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Messages - WM
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1
Thanks for the info, all of this helps a lot. Time to dig up GrafX2..

2
Okay, so I've been reading up on hardware restrictions on various systems lately and I want to try my hand at a Gameboy Color mockup.

The problem is that I'm a little uncertain how to go about finding/using correct colorspaces, or setting up my workflow for these colorspaces. Is there a copy-paste image of all colors for the occasionally-mentioned 15-bit rgb555 palette for this?

I'm looking at this



but there's 2x the colors there. Do some colors repeat? Is RGB presentation the only way to lay this out?

Thanks ahead of time!  :D

3
Pixel Art / Armadillo trucker
« on: June 01, 2011, 07:05:50 am »
Hey, I really need feedback on this guy. He's nearing completion (and the animating stage), but I feel like he's lacking, as though the visual elements aren't distinguishable enough. I can't place my thumb on what's wrong, can you?



Thanks.

4
Pixel Art / Re: Brawler style portraits
« on: April 20, 2011, 09:13:30 pm »
Her ear is too far up the head. The top of the ear should be level with the eyes, which you have to compensate for seeing as the head is tilted and the eyes are not on a horizontal line.

5
Pixel Art / Re: Crouching football player
« on: April 16, 2011, 09:14:31 pm »
Updated version:



6
Pixel Art / Re: Cassowary's Creations - Magenta Deathworm C+C please
« on: April 16, 2011, 06:48:29 pm »
Quote
It seems here as if you just used that thing they call "selective outlining", basically using a slightly lighter outline for slightly lighter shades, which usually doesn't look very good with so many colors.

That's not selout. http://pixel-zone.rpgdx.net/shtml/tut-selout2.shtml


About the image:

>Dithering is creating way to much noise, try going with a cel shading method instead (which should give the worm it's much-needed slimy/smooth appearance).

>The colors are not necessarily over-shifted: try desaturating them before you decide to bring the hues back towards each other.

7
Pixel Art / Crouching football player
« on: April 16, 2011, 01:16:04 am »
Hey, I jsut don't really know where to go with this. The pose seems a little off, the colors are a little wonky, and it really doesn't read right and I'm having trouble simplifying the pixel clusters.

Any advice?


8
Pixel Art / Re: To:Carl Sagan
« on: November 15, 2010, 08:20:48 pm »
Any suggestions to make that come across in the piece, maybe if the artifacts were a bit brighter?

Use only one, maybe two, colors for the glow effect so the viewer knows that the palette is still controlled and the effect is intentional. I would say take one of the lightest tints that's already there and use that.

9
Pixel Art / Re: Sprite and portrait
« on: July 30, 2010, 08:51:59 am »


A quick overlay for the sake of convincing you to round out the head. :)

Remember the basic shapes you used to build the figure, and stick to them throughout the process.

10
Pixel Art / Re: Link
« on: July 22, 2010, 12:09:07 am »
thanks for the edit dpixel! is this enough of his face showing? or should his head be turned more.



I'm confused about the lightsource: the shirt reads as it being in front of Link, while the pants say it is actually higher than him and behind. The hat is the inverse of the shirt.  :-\

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