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Messages - Vampire Elf
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1
Pixel Art / Re: [WIP] Another pixeled portrait
« on: December 15, 2009, 04:54:17 am »
I much prefer this armor design, though the waist could be cinched in a bit, he seems awfully bulky. I do like the other more symetrical/flows away from him style on the ''skirt' more than this current one though, It added some balance.

2
Pixel Art / Re: [WIP] Character Half body
« on: December 14, 2009, 10:07:59 pm »
Just the Pchat's of other forums I'm on, Pokemblem Pchat and FEND Pchat.

I'll see if it looks better with larger hips.

3
Pixel Art Feature Chest / Re: Coder Dept. Weapons
« on: December 14, 2009, 12:47:30 pm »
If you have a spare colour for the first 'fire' sword(Which it looks like you do, seeings as the same purple is repeated twice on the pallet) you may want to add something akin to orange into the flame only(Or to the whole sword , but that wouldn't be my first suggestion), this'd distinguish it from the blade and add a buffer between the reds and yellows creating a more smooth and most likely more 'fire-like' effect.

4
Pixel Art / Re: [WIP] Character Half body
« on: December 14, 2009, 12:19:55 pm »
Probably just because I'm used to looking at taller versions, but she seems dwarfed now, I think the head is too large compared to the body on that edit.
I was kinda going for an extremely thin look with some breast and hip curve.
I do also kinda want to keep to the elongated aesthetic if it's possible without making her look freakishly un-human.

N.B. Realised that the top of the bow on the left needs fixing because it curves oddly ATM, so will fix asap.

5
Pixel Art / Re: [wip] A tree
« on: December 14, 2009, 12:47:17 am »
All of that was relating to how to get a 3/4 perspective, also, have it pliaced how it would in w/e it's being used for.
e.g.

P.s. rough shading to show you where shadows should go for a 3/4 perspective with something akin to your current lightsource.

EDIT: I could swear on my life that it said 3/4 perspective and not top 3/4 perspective before I posted this.

6
Pixel Art / Re: [wip] A tree
« on: December 14, 2009, 12:03:03 am »
Push the shadows in for the left side leaving the light as a thinner strip off center to the left.
Remove the symetry on the roots, making the left side slightly larger.
Apply more shading to both sides of the trunk, more on the right side.
Make the right side of the trr slightly smaller, effectively making the left side appear nearer.

7
Pixel Art / Re: [WIP] Character Half body
« on: December 13, 2009, 11:59:43 pm »
I was thinking cel with antialiasing to smooth the lines maybe, not certain though.

8
Pixel Art / Re: [WIP] Character Half body
« on: December 13, 2009, 11:25:06 pm »
Fixed some issues, though some of the proportion/anatomy fixes detracted from the over-all aesthetics, and I left them out, bear with me if some things are still a little off, added flat colours, though still open to suggestions there.


9
Pixel Art / Re: [WIP] Fightan sprites
« on: December 12, 2009, 12:15:58 am »
I do like the style
Lighten the knight's darkest gray shade in the armor a little

The fencer is pretty good, though his Thigs seem a tiny bit too long

The semi-transperant magician sleeves dont really work all that well, it may be better if the white section behind the arms were re-coloured or darkened, atm with the sleeves it's hard to pick out what is arm and what is dress.

10
Pixel Art / Re: Sprite Sheet: In Progress
« on: December 10, 2009, 12:50:55 pm »
I think you could get away with the shoulders/arms moving while leaving the torso static, it all comes down to how it looks animated though and I could be wrong.
ATM though, I'm thinking the arm would cover alot of the torso anyway.

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