Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Skull
Pages: 1 ... 36 37 [38] 39

371
Okay Skull, I'm a little confused as to exactly what your sister's creation might've been.

Wow..  ;D Well, to tell you the truth, I'm not very clear on it either.. just finding flaws are easy.  ;)

372
Pixel Art / Re: The Spaz Tank
« on: June 23, 2006, 07:40:30 pm »
It's a good shape and I like the rust - adds character.The dulled down red looks good - the piece has a real aged effect. I do hope that's what you where going for.

373
General Discussion / Re: Introductions
« on: June 23, 2006, 07:24:26 pm »
Hello.
My name's David.. I've been using the alias of Skull or skull-related names for about 7 years now.. And i've been pixeling for around one year.. started off a a little mess about then branched out and got quite into it.
I'm 15, 16 in a few weeks, just finsihed my exams.. so weeks of nothing but job searching and will continue education in the years to come. I live in England.. and love Street fighter  ;)

Enjoy me.

374
Pixel Art / Re: Old tiles of mines.
« on: June 23, 2006, 02:02:13 pm »
Nice  :)  It's looking a whole lot better.  I'd keep the water-grass border from your first version, though.  I think it adds more definition to the water.  Great job.

Adds age, and feel the to piece.
You should have a single water tile and one for the side.. well, it's what I think. That way, rivers/seas can be expanded. Great work though  :)

375
This was to 'mock' a creation of my sister's  ;)


I myself have also made some songs... One about Russia  ;D

376
Archived Activities / Re: Forum Smilies - (UPDATED RULES!)
« on: June 23, 2006, 11:03:24 am »
Very nice so far..
We're lacking a Pirate.  ;)

377
Both of which I completed a while ago -Just thought I'd post.




378
General Discussion / Re: The Future Of Pixel Art
« on: June 22, 2006, 02:11:38 pm »
As Adarias said, the screen sizes are the real limitations (as well as the friggin controls, tried playing an platformish game on your phone? or any game that requires two buttons at once? heh..)

Because, seriously.. who even bought an N-Gage?

379
General Discussion / Re: The Future Of Pixel Art
« on: June 20, 2006, 08:31:50 pm »
I really think celphones will be the first platform to abandon 2d games.. I just dont see much... loyalty if you will to 2d gaming and as soon as the resolution standard is bigger and more capable technically, I think 2d games will completely be phased out.

but, I cant remember where I read it exactly, but an interview with miyamoto and he said he doesnt want the next gameboy to be very powerful because he wants most games to be 2d. and I dont think capcom will drop making streetfighter in 2d, same with metal slug

1 - Because mobile phones were not built or designed for games, just a handy extra - pixels only provide the simplest form of a game with very little memory used, and as soon as they can advance - they will.
2 - That's why you gotta love Capcom. Founded on that style, the 3D EX series of Street Fighter was even boycotted by some fans, it just wasn't the same and that of SF3 and it's two additional games after that were hits. There's no way aswell people would consider Metal Slug as anything but sprites.. though, cracks at getting these types of games on new gen consoles have been rather poor - sticking to 'Nintendo' based or handheld consoles are the best bet.

380
General Discussion / Re: The Future Of Pixel Art
« on: June 20, 2006, 08:25:06 pm »
Pixelart has the abillity to show high amount of information on a few pixels.
when you have hi res screens you can take prerendered graphics rather then pixelart.
You can make prerendered graphics faster then pixelart. 

Point - But you'll always have a nice little easter egg in a game somewhere showing a company's retro roots.  ;)

Pages: 1 ... 36 37 [38] 39