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Pixel Art / Re: Pal hires works - what to do now?
« on: May 25, 2016, 11:16:57 pm »
Well done, imaginative designs
There's a problem with priority the way I see it. Apart from foreground/background separation everything seems to have pretty much the same amount of detail, color saturation, and contrast levels. Basically everything gets pushed to the front, competing with everything else for the viewer's attention with no clear indication of what you want us, the viewers, to focus on. There are two bad things that come out of that. One, the scene ends up looking rather flat. And two, it becomes noisy and straining to look at.
It's a good style, but maybe try to cut back on detail work for the areas that aren't so important? You can use colors and contrast to emphasize or mute different parts as well.
Just my 2c.
There's a problem with priority the way I see it. Apart from foreground/background separation everything seems to have pretty much the same amount of detail, color saturation, and contrast levels. Basically everything gets pushed to the front, competing with everything else for the viewer's attention with no clear indication of what you want us, the viewers, to focus on. There are two bad things that come out of that. One, the scene ends up looking rather flat. And two, it becomes noisy and straining to look at.
It's a good style, but maybe try to cut back on detail work for the areas that aren't so important? You can use colors and contrast to emphasize or mute different parts as well.
Just my 2c.