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Topics - ProgramGamer
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Devlogs & Projects / MigSprite, a sprite editor with a focus on animation
« on: October 13, 2018, 11:40:57 pm »
Hey there, welcome to my little sprite editor project! ;D

This is a thing I started working on this week, and it's for a tool I've been meaning to make for a while now. The reason for that is that I've noticed a lack of a robust pixel art program out there that also supports animations. Now, the obvious counterpoint to that sentiment is that GraphicsGale exists, but it wasn't made free until last year, and the interface is frankly very dated. Furthermore, it doesn't support project files, which means you have to manually reimport your frames as an animation each time you open the program, which gets tedious when you have more than a few sprites for your game. The tool I currently use is Paint.net, which is excellent except for the fact that its support for animations is nonexistant, bar a small plugin that creates a preview window for single file spritesheets.

My vision for this editor is basically Paint.net with a Flash-esque timeline and proper project files. It will also have an extensive, potentially extendable export system so that it can be used directly and without any middleware to export sprites and spritesheets to a game's files. Ideally, this program would become my main productivity tool for creating graphics for all my games that use pixel art. I'm using C# with WinForms to make it, and I'd be happy to take feedback on any potentially useful features I could integrate into this. If I'm satisfied enough with the end product, I'll probably make it available publicly as well so that other people can take advantage of it. Here's an early screencap to show that this isn't vaporware:



Hope this thread generates some interest in this small project, I could really use the external validation of knowing I'm doing something good. ;)

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