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Messages - linx
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31
Pixel Art / Re: Character help+Tiles
« on: April 08, 2010, 09:40:42 pm »
Alright i guess i'll just look for a teammate. All this animating is getting a bit tiring :P

32
2D & 3D / Re: Official OT-Creativity Thread 2
« on: April 08, 2010, 07:08:00 pm »
http://www.dailymotion.com/video/xcv6dv_pixels-by-patrick-jean_music?start=6

Very funny video about when pixels attack, poor new york  :-[
Originally posted by Metaru in the pixeljoint chatterbox :P

33
Pixel Art / Re: Character help+Tiles
« on: April 08, 2010, 06:33:37 pm »
Yeah it doesnt seem too jumpy to me but i dunno...
I'm thinking of reverting back tot the old style as i think the character will be easier to animate. (Was going to clean up the character a bit and unify the palette more if i revert to the old style)  Do you think it'd be a bad decision?

34
General Discussion / Re: No actually that wasn't handled well at all
« on: April 05, 2010, 06:25:42 am »
I think this is kind of blown out of proportion.  Now admittedly some of 1up's posts could have been seen as rash or harsh, but thats the 1up (from reading around the forums) ive come to know. Now to a new guy, he probably took it as harsh but the point is he overreacted.  Most of the other posts we're relatively fine to me.  And as helm said he deleted his posts so its pretty hard to judge what was harsh or not.   On the internet i think we should all brace ourselves to get talked to in a manner you might feel is rude  :)

35
Pixel Art / Re: Character help+Tiles
« on: April 05, 2010, 02:26:13 am »
Ah let me explain the rocks here. I was going to use the darkest shade as the last part of the set so anything under that stays the same as the darkest shade (it doesnt keep getting darker).  Or would it be better just to use one basic set of colors for the rocks under the grass and use that for the rest of the tiles instead of making things look gradient-looking?
(Sorry if that sounds confusing  :P)

36
Pixel Art / Re: Character help+Tiles
« on: April 04, 2010, 05:56:06 am »
Well ive had these tiles for a while, and as some people from #pixelation have pointed out there are some issues with them, not being loopable.  Well im revamping what i have so let me just get these out of the way and ask what exactly i could do to improve them besides the loopability issue? 
Let me note: I am not trying to go for a fade to black look.


37
Pixel Art / Re: [WIP]Sprites for a game
« on: April 03, 2010, 06:47:02 am »


Suprised no one has posted this yet  :o It's a commonly used animation reference around pixelation  ;D

38
Pixel Art / Re: Character help
« on: April 03, 2010, 12:40:51 am »
He's back  :D

Edit: Thanks to the guys at the Pixelation Chat for all the help!

39
Pixel Art / Re: Qaz- Reborn
« on: March 14, 2010, 05:16:47 pm »
Agreed Atnas, i actually like the emotion of the version in the first post better than the most recent one (By souly with the black mask). I'm loving the smoother look too!

40
Pixel Art / Re: Some time to think...
« on: March 12, 2010, 11:07:59 pm »
I'd suggest either making the chair darker or changing the hair color as they still blend a bit.

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