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2D & 3D / Re: Realtime Rendering of 3d Meshes as Pixelart
« on: October 03, 2015, 10:04:42 am »ptoing: Hmm - but one that only affects the shadowed areas? Yeah, I can do that.
Yeah, basically something where the z-depth defines a pretty on/off kinda scenario for the shadow of a specific limb.
Here you can also see how his arms change brightness as they move to and away from the "camera midpoint" or what you would like to call it.