whole point of being in control. But a manual second pass... that's a different story.

Interesting stuff, I'll try it out.

24
General Discussion / Re: Subtracting from Selection in Graphics Gale
« on: February 06, 2016, 10:58:32 am »
Wow thanks fellas :D

These have been bugging me for the longest time.

25
The problem I think is that there's no clear markers to identify this as a native American fella, as opposed to say, a Celt for instance.

That's the point I took away from PPD's edit anyway. Simple symbolism is very effective at this res. Maybe try and find some middle-road?

26
Pixel Art / Re: Animated soldier
« on: February 01, 2016, 01:31:35 pm »
Hello,

The snappy movements work pretty well but they also obscure some issues. I tried a quick edit of the run cycle where I basically added a couple more frames and cleaned up a few others to get more fluid motion.


27
Pixel Art / Re: Knight jump
« on: February 01, 2016, 11:46:46 am »
Tried a bit of the ole squash-n-stretch:


I think you could go further with the feather movement : it's very smooth right know but it feels like you could add more breakdown.
A straight feather on the way down for example to add dynamic and momentum.
Yeah I think the plume alone, big as it is, can add a lot to the sense of movement by itself.

28
Pixel Art / Re: Covered Wagon (C+C)
« on: January 25, 2016, 03:30:38 pm »
Nice improvement, the contrast and saturation work a lot better :) There's some banding and stray pixels going on still, at the top and left-hand side of the canvas respectively.

29
Pixel Art / Re: Game portrait stuff
« on: January 25, 2016, 03:27:41 pm »
It's a promising effect for sure, and I imagine it'll look even better with palette-bound light. Good stuff :)

30
Pixel Art / Re: Knight attack animation
« on: January 25, 2016, 02:00:23 pm »
The sword draw has a cool snappiness to it, and the motion blur works pretty well I think. The unsheathing itself seems like a very counter-intuitive way to go about it though. It's cool if you're going for a lovable fool-type knight, like pretty much any knight in Monty Python-sketches. But if not, you should probably put the scabbard on the opposite hip imo.

I think a big reason the swing itself looks more like a wave than a swing is because the motion is evenly distributed; not enough anticipation and follow through. There's a video that describes this principle really well here if you wanna take a look:

https://www.youtube.com/watch?v=F8OtE60T8yU

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