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Messages - ptoing
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61
2D & 3D / Re: Realtime Rendering of 3d Meshes as Pixelart
« on: October 03, 2015, 10:04:42 am »
ptoing: Hmm - but one that only affects the shadowed areas? Yeah, I can do that. :D

Yeah, basically something where the z-depth defines a pretty on/off kinda scenario for the shadow of a specific limb.

Here you can also see how his arms change brightness as they move to and away from the "camera midpoint" or what you would like to call it.

62
General Discussion / Re: What is best 256 color palette?
« on: October 03, 2015, 09:57:02 am »
Making a good palette is something you need to learn with practise. If you can not make a good palette for something specific from scratch, you wont be able to make a "best" palette. And again, "best" makes no sense in this case anyway.

But you have not answered my question as to why you want to do this yet.

63
2D & 3D / Re: Realtime Rendering of 3d Meshes as Pixelart
« on: October 02, 2015, 11:20:34 pm »
This is pretty cool. I was wondering if you could perhaps use a depth-buffer to determine a shadow threshold for things like the legs and such, to get a similar effect like in Capcom fighting games, where far limbs will be darker and the like.

64
General Discussion / Re: What is best 256 color palette?
« on: October 02, 2015, 10:58:47 pm »
What I would like to know is what is the end goal here? Are you planning to make some kinda custom "retro" console using an FPGA or something, or make a virtual console like PICO8?

If not this is all pretty pointless imo. As I stated before, if you only have 256 colours it is better to change them according to specific needs of your game/project.

Then again, this is all very esoteric with todays graphics hardware, and this is coming from someone who really enjoys restrictions.

65
General Discussion / Re: Pro Motion - How to scroll all tiles on all layers?
« on: September 29, 2015, 07:17:20 am »
Yeah, I don't think this is possible right now. I'll open it as an issue in the bug tracker.

66
General Discussion / Re: What is best 256 color palette?
« on: September 14, 2015, 05:09:09 pm »
This is a pretty nonsensical question, simply because there is not a one fits all scenario. Look at old VGA DOS games. Those have a palette of 256 colours at once. Some of them do clever stuff to change colours between levels and other things.

Dor example, look at Doom, Heretic, or Quake. Those games all only have 256 colours on screen max at any given time, but they have very different atmospheres. And that has a lot to do with which colours were picked by the artists. In general when it comes to making games for art you should always develop your palette with your intended assets and the game as a whole in mind. What feelings to you want to evoke, what things are important to stand out, how do you guide the player (can be done with colours and lights for example, etc.

67
General Discussion / Re: Seamless Material
« on: August 24, 2015, 02:23:25 am »
It's not, it just looks a bit like that because of the low resolution and aa. It's the same pentagonal shapes.


68
General Discussion / Re: Appealing spriting styles
« on: July 08, 2015, 07:00:30 pm »
Largest market is probably Chinese youths.

Not really. China is a relatively small market for games compared to many western countries, Germany included. Just by going from this stats page on Steam http://store.steampowered.com/stats/content/

A lot of people in China are still very, very poor and do not really have the means to spend money on games.

69
Thanks, everyone. :)

It's visible on the store now, http://store.steampowered.com/app/246920/, in case people wanna put it on their wishlists for now or something.

PsylentKnight: No local for now. The coder will look into trying to add it later on, but unless he can come up with a nice way to do it (no splitscreen) it will not happen. The thing is that you can rotate the camera and a lot of levels are quite vertical. This would not work with local play. So it would need some changes in the camera setup as well as specific levels for local. So it might happen or it might not, no promises on that topic.

70
Thanks :) It will be interesting to see how people will recieve it. So far the feedback from people who watched the trailer is very positive in general.

Early access will also be interesting, we plan to take in sensible feedback from the userbase and all that.

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