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Messages - Kiana
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General Discussion / Re: Too much Spam in the forum...
« on: January 23, 2019, 07:15:16 am »
Thanks, Dan! It seems to be working. The filter has already successfully caught a spam topic.  ;D

Pixel Art / Re: Any good way to make pixel art on a mobile device?
« on: December 30, 2018, 12:42:18 am »
Editing out the spam links.. I’m going to leave the thread in question up since eishiya’s response was useful and detailed. Dan asked Atnas to look into the automoderation issues so we’ll have an extra set of hands on it after the holidays roll over.

Challenges & Activities / Re: Secret Santa 2018
« on: December 26, 2018, 04:23:50 pm »
Isn't it a bit against the spirit of Secret Santa to reveal everyone's names? Half the fun is trying to figure out who did what until/unless they decide to reveal themselves.
The “rules” of Secret Santa vary by community. Pixelation’s tradition is to reveal all of the gift givers’ names, but only on Christmas Day. Before that, it’s a total secret what everyone is working on and who it’s for. :) Since art takes a lot of personal time and effort to create, many art communities operate their Secret Santas this way. Those who didn’t participate and are browsing through the gifts can discover artists they may not have known about before, which is always great!

Challenges & Activities / Re: Secret Santa 2018
« on: December 26, 2018, 06:11:53 am »
Fantastic work, guys! It’s always a joy to see all the gifts everyone makes. Merry Christmas!  :)

General Discussion / Re: Mods Profile Pic Problem
« on: December 26, 2018, 06:05:44 am »
This only happens if you put an image with “https” at the start of the URL as your avatar. The settings are exactly the same, but apparently SMF only likes “http” URLs. Remove the “s” and it should work as usual.  ;)

General Discussion / Re: Official Off-Topic Thread 2018
« on: October 27, 2018, 10:09:14 pm »
I didn’t know it was possible to post that many threads  :-\

Pixel Art / Re: Need Critique
« on: October 24, 2018, 08:41:11 pm »
I can't figure out how to make it look like he's ready to sprint away and a moments notice or what not...

The difference is pretty subtle - you have the right idea with having him lean forward. The only problem is that he’s not balanced even though he’s standing still, so he would fall over (if he were in motion, it would be fine for him not to be balanced). The way you can tell if a character is balanced is to find the center of gravity, which is basically the “average” of how all the weight is distributed. If the center of gravity is over the base (feet or whatever is touching the ground), the character is balanced. (Think balancing a pen on your finger - usually one side has more weight than the other, and it balances when your finger is underneath the center of gravity).

So you can fix the character’s balance by moving his left foot forward so that his base is over his center of gravity, or you can fix it by not having him lean forward as much so that his center of gravity shifts over where his feet are. (There are other ways you could fix it too, but these are the simplest I can think of.) Does that make sense?

Pixel Art / Re: Drow ambush in lava cave EGA
« on: October 19, 2018, 02:55:32 am »
Compositionally, you have multiple elements fighting for attention, i.e. there’s no clear visual hierarchy for what you want the viewer to be looking at. It’s a bit more obvious looking at the piece in monochrome:

Currently, the (near) dead center of the picture and the very bottom right have about equal visual weight, with the light of the background and the slightly higher contrast on the left side (thanks to the dark silhouettes bordering the light) causing the eye to sweep mostly horizontally and dart between the two high contrast points. The composition is also relatively symmetrical. (It may be worth noting that the horizontalness and evenness could imply calmness or staticness - but the color scheme seems to speak otherwise.) It’s kind of hard to describe all of this in text, so if I’m not being clear, let me know.

Naturally, the viewer will look at areas of high contrast first and then the flow and contrast of the rest of the piece will dictate what they look at next. You usually either want to “trap” the viewer’s eye in a visually interesting path which loops, or guide them to the point where the next action will take place (if in a video or animated format).

May I ask what the focal point is intended to be, and your intention for the picture, so that it’s easier to suggest how you can get your intentions for the piece across?

Perhaps you can distribute through the store? It’s pretty simple to set up a page for your program with optional donations when people download the program. You’ll get some free traffic as well, which is always nice. Of course, that may be a ways off but I got a lot of useful feedback and even some donations posting some game jam/unfinished games there so I figure it might be useful to you.

It does sound like there probably isn’t a program that meets your exact specs, and there aren’t too many great freeware options around - so it seems like developing this would be beneficial in the long term. Personally, I’m always open to more pixel art program options since I always switch between applications anyways depending on my needs. Best of luck with the project!

I think the issues you have with GraphicsGale and Aseprite are potentially solvable:

GraphicsGale does have project files - just go to File > Save As and use the .gal file extension. Furthermore, you can import .gif files, as well as from sprite sheets (although for sprite sheets, I believe each frame will be imported at the same exposure). I don’t think there’s much you can do for the interface, unfortunately.

Aseprite has themes if you dislike the default GUI like I do - Minimal Dark seems to be one of the most popular themes.

You could maybe try Pyxel Edit as well; the interface seems most similar to PS out of the pixel art programs I’ve tried so maybe it’d be useful. You can work on an animation directly to a sprite sheet, which is a pretty cool feature not many programs have.

But if none of these particularly help your workflow, I don’t see any issue with working on your own editor that suits your specific needs, or working on some extensions for existing programs. It’s pretty common to write tools or extensions for streamlining work on larger projects anyways. The only potential downsides to that are the time commitment and any potential knowledge barriers (though I’m sure if you run into any roadblocks, you could get help for them). If you’re not on a tight deadline then I’d say go for it, maybe you can even make a few bucks selling the program when it’s functional.

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